For The King

For The King

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Tuyo Jul 1, 2018 @ 7:14am
Luck in the game
How does 90 strength fail all token rolls three times in a row. You don't make a game hard by implementing "unluckiness" in the game. Oh and all the enemies roll perfect and stun, shock or confuse me....
Last edited by Tuyo; Sep 23, 2018 @ 12:15am
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Showing 16-30 of 32 comments
Kurtino Jul 3, 2018 @ 7:55am 
They haven't designed the game around unluckiness, you're describing the very definition of RNG, probability. The whole game is based around random chances, if they removed it the game would be significantly different.

No matter how you min and max this game and strategise, there will be moments or games where things don't go your way and there will be moments where they do. Just like with any gambling or playing with statistics, if you know what you are doing you can minimise the risk and play the best possible move, but you are still playing with chance; even the perfect planner would/could eventually fail.

Also we aren't shown the probability of the enemies' attacks, so they might be getting high rolls a lot because their chance to hit is higher than ours.
Last edited by Kurtino; Jul 3, 2018 @ 7:57am
Tuyo Jul 3, 2018 @ 9:17am 
Originally posted by Kurtino:
They haven't designed the game around unluckiness, you're describing the very definition of RNG, probability. The whole game is based around random chances, if they removed it the game would be significantly different.

No matter how you min and max this game and strategise, there will be moments or games where things don't go your way and there will be moments where they do. Just like with any gambling or playing with statistics, if you know what you are doing you can minimise the risk and play the best possible move, but you are still playing with chance; even the perfect planner would/could eventually fail.

Also we aren't shown the probability of the enemies' attacks, so they might be getting high rolls a lot because their chance to hit is higher than ours.
Yea, you can end up losing the whole run jus because of one unlucky encounter even if you did all the right things to minimise the chances of it happening. A different game is not a bad thing, its why it is in early access, also my intention is not for the RNG to be removed from the game but just lessened or made more realistic cause the way it stands right now, the most probable way that you can lose at a run is through bad RNG and not unsuccessful planning or bad strategies. I like how every time you start a new game, the locations of the quests and events are randomized and that is one of the RNG aspects I like of the game
Koresawa Jul 4, 2018 @ 11:19pm 
'90% chance to roll perfect should be an actual 90% chance.'
It is. Welcome to the rng rogue like game. DUH.
Last edited by Koresawa; Jul 4, 2018 @ 11:22pm
Splamo Jul 18, 2018 @ 12:26pm 
It seems like you're falling victim to selection and confirmation bias.

You probably had a single instance (or even a few) where you failed a high chance roll (or just rolled 4 out of 5), and then you spent more time focusing on those events, thus valuing them more in your mind and making them appear to have occurred more frequently than they did. I bet if you recorded your game and put it on YouTube, it would not be as bad as you claimed.

This is a tough game that requires planning on who to attack and in what order and with what abilities in order to succeed, so if/when you die, it's easy to blame it on the RNG.

If the game was as unfair as you claimed (e.g. 90% and failing a majority of the rolls), then no one would be playing the game, let alone beating masters (or making it to 25+ levels in Hildebrandt's Cellar).

Keep trying new tactics and keep on learning. Best of luck!
Tuyo Jul 18, 2018 @ 7:26pm 
Originally posted by Splamo:
It seems like you're falling victim to selection and confirmation bias.

You probably had a single instance (or even a few) where you failed a high chance roll (or just rolled 4 out of 5), and then you spent more time focusing on those events, thus valuing them more in your mind and making them appear to have occurred more frequently than they did. I bet if you recorded your game and put it on YouTube, it would not be as bad as you claimed.

This is a tough game that requires planning on who to attack and in what order and with what abilities in order to succeed, so if/when you die, it's easy to blame it on the RNG.

If the game was as unfair as you claimed (e.g. 90% and failing a majority of the rolls), then no one would be playing the game, let alone beating masters (or making it to 25+ levels in Hildebrandt's Cellar).

Keep trying new tactics and keep on learning. Best of luck!
Thank you for the nice comment
Nonaloth Jul 19, 2018 @ 3:24pm 
Originally posted by JustJason:
How does 90 strength fail all token rolls three times in a row. You don't make a game hard by implementing "unluckiness" in the game. Oh and all the enemies roll perfect and stun, shock or confuse me.... 90% chance to roll perfect should be an actual 90% chance
Had the same frustration jsut now.
All my chars had 70% sucess rate, all of them falied in a row.
I happen to have dices in my house because i play PnP DnD, so i got lots of them...throwed 3 d10's and wow, i got to pass on all tests!
I had 95 str on my smith, maxed stat as it is max 95 on any stat...Failed 2 attack checks in a row ! Wow, the game engine much be cheating or on porpuse amek it fumble to make the game even harder.
Nonaloth Jul 19, 2018 @ 3:30pm 
Originally posted by Silent Bill:
You're definitely not being the unluckiest person in the world. However you're very good at complaining so maybe you're in the top percentage there so atleast that's something!
the usual sassyness of steam.
He is right to complain and you are just sassy.
Nonaloth Jul 19, 2018 @ 3:34pm 
Originally posted by bloodfire:
If you have a 3 dice weapon that is strength based and you have 90 strength, you are not cursed with feeble (-25 Strength), and are not poisoned (-5 Strength) then you still have a 1 in 1000 chance to miss every single roll. It doesn't happen often, but it happens... Say your character attacks 5 times per encounter, then ever 200 encounters on average it's going to happen... Now if you get poisoned or cursed its going to up the odds significantly and if your are using a non-strength weapon such as an awareness based spear well then strength is irrelevant. That said you can still wiff on an enemy even if you don’t miss all your rolls. If they have perfect dodge, then you only have 72.9% to hit a perfect and connect with 90 strength. Or if they have like 50 armor and you only do 35 damage and don’t have pierce then they’ll soak all of it and block.
You haven't played the game then. It happens all the time, mostly in time of need. Specially on events.
Nonaloth Jul 19, 2018 @ 4:55pm 
Originally posted by orionmnt:
Can you prove your "bad luck", I remember a roll where I had 0% for 3 fails and actually it failed 3 times, but I have no problem with that, cuz it was possible. If I look for "roll" I'll find out only babies crying about game ,cuz it is not fair/2 hard, without actaully understaing how math/chance works. Enemies are supposed to have better rolls, cuz you can manipulate 'em with focus/better gear/etc that was mentioned by the devs not once.
Probably more than 90% ot the "bad luck" posts here are just of ignorance, ppl couldnt get their 55% roll on the first try and decided that crying will help em. Unless someone have some video proof, every "bad luck" post is pure useless spam.
That is just you being extremely arrogant.
People do math, and that is why everyone is complaining. Throw the dices, use a fukcing dice app on the web or mobile...throw them, just to see what happens. And yes, people are spamming because he game is balanced and people happen to be very happy about it huh.
Last edited by Nonaloth; Jul 19, 2018 @ 10:53pm
BravoTheManoKit Jul 19, 2018 @ 10:33pm 
This is why i love focus cuz some times you can't trust the game
Splamo Jul 20, 2018 @ 7:58am 
When you guys/girls are saying you failed a roll, does that mean you missed like one out of 3-5 of the rolls or failed the entire thing? I feel like there is some missing info.

It isn't really that bad and probably you focusing in on a few bad rolls thus falsely extrapolating the game is "cheating" somehow to make it harder while ignoring the vast majority of the time when you succeed as planned.

Much of this game is planning for these unfortunate situations and hedging your bets. It's a hard game, and with each death or loss I learn something and improve. I thought the same way, that the game was unfair in some way, until I learned through practice that wasn't the case. One way I've found to make sure hits land is to get a weapon with just one roll on it, get a stat ~85+ and you'll do much better than depending on a harder hitting weapon with 5 rolls and expecting that to always be a perfect hit.

If it's really as bad as many of your are claiming, get us some actual proof (video) and the devs will probably look into. Otherwise it's simply hearsay and you focusing on a few instances of bad rolls and applying it to the entire game.
Nonaloth Jul 20, 2018 @ 8:37am 
Originally posted by Splamo:
When you guys/girls are saying you failed a roll, does that mean you missed like one out of 3-5 of the rolls or failed the entire thing? I feel like there is some missing info.

It isn't really that bad and probably you focusing in on a few bad rolls thus falsely extrapolating the game is "cheating" somehow to make it harder while ignoring the vast majority of the time when you succeed as planned.

Much of this game is planning for these unfortunate situations and hedging your bets. It's a hard game, and with each death or loss I learn something and improve. I thought the same way, that the game was unfair in some way, until I learned through practice that wasn't the case. One way I've found to make sure hits land is to get a weapon with just one roll on it, get a stat ~85+ and you'll do much better than depending on a harder hitting weapon with 5 rolls and expecting that to always be a perfect hit.

If it's really as bad as many of your are claiming, get us some actual proof (video) and the devs will probably look into. Otherwise it's simply hearsay and you focusing on a few instances of bad rolls and applying it to the entire game.
As i said, i have many dices, i could film it, but i wouldn't matter...The crowd is very divied here. Half think the game is fine as it is(masochists) and the other half think it is unfair.
Well...i stand for the crowd that wants to love the game and actually play it enjoying it.
People argued about focus:
-Focus is very very limited.
-Focus gets less effectiveness the more you spend.
-Focus is a must on almost every thing (a must for extra healing moving on maps, to hit a freaking hit, to try to sneak a enemy that SURPRISED (modafoca) you while trying to go to town heal or deliver a quest or whatever)
I really dont get why people embrace suffering in these rogue-like games. Look at these games: Slay the Spire, PUBG, Endless Legend, they all have RNG, they are have something new on every game...they all are dependent of skill not FREAKING LUCK ! They all are extreme succeful and have sold millions of games...
This teachs me a valuable lesson: if the game has a few reviews and never heard of it before, stay away from it, the community is probably sassy, all the comments are die hard fan-made or contributors. This is tyhe very last time i try to argue with this kind of internet people...just can't.
Bought the game on early acess, but can't refund...so nothing else to do.
GrimGator Jul 27, 2018 @ 8:01pm 
QQ more op, crit happens
paugus Jul 29, 2018 @ 4:17pm 
Originally posted by JustJason:
it is very hard or immpossible to counter bad luck strategically

No, you're just bad at it. Poker players do it on a regular basis.
Idi Amin Aug 5, 2018 @ 3:03pm 
Originally posted by paugus:
Originally posted by JustJason:
it is very hard or immpossible to counter bad luck strategically

No, you're just bad at it. Poker players do it on a regular basis.
Poker has actual RNG, RNG engines are not actual RNG its impossible to make a program that can truly be random, which is why software programmers who made an RNG program for Poker were able to win millions of dollars by predicting a pattern that allowed them to predict the hands with 2% success rate which allowed them to win relatively frequently.

RNG engines are not created equal, I've noticed funky RNG but its not as bad as the RNG engine used by X-com 1 and 2.
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Date Posted: Jul 1, 2018 @ 7:14am
Posts: 32