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Maybe you saved a path, then re-used that for another truck?
I bet you're a real asset in any work group. "Man, this guy said something I have not noticed or encountered, that obviously means he is wrong!". Get over yourself.
I thought that at first, but I always double check before setting them on their way; and triple checked it when I saw what happened. The path overlapped part of another but should never have come into contact with the problem station. The truck actually turned slightly sooner and much sharper to stop there. And of course, the stop wasn't in the route.
What comes to mind is that route nodes each scan for a stop within a radius and send the truck there instead of just having a static route exactly to what the player followed. Likely to allow for inconsistencies with exactly where at the station a stop is set and to compensate for a truck coming in to hot and overshooting.
I have noticed as well, that in general stations begin loading or unloading as soon as a tractor is within a certain distance before it stops. completing the process entirely more often than not even before the vehicle actually comes to a stand still.
Let me guess - you didn't bother to research or look.
Seriously - you should.
Awe. look at you and your attempts at clairvoyance. Are you going to add anything of value or just keep trying to be condescending?
Learn how to search and you will find that you will save yourself time and effort.
https://steamcommunity.com/app/526870/discussions/search/?q=Trucks&gidforum=1697175413689020004&include_deleted=1
So no, you aren't. You just made an assumption, a couple actually, and rolled with it. making no attempt to even do the very thing you tell others to do. Because if you did you would know this specific issue is not mentioned. Enjoy the corner.
This guy is known troll. You have to add him to your Block list.
I think you might have the trucks drive past stations they dont stop at. They still load even though they dont stop
Keep in mind that ramp down on a straight line from the station at the bottom didn't exist and was constructed later to help get around the problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430833481
So the red line is the actual truck behaviour that occurred whilst the section that is yellow is what was true to what was recorded. The 2 stations facing north there have a single route for each with 1 tractor on each. And even though the truck that stop on the farthest right station actually comes in along the fence right past the one beside it neither one has ever cross-contaminated.
In that case they probably collided there and got stuck under the station there. As to how the other 2 have not cross contaminated I dont know. I just give a 2 foundation gap on the front, left and right sides between stations and the road.
And try to minimize the path crossings, or at least have them happen where the trucks are out of your physics render distance. You can tell how far that is because the trucks teleport to the next node in their path
I have not much of an idea why it decided not to follow its route. It happened once and I got around it by building that extra ramp and simplifying the course. What is apparent is that building these compactly is going to lead to more problems if I keep doing it. So I'll be taking a bit more space and time to make them multilevel or in some way spread out.