Satisfactory

Satisfactory

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Beware. Trucks don't actually follow your set routes.
Set up a system with only a single tractor and a single route? Works just fine.

BUT, if routes are somewhat close, tractors WILL SKIP ONTO OTHER ROUTES AND STOP AT STATIONS THEY SHOULD BE DRIVING PAST

Set up a compacted coal power section with bridges and such due to distance and elevation changes and I have to redo part of it because a tractor is picking up the fuel and then stopping, where it has never been set to stop and is on an entirely separate route, and dropping the fuel into the coal input for the system. I simply shut the game down to load a previous autosave as I watched it do this so I wouldn't have to clean out the system.

I'm shocked that the game is so polished overall yet something this glaring got through. The tractor had to deviate from its set path by a full 2.5-3 truck widths do pull this and of course, make a delivery it shouldn't have ever stopped for.

Am I the only one who's noticed this behaviour? This also seems to be a newer issue; I don't recall seeing this ever happen prior to 1.0 Sure, fixing this, should, only be a matter changing the way trucks are leaving the plant and take about 10 minutes. But I shouldn't have to worry about this. Trucks deciding to just do whatever the hell they want regardless of how they have been set is a HUGE oversight.
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Showing 1-15 of 15 comments
1nsane89 Feb 18 @ 2:43am 
I used plenty of trucks diving along the same narrow road and they never went onto other paths...

Maybe you saved a path, then re-used that for another truck?
Kage Goomba Feb 18 @ 7:32am 
OP you may want to bother to research said subject before you make these kinds of statements.
Originally posted by Kage Goomba:
OP you may want to bother to research said subject before you make these kinds of statements.

I bet you're a real asset in any work group. "Man, this guy said something I have not noticed or encountered, that obviously means he is wrong!". Get over yourself.



Originally posted by 1nsane89:
I used plenty of trucks diving along the same narrow road and they never went onto other paths...

Maybe you saved a path, then re-used that for another truck?

I thought that at first, but I always double check before setting them on their way; and triple checked it when I saw what happened. The path overlapped part of another but should never have come into contact with the problem station. The truck actually turned slightly sooner and much sharper to stop there. And of course, the stop wasn't in the route.

What comes to mind is that route nodes each scan for a stop within a radius and send the truck there instead of just having a static route exactly to what the player followed. Likely to allow for inconsistencies with exactly where at the station a stop is set and to compensate for a truck coming in to hot and overshooting.

I have noticed as well, that in general stations begin loading or unloading as soon as a tractor is within a certain distance before it stops. completing the process entirely more often than not even before the vehicle actually comes to a stand still.
Last edited by Titanium Jesus; Feb 18 @ 2:04pm
Originally posted by Titanium Jesus:
Originally posted by Kage Goomba:
OP you may want to bother to research said subject before you make these kinds of statements.

I bet you're a real asset in any work group. "Man, this guy said something I have not noticed or encountered, that obviously means he is wrong!". Get over yourself.

Let me guess - you didn't bother to research or look.

Seriously - you should.
Last edited by Kage Goomba; Feb 18 @ 2:40pm
Originally posted by Kage Goomba:
Originally posted by Titanium Jesus:

I bet you're a real asset in any work group. "Man, this guy said something I have not noticed or encountered, that obviously means he is wrong!". Get over yourself.

Let me guess - you didn't bother to research or look.

Seriously - you should.

Awe. look at you and your attempts at clairvoyance. Are you going to add anything of value or just keep trying to be condescending?
Last edited by Titanium Jesus; Feb 18 @ 2:56pm
Originally posted by Titanium Jesus:
Originally posted by Kage Goomba:

Let me guess - you didn't bother to research or look.

Seriously - you should.

Awe. look at you and your attempts at clairvoyance. Are you going to add anything of value or just keep trying to be condescending?

Learn how to search and you will find that you will save yourself time and effort.
https://steamcommunity.com/app/526870/discussions/search/?q=Trucks&gidforum=1697175413689020004&include_deleted=1
Originally posted by Kage Goomba:
Originally posted by Titanium Jesus:

Awe. look at you and your attempts at clairvoyance. Are you going to add anything of value or just keep trying to be condescending?

Learn how to search and you will find that you will save yourself time and effort.
https://steamcommunity.com/app/526870/discussions/search/?q=Trucks&gidforum=1697175413689020004&include_deleted=1

So no, you aren't. You just made an assumption, a couple actually, and rolled with it. making no attempt to even do the very thing you tell others to do. Because if you did you would know this specific issue is not mentioned. Enjoy the corner.
Originally posted by Titanium Jesus:
Originally posted by Kage Goomba:

Learn how to search and you will find that you will save yourself time and effort.
https://steamcommunity.com/app/526870/discussions/search/?q=Trucks&gidforum=1697175413689020004&include_deleted=1

So no, you aren't. You just made an assumption, a couple actually, and rolled with it. making no attempt to even do the very thing you tell others to do. Because if you did you would know this specific issue is not mentioned. Enjoy the corner.

This guy is known troll. You have to add him to your Block list.
1nsane89 Feb 19 @ 11:08am 
I have an idea, but pictures of your setup would help.

I think you might have the trucks drive past stations they dont stop at. They still load even though they dont stop
sure. let me edit a screenshot with the paths and such as I already changed things.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430670610

Keep in mind that ramp down on a straight line from the station at the bottom didn't exist and was constructed later to help get around the problem.

https://steamcommunity.com/sharedfiles/filedetails/?id=3430833481

So the red line is the actual truck behaviour that occurred whilst the section that is yellow is what was true to what was recorded. The 2 stations facing north there have a single route for each with 1 tractor on each. And even though the truck that stop on the farthest right station actually comes in along the fence right past the one beside it neither one has ever cross-contaminated.
Last edited by Titanium Jesus; Feb 20 @ 1:40am
1nsane89 Feb 20 @ 11:07pm 
Yep, exactly as I thought. if a truck passes under that crane arm, it will get loaded some even if it doesnt stop. Just give that thing the biggest avoid entering zone when making paths
Except it was never recorded to pass under the arm. and that wouldn't explain the tractor skipping onto another route on its own. There are 2 other routes here that both come closer to the station that they don't stop at and neither one has yet to cross contaminate.
1nsane89 Feb 23 @ 2:52am 
So you are saying it was supposed to go up that path that you scribbled over?

In that case they probably collided there and got stuck under the station there. As to how the other 2 have not cross contaminated I dont know. I just give a 2 foundation gap on the front, left and right sides between stations and the road.
And try to minimize the path crossings, or at least have them happen where the trucks are out of your physics render distance. You can tell how far that is because the trucks teleport to the next node in their path
there was no other tractor around when I set it free for its first run (and I typically ride on top to make sure they won't get stuck on anything and such).

I have not much of an idea why it decided not to follow its route. It happened once and I got around it by building that extra ramp and simplifying the course. What is apparent is that building these compactly is going to lead to more problems if I keep doing it. So I'll be taking a bit more space and time to make them multilevel or in some way spread out.
Last edited by Titanium Jesus; Feb 23 @ 12:10pm
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