Satisfactory

Satisfactory

Statistieken weergeven:
game looks blurry, ugly
i played this game allot and enjoyed every second of it. now im happy my save is still there. but the world looks ugly now and it feels bad and sad being there. it was a magnificint beautifull game that now isnt there antmore. what were they thinking? did they forgot how good the 0.8 looked? no bugs at all 0.8 just a perfect game. and now all this. just horrible. FIX IT ps :i think i will buy a GIGABYTE Radeon RX 7800 XT GAMING OC 16G or a GIGABYTE GeForce RTX 4070 WINDFORCE OC 12G. sad i need a new gpu for 1.0
Laatst bewerkt door xxxstefxxx; 16 sep 2024 om 7:38
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I found that the default not using up-scaled rendering, AMD FSR increased my frame rate in comparison to it being off by 25fps with default off and in comparison to the other settings, as high as +40fps when even no down-scaling is used - it usually drops frame rate and is a hit on performance so idk what is happening with these wacky default settings - it cannot be FSR 1 but idk if it is 2 or 3, confuses me and then RTX users have a whole other can of worms to unravel, I use GTX so I don't have to mess with DLSS, or RAY or ReBAR, or... :csd2smile:
Laatst bewerkt door Phénomènes Mystiques; 16 sep 2024 om 9:33
I run a 5 year old xt5700 Radeon card. I had to force DX11 but it runs beautifully.
Origineel geplaatst door Rezznor7:
Origineel geplaatst door TH3R4BB!T:
While one blames the GPU, i am like:

https://steamcommunity.com/sharedfiles/filedetails/?id=3332295578

Make a small connection near the end, from one square at the base up 1 square on the ramp. Then connect the rest of the rail heading up the ramp. It will be straight.
Thanks for the tip, I finally just removed the ramps until the 'the rail is to long' and left that last one as a 'support' point to later replace with a design support. Got to think out a good bridge design for the blue print. But have to wait for a patch to fix some bugs
Well it looks great on mine so can only guess by your description that it is infact your video card they did say 1.0 the spec required to play the game did go up...
Check if the game actually runs at your screens resolution.
For some reason, the game defaulted to a smaller resolution, and since i don't use upscaling, it looked blurry as heck.
older cards, even a gtx980 dont have upscaling hardware. the game now expects you to have it. i bought a 3070 secondhand and now i can play the game. i know some other games that used the new upsclaling blabla and its only good for 4k screens and displayports. if you run on a 42inch 1080P television then the fun is gone.
I also think the graphics look _partially_ horrible (and worse than earlier), and my hardware is definitely up to it. For me, the 1.0 defaulted to almost everything at "ultra", but for some reason it wanted to do upscaling to 4k. Took a moment make it believe I want to render at native 4k, 200+ fps is good enough for me, my display can only do 60fps anyway.
The horrible parts are some shadows (I think those of entities, not static features), and e.g. water splashes near waterfalls, and color/light shading looks like it is using very crude dithering. Together, things look "grainy" at some places. (One water fall top is definitely "bugged", it is so horrible looking, more like almost white grainy block.)

I think I got some of the visual issue improved by disabling the graphics driver's/whatnot trying to do "sharpening" (like, wtf, sharpening by default, when usually games try to smooth things a little bit (anti-aliasing)?!?), but that did only one small part of the visual issues (EDIT: or maybe it was just my imagination, couldn't/didn't do side-by-side comparison).

Most of the graphics looks ok, though.
Laatst bewerkt door kumipuukko; 17 sep 2024 om 8:02
I can make everything sharp but things start to sparkle and shimmer so then turning on the upscaling options even with no downscaling, the game will seem a bit blurry more you look down the path but that is kind of expected because that option forces TAA as well so ya - a blend of options could interfere and blur things a bit - kind of like my eyes as is now. :csd2smile:

And for those wondering about which AMD FSR version is being used, now this shocked me, it is FSR 3.0 - which has never worked properly for me on other titles, never not once. :citizensurprised:
Laatst bewerkt door Phénomènes Mystiques; 17 sep 2024 om 8:11
Origineel geplaatst door xxxstefxxx:
i think i will buy a GIGABYTE Radeon RX 7800 XT GAMING OC 16G or a GIGABYTE GeForce RTX 4070 WINDFORCE OC 12G. sad i need a new gpu for 1.0
You did not mention what your specs are? Only what you may upgrade to, hard to compare with us others then.

I run an old rig now, with a I9 9900x, 2080Ti, and 64Gig of ram and my game look pretty good.

Have you tinkered around with your graphic settings?
Origineel geplaatst door kumipuukko:
I also think the graphics look _partially_ horrible (and worse than earlier), and my hardware is definitely up to it. For me, the 1.0 defaulted to almost everything at "ultra", but for some reason it wanted to do upscaling to 4k. Took a moment make it believe I want to render at native 4k, 200+ fps is good enough for me, my display can only do 60fps anyway.
The horrible parts are some shadows (I think those of entities, not static features), and e.g. water splashes near waterfalls, and color/light shading looks like it is using very crude dithering. Together, things look "grainy" at some places. (One water fall top is definitely "bugged", it is so horrible looking, more like almost white grainy block.)

I think I got some of the visual issue improved by disabling the graphics driver's/whatnot trying to do "sharpening" (like, wtf, sharpening by default, when usually games try to smooth things a little bit (anti-aliasing)?!?), but that did only one small part of the visual issues (EDIT: or maybe it was just my imagination, couldn't/didn't do side-by-side comparison).

Most of the graphics looks ok, though.
There is no dithering or grainy effect in my game at 1440@120fps using DLSS Quality. Something is completely messed up in your settings and it's not the game.

What res are you running natively on your PC and what upscaler are you using ingame? (fsr, dlss, xess, etc @ what %)
Origineel geplaatst door Rennox:
Origineel geplaatst door kumipuukko:
... Took a moment make it believe I want to render at native 4k ...
There is no dithering or grainy effect in my game at 1440@120fps using DLSS Quality. Something is completely messed up in your settings and it's not the game.

What res are you running natively on your PC and what upscaler are you using ingame? (fsr, dlss, xess, etc @ what %)
As I mentioned 4K native resolution (I run all games at that, or well, all that support it).
I tried first upscaling "none" as usually games haven't needed much anti-aliasing at 4K. But the combination of upscaling "none" and anti-aliasing "none" gives quite bad aliasing effects on some things. (Not really directly games problem, certain things just are bad to render without any anti-aliasing.)

Then I tried anti-aliasing FXAA -> Things nearby look better, but stairs further away look even worse.
Then TAA -> less horrible distant stairs, but not good either.
Then TSR.. But that anti-aliasing option doesn't work without upscaling TSR enabled. So I tried with TSR upscaling, but selecting 100%. -> Results as I described earlier. Anti-aliasing still a so-so for distant stairs, but nearby things are fine.
And finally I tried that AMD FSR, which locks with TAA, and adjusted to 100%. -> Can't make difference between this and TSR 100%. (EDIT: Finally spotted a small detail where AMD FSR is clearly better than TSR.)

Also tried changing "Enable LOD Dithering" and "Enable Contact Shadows". Those had some effects, but not for better, at least what comes to the mentioned features.

So, there are my options, none have good distant object anti-aliasing, all have certain shadows being dithered/grainy, and all have grainy water splashes (but I did not check water splashes with FSR).

And of course, AFAIK, anti-aliasing or upscaling has nothing to do with rendering shadows or water splashes.. (and now I also noticed some reflections have similar dithering/grainy pattern). And the shadow quality setting is indeed at Ultra

Couldn't find any more options to tweak in-game, and since the driver supposedly isn't doing anything special.. I'm out of ideas.
Laatst bewerkt door kumipuukko; 17 sep 2024 om 8:54
Origineel geplaatst door kumipuukko:
Origineel geplaatst door Rennox:
There is no dithering or grainy effect in my game at 1440@120fps using DLSS Quality. Something is completely messed up in your settings and it's not the game.

What res are you running natively on your PC and what upscaler are you using ingame? (fsr, dlss, xess, etc @ what %)
As I mentioned 4K native resolution (I run all games at that, or well, all that support it).
I tried first upscaling "none" as usually games haven't needed much anti-aliasing at 4K. But the combination of upscaling "none" and anti-aliasing "none" gives quite bad aliasing effects on some things. (Not really directly games problem, certain things just are bad to render without any anti-aliasing.)

Then I tried anti-aliasing FXAA -> Things nearby look better, but stairs further away look even worse.
Then TAA -> less horrible distant stairs, but not good either.
Then TSR.. But that anti-aliasing option doesn't work without upscaling TSR enabled. So I tried with TSR upscaling, but selecting 100%. -> Results as I described earlier. Anti-aliasing still a so-so for distant stairs, but nearby things are fine.
And finally I tried that AMD FSR, which locks with TAA, and adjusted to 100%. -> Can't make difference between this and TSR 100%. (EDIT: Finally spotted a small detail where AMD FSR is clearly better than TSR.)

Also tried changing "Enable LOD Dithering" and "Enable Contact Shadows". Those had some effects, but not for better, at least what comes to the mentioned features.

So, there are my options, none have good distant object anti-aliasing, all have certain shadows being dithered/grainy, and all have grainy water splashes (but I did not check water splashes with FSR).

And of course, AFAIK, anti-aliasing or upscaling has nothing to do with rendering shadows or water splashes.. (and now I also noticed some reflections have similar dithering/grainy pattern). And the shadow quality setting is indeed at Ultra

Couldn't find any more options to tweak in-game, and since the driver supposedly isn't doing anything special.. I'm out of ideas.

Honestly your issue seems to be from messing with settings too much outside of game and probably did the same for other games. Take a shot of this dithering effect and I can probably post my shot of the same location without dithering which indicates you are messing around too much with your system settings when this should not be a thing.
I think it is OP's eyes quite frankly, this could be a serious medical issue. :citizentears:
Origineel geplaatst door Rennox:
Origineel geplaatst door kumipuukko:
...

Honestly your issue seems to be from messing with settings too much outside of game and probably did the same for other games. Take a shot of this dithering effect and I can probably post my shot of the same location without dithering which indicates you are messing around too much with your system settings when this should not be a thing.
Where did you get idea that I was messing with settings "too much" outside of game? I mentioned only _one_ setting outside of game's built-in settings, which was _disabling_ sharpening on the driver side. (Which gave a small improvement in quality.) And that was the only visual related setting on the driver side that it indicated it was enabling for Satisfactory. I would not even have known to adjust it if the driver hadn't given a popup telling about that setting being applied on the fly. (Well, not really the driver, per se, but whatever one calls that "Adrenaline"-stuff.)

All the rest I have mentioned earlier have been inside Satisfactory game options.

Also, this particular PC got assembled like 2 weeks ago (still testing hardware tweaking, but currently back with standard settings), and I have taken it to proper use the day Satisfactory 1.0 was released. Satisfactory is only the 2nd game installed; the first one I didn't play or touch settings at all, only used few times its benchmark mode as is. So, "not the same for other games", since there practically isn't any other games (yet). I even haven't had time yet to go adjust the metric crap ton of silly default settings in Windows :P
Origineel geplaatst door kumipuukko:
Origineel geplaatst door Rennox:


Honestly your issue seems to be from messing with settings too much outside of game and probably did the same for other games. Take a shot of this dithering effect and I can probably post my shot of the same location without dithering which indicates you are messing around too much with your system settings when this should not be a thing.
Where did you get idea that I was messing with settings "too much" outside of game? I mentioned only _one_ setting outside of game's built-in settings, which was _disabling_ sharpening on the driver side. (Which gave a small improvement in quality.) And that was the only visual related setting on the driver side that it indicated it was enabling for Satisfactory. I would not even have known to adjust it if the driver hadn't given a popup telling about that setting being applied on the fly. (Well, not really the driver, per se, but whatever one calls that "Adrenaline"-stuff.)

All the rest I have mentioned earlier have been inside Satisfactory game options.

Also, this particular PC got assembled like 2 weeks ago (still testing hardware tweaking, but currently back with standard settings), and I have taken it to proper use the day Satisfactory 1.0 was released. Satisfactory is only the 2nd game installed; the first one I didn't play or touch settings at all, only used few times its benchmark mode as is. So, "not the same for other games", since there practically isn't any other games (yet). I even haven't had time yet to go adjust the metric crap ton of silly default settings in Windows :P

IDK, I guess here is some shots of my game 1440/120, DLSS Quality, and see if it looks anything like that. Curious to see your shots of the dithering issues you could atleast show?

https://steamcommunity.com/sharedfiles/filedetails/?id=3332952664
https://steamcommunity.com/sharedfiles/filedetails/?id=3332959594
Laatst bewerkt door Rennox; 17 sep 2024 om 12:23
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