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Een vertaalprobleem melden
For some reason, the game defaulted to a smaller resolution, and since i don't use upscaling, it looked blurry as heck.
The horrible parts are some shadows (I think those of entities, not static features), and e.g. water splashes near waterfalls, and color/light shading looks like it is using very crude dithering. Together, things look "grainy" at some places. (One water fall top is definitely "bugged", it is so horrible looking, more like almost white grainy block.)
I think I got some of the visual issue improved by disabling the graphics driver's/whatnot trying to do "sharpening" (like, wtf, sharpening by default, when usually games try to smooth things a little bit (anti-aliasing)?!?), but that did only one small part of the visual issues (EDIT: or maybe it was just my imagination, couldn't/didn't do side-by-side comparison).
Most of the graphics looks ok, though.
And for those wondering about which AMD FSR version is being used, now this shocked me, it is FSR 3.0 - which has never worked properly for me on other titles, never not once.
I run an old rig now, with a I9 9900x, 2080Ti, and 64Gig of ram and my game look pretty good.
Have you tinkered around with your graphic settings?
What res are you running natively on your PC and what upscaler are you using ingame? (fsr, dlss, xess, etc @ what %)
I tried first upscaling "none" as usually games haven't needed much anti-aliasing at 4K. But the combination of upscaling "none" and anti-aliasing "none" gives quite bad aliasing effects on some things. (Not really directly games problem, certain things just are bad to render without any anti-aliasing.)
Then I tried anti-aliasing FXAA -> Things nearby look better, but stairs further away look even worse.
Then TAA -> less horrible distant stairs, but not good either.
Then TSR.. But that anti-aliasing option doesn't work without upscaling TSR enabled. So I tried with TSR upscaling, but selecting 100%. -> Results as I described earlier. Anti-aliasing still a so-so for distant stairs, but nearby things are fine.
And finally I tried that AMD FSR, which locks with TAA, and adjusted to 100%. -> Can't make difference between this and TSR 100%. (EDIT: Finally spotted a small detail where AMD FSR is clearly better than TSR.)
Also tried changing "Enable LOD Dithering" and "Enable Contact Shadows". Those had some effects, but not for better, at least what comes to the mentioned features.
So, there are my options, none have good distant object anti-aliasing, all have certain shadows being dithered/grainy, and all have grainy water splashes (but I did not check water splashes with FSR).
And of course, AFAIK, anti-aliasing or upscaling has nothing to do with rendering shadows or water splashes.. (and now I also noticed some reflections have similar dithering/grainy pattern). And the shadow quality setting is indeed at Ultra
Couldn't find any more options to tweak in-game, and since the driver supposedly isn't doing anything special.. I'm out of ideas.
Honestly your issue seems to be from messing with settings too much outside of game and probably did the same for other games. Take a shot of this dithering effect and I can probably post my shot of the same location without dithering which indicates you are messing around too much with your system settings when this should not be a thing.
All the rest I have mentioned earlier have been inside Satisfactory game options.
Also, this particular PC got assembled like 2 weeks ago (still testing hardware tweaking, but currently back with standard settings), and I have taken it to proper use the day Satisfactory 1.0 was released. Satisfactory is only the 2nd game installed; the first one I didn't play or touch settings at all, only used few times its benchmark mode as is. So, "not the same for other games", since there practically isn't any other games (yet). I even haven't had time yet to go adjust the metric crap ton of silly default settings in Windows :P
IDK, I guess here is some shots of my game 1440/120, DLSS Quality, and see if it looks anything like that. Curious to see your shots of the dithering issues you could atleast show?
https://steamcommunity.com/sharedfiles/filedetails/?id=3332952664
https://steamcommunity.com/sharedfiles/filedetails/?id=3332959594