Satisfactory

Satisfactory

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Merlin Sep 16, 2024 @ 12:39am
CRASH Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
I have around 570 hours of Early Access without issues, and have been seeing the below in 1.0... really only from about Stage 2 up. I'm just to the point of completing Stage 3 and hence have Coal and Oil outstations, and a storage bus established, so a bit going on.

It seem to occur when the game is stressed (ie jetpack hovering and an autosave is taking place) although I cant be 100% sure.
Bit annoying.

Ive tried -dx11 and -vulcan but no dice...

:)

Version: 366202, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

FactoryGameSteam_FactoryGame_Win64_Shipping!``AFGConveyorItemSubsystem::Update'::`2'::<lambda_1>::operator()'::`54'::<lambda_2>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorItemSubSystem.cpp:576]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:416]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGConveyorItemSubsystem::Update'::`2'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorItemSubSystem.cpp:618]
FactoryGameSteam_Core_Win64_Shipping!TGraphTask<FAsyncGraphTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Last edited by Merlin; Sep 16, 2024 @ 12:56am
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Showing 1-3 of 3 comments
Ptitlapinou Sep 16, 2024 @ 2:09am 
same error, I have also more than 500H ingame and only this issue since the V 1.0 I have sometime to rebuild my keybinding as well after the crash :

Version: 366202, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

FactoryGameSteam_FactoryGame_Win64_Shipping!``AFGConveyorItemSubsystem::Update'::`2'::<lambda_1>::operator()'::`54'::<lambda_2>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorItemSubSystem.cpp:576]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:416]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGConveyorItemSubsystem::Update'::`2'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorItemSubSystem.cpp:618]
FactoryGameSteam_Core_Win64_Shipping!TGraphTask<FAsyncGraphTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>,&LowLevelTasks::TLocalQueueRegistry<1024>::DequeueGlobal,1>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::BusyWaitInternal() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:446]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FReserveScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\ReserveScheduler.cpp:48]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
KyCygni Sep 16, 2024 @ 9:03am 
This is a known problem. There are minor solutions available

https://questions.satisfactorygame.com/post/66e4e38f772a987f4a8afbfa
Krossword Nov 5, 2024 @ 6:24am 
Не знаю как у кого, но у меня получилось запустить игру с модами.
Правда пришлось переустанавливать их выборочно.
У меня из-за этого мода не запускалось: "Pneumatic Fracking Machine"
https://ficsit.app/mod/PneumaticFrackingMachine
Проблема может быть в модах KYR.ium


I don't know how anyone did it, but I managed to launch a game with mods.
However, I had to reinstall them selectively.
Because of this, the mod did not start: "Pneumatic Fracking Machine"
https://ficsit.app/mod/PneumaticFrackingMachine
The problem may be in the KYR.ium mods
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Date Posted: Sep 16, 2024 @ 12:39am
Posts: 3