Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Neither Microsoft nor Steam supports win7.
It is higly insecure for you to use such an old operating system (unless completely disconnected from the internet at ALL times).
Please consider switching operating system.
If hardware limitations exist, consider learning how to use a linux distribution.
Satisfactory plays perfectly on linux, I know, because I do it. :)
Furthermore, you also accused me of causing security issues and breaches. You will refrain from further misinformation and attempts at correspondence.
Back to the here-and-now: If anyone's tested -dx11 on a Windows 7 machine, did it work as of v1.0? No more useless flamer(s), thanks!
For earlier builds you had to hex edit one DLL to change a call to the CreateFile2 function into CreateFileW instead. This is generally a case of code previously having a branch "if windows 7 or older use A, else B", and as support gets dropped for the older OS said code gets cleaned up over time. And from what I can tell more stuff is broken now than before. Could very well not even be something CSS did, but got changed in the newer UE5 version they upgraded to.
It might be possible to track down everything new that got this treatment and get it running again, but it might also just be unrecoverable at this point. Honestly, at this point it's probably easier - and safer - to learn to use Linux than to figure out how to fix issues like these.
No, you got the correct answer, but that was not the answer you wanted to hear.
Nobody cares if the option works or not because:
1. It is not supported
2. NOBODY SHOULD USE WIN7
Again, no, nobody accused you of anything, What was said was YOU put YOURSELF in a very dangerous situation.
But since you framed it that way, depending on your situation, you might put others at risk too. People using the same network as you for example. Family members on the same connection. Or phishing is extremely popular towards win7 users acquaintances, because they can fake send things that looks like they come from you super easy, hence putting others in danger too.
But since YOU only flame and act like an idiot towards people TRYING TO HELP YOU, I will not interact more with you, and for sanity reasons, I recommend others to do the same.
Don't derail the topic any further.
Operating System Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher
Processor Quad-core Intel or AMD, 2.5 GHz or faster
Video RAM 8 GB RAM
Graphics Card DirectX 11 or 12 compatible graphics card with the latest drivers
you can make what i did; Windows 7 to Linux years ago, its free and Steam works
Error C0000005 occurs when loading the second DLL FactoryGameSteam-BuildSettings-Win64-Shipping.dll
(after the first loading FactoryGameSteam-Core-Win64-Shipping.dll)
That is, at the moment, the problem is in this DLL. The situation does not even reach the initialization of 3DRender (any API).
I can not get the logs, they simply do not exist, as a result, I can not understand anything either.
2) Windows 7 on Update 8 on Unreal 5 worked perfectly for hours continuously without any problems in DX11 mode.
3) I do not see any situations with problems like CreateFile2 or GetOverlappedResultEx (there are no calls to these procedures at all, it seems that the developers deliberately removed them).
4) Dxvk will not help because it does not even get to the initialization of 3DEngine.
5) I also tried deleting the directory with the settings in Appdata.
UPD In this case, only the developers can fix the possible problem (if they want); at the moment it is with FactoryGameSteam-BuildSettings-Win64-Shipping.dll
Considering everything and my understanding of this issue, so far there are no signs of this being impossible. Unreal 5 works fine on Windows 7 (because it is a reworked Unreal 4 and nothing more)