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You cannot do it via menu actually, as new version use nanite for landscape and has much better lod with "same" ultra settings, also new version has more objects.
OLD https://fastpic.org/fullview/122/2023/0616/_c77a90fbca9f0ef7dbafab83ec1d52c5.jpg.html?r=1
NEW
https://fastpic.org/fullview/122/2023/0616/_346f3ef188fea6b5b0b280af93bb5200.jpg.html?r=1
OLD
https://fastpic.org/fullview/122/2023/0616/_7b31400c7f800309c9de2d1f89f3812a.jpg.html?r=1
NEW
https://fastpic.org/fullview/122/2023/0616/_59909859da753a3d4f8468370a56ba8d.jpg.html?r=1
Sorry I use Epic version so no steam screenshots.
Yes the new one has problem with statters. Hope they fix it somehow.
I can confirm the panning around thing. I have it happen (2080ti) and so does my friend (4060). It seemed to happen more when changing from floor to floor of my factory. Im guessing it has to do with loading new player placed objects and loading them for the first time after they were out of field of view.
We spent a bit messing around with graphic settings and did find some odd things.
For me it seems that on "low" settings my stuttering was actually way worse than on ultra. I have no clue why.
Switching from the default AA setting (not the low high ultra ones, but the ones further down) seemed to massively lessen the stuttering. Still had problems but wasn't nearly as bad.
For me on the 2080ti going from ultra to high on the settings affecting shadows and lighting seemed to help some too. Going any lower seemed to do nothing.
Tried DX11 DX12 and vulcan. None seemed to make any real difference in performance and stuttering.
I cant confirm any of this as I wasn't writing down any benchmark notes so it was all personal observations. Either way I hope this helps someone and maybe with the help of the community we can find settings that will make the game bearable for all to play on whatever video card they have.
my favourite game is unplayable now..
I really really hope it's just an optimization issue and just a tiny performance hit with the upgraded engine. Update 7 I ran Ultra and had 144FPS on a fresh world. Loading up Update 8 with lower settings in a fresh world only gets me half of that. If 70FPS is the starting point on gimped graphic settings, there's no point in even wasting my time building a new factory or loading an existing one in.
For example, I've been playing Control for 2 weeks, a game that doesn't require many resources and that surprises me that it can with RT activated at 1080P/20 FPs using my GTX 1060, however between playing Ultra or Low (without RT) and even using a mod to have AMD FSR 2.1 (scaling from 636P) the game stays at 40 - 60 FPs.
Satisfactory from what I have read and seen with MSI uses a single core. My processor (i5 11400) goes up to 4.4GHz, but is limited to 65W* and when two cores or more are used and reach the limiter, the frequency is lowered to 4.2 - 3.4 GHz (2 - 6 cores). In SF the frequency is always 4.4GHz, which mean, only one core is used?.
A few years ago I was using an i5 3570 (4/4 3.6GHz) and I had bottleneck in games like MHWorld and Genshin, which resulted in a lot of stuttering, regardless of graphical quality. In SF playing in Ultra or Low, even using TSR the performance doesn't change and the amount of stuttering makes it unplayable. Apart from that, the use of the GPU in my case never reaches 100%, its always between 40% and 70%, the same thing happens with Update 7.
I've always thought that the stuttering occurred because of the HDD/SSD, especially when I played with my brother where it happened all the time due to lack of speed/performance, but now I realize that the problem actually comes from, the processor?
*Yes, I know how to remove the limiter, I don't need it for now.
https://i.imgur.com/7svz5oF.png
For my part, I have occasional split second freezes when using the hypertube, but other than that, I haven't had any problems so far.
I run the game in ultra, illumination high.
That said, I don't care about what fps it runs as long it's run smooth.
TV 1920 x 1080, 1080p 60.000Hz
CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Speed: 4008 Mhz
8 logical processors
4 physical processors
RAM: 16291 MB
GeForce GTX 1660 SUPER
VRAM: 6143 MB
128MB shared not just with this game but with every game, so if the folder is full, the driver needs to recompile everytime and this cause stutters, considering this game use UE5 and nanite, so there's a lot of data, 128mb is not compatible any more with actual games.