Satisfactory

Satisfactory

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1.1 Issues
I have a few bugs/issues with 1.1

1. Blueprint Machines:
When building a unit in the blueprint machine, the various nodes will act like they're connected. Using that blueprint disconnects those nodes at random. That unit, built individually, will work perfectly. Honestly, using the blueprinter seems like a waste of time, because I will take time getting everything right in the blueprint... Then test it shows it doesn't work....I correct it, and it still doesn't work.
I assume that the blueprint machine is there to save me time, but in its current state, it's actually taking more time because I have to figure out why it's not working, correct it... Save it.. Then I do it all again because it still doesn't work. Again it still doesn't work. It's worse with 1.1 than it was with 1.0. So far, 1.1 is a step back from 1.0. I have two machines that are exactly the same. One was built in the blueprint machine and placed as such and the other was built in place. The one from the blueprint doesn't work, whereas the one built in place does. I have screen caps of it.

2. New ADA dialogue:
It frankly pisses me off. The new vocalizations usually come when I am already frustrated by some change to the game. Or some bug. I am not saying that it should be removed entirely, but it shouldn't be a part of testing the update. It detracts from the testing process. Don't get me wrong, I do like ADA's vocalizations overall, it really adds to the dystopian nature of the game. That said, it's a little too much right now. May I suggest a setting in the gameplay menu that would allow us to disable, or reduce the frequency of these vocalizations without taking away from the story side of the game?

3. Nudge:
This is a sorely needed update to the nudge tool, but it doesn't go far enough. A precision nudge is also in the same need of implementation because none of the resource nodes align to the global grid. The Infinite Nudge Mod allows us to have finer control over this aspect (20cm and 50cm precision movements, which are still on the grid) and eases the tedium. The mod should be fully implemented into the game because it enhances game play.

The rest of the items in the 1.1 update are nice....But I can do without them. I love the game, I do, but I have to ask that because at least until #3 is taken care of, please leave us an option to NOT update to 1.1 once it becomes available mainstream.
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https://questions.satisfactorygame.com/ <<< report/thumbsup - dev's won't read these otherwise - hopefully someone else reported it - if they did - thumbs up it.
Originally posted by Kage Goomba:
https://questions.satisfactorygame.com/ <<< report/thumbsup - dev's won't read these otherwise - hopefully someone else reported it - if they did - thumbs up it.

Thank you, I've done so!
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