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rafft nicht das die Freigeschaltet wurden...
Geht doch, man muss das Spiel einmal neu Starten!!
- The way the trees fall after using the chainsaw....
Yeah, I know it's a feature, but it becomes so terrible anoying after a few times.
- When you delete an escape pod from which you took the hard drive, some return after reloading a save. I already have at least 50 hard drives from only 4 different escape pods.
- On the western oil field the whole area turned into sea all of a sudden. There were some bad graphics of where the land should be, but I could only swim through the game. Luckily I had placed some foundations. After climbing on them and reloading the save, it all was back to normal again.
- You can't duplicate items with the factory cart anymore... :(
*sad trombone noises*
1. Blueprint Machines:
When building a unit in the blueprint machine, the various nodes will act like they're connected. Using that blueprint disconnects those nodes at random. That unit, built individually, will work perfectly. Honestly, using the blueprinter seems like a waste of time, because I will take time getting everything right there... Then test it.... Then do it all over again when I need to use it. I assume that the blueprint machine is there to save me time, but in its current state, it's actually taking more time because I have to figure out why it's not working, correct it... Save it.. Then do it all again because it doesn't work. Again. It's worse with 1.1 than it was with 1.0. So far, 1.1 is a step back from 1.0. I have two machines that are exactly the same. One was built in the blueprint machine and placed as such and the other was built in place. The one from the blueprint doesn't work, whereas the one built in place does. I have screen caps of it.
2. New ADA dialogue:
It frankly pisses me off. With 1.1, it usually comes in when I am already frustrated by some change to the game. Or some bug. I am not saying that it should be removed entirely, but it shouldn't be a part of testing the update. It detracts from the testing process. Don't get me wrong, I do like ADA's vocalizations overall, it really adds to the dystopian nature of the game. That said, it's a little too much right now. May I suggest a setting in the gameplay menu that would allow us to disable, or reduce the frequency of these vocalizations without taking away from the story side of the game?
3. Nudge:
This is a sorely needed update to the nudge tool, but it doesn't go far enough. A precision nudge is also in the same need of implementation because none of the resource nodes align to the global grid. The Infinite Nudge Mod allows us to have finer control over this aspect (20cm and 50cm precision movements, which are still on the grid) and eases the tedium. The mod should be fully implemented into the game because it enhances game play.
The rest of the items in the 1.1 update are nice....But I can do without them. I love the game, I do, but I have to ask that because at least until #3 is taken care of, please leave us an option to NOT update to 1.1 once it becomes available mainstream.
p.s never used blueprint....
Later, I found that it does not always happen. Maybe only when I have the wires reversed on the light switch the first set of ceiling lights were connected to?