Satisfactory

Satisfactory

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1.1 Bugs
So I came back to try out 1.1. I know it's experimental, and there be bugs. But I'm curious what other people are running into. So far, I've had a visual bug of a mk 3 lift showing ore going down, when the lift is actually going up. I dismantled a mk 1 miner, and did not get refunded the items-no personal miner (no case on the ground either). Removed foundation and miner that was on a sandstone deposit. When I went to replace the foundation and miner, it was outlined in red and unable to place. Place a merger near a mk 3 belt, not connected, however, ore was transporting through it from the belt as if I had connected it. The distance of it not being connected was about half a platform.

Has anyone else experienced these or any other bugs?
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Showing 1-15 of 24 comments
Other bugs are like Ada voice not voicing in some circuatancea when getting new buildables
Edit: I did locate my chest of missing dismantled mk 1 miner, located no where near where I dismantled the miner, nor where the miner was
B3Co0L Apr 2 @ 8:58am 
Die neuen Sachen aus dem Shop zum freischalten funktionieren nicht, das System
rafft nicht das die Freigeschaltet wurden...
Geht doch, man muss das Spiel einmal neu Starten!!
Last edited by B3Co0L; Apr 2 @ 9:11am
- When you're in the MAM and after selecting a main item on the left, if you move the mouse to the right instead of to the bottom, the info window doesn't disappear.

- The way the trees fall after using the chainsaw....
Yeah, I know it's a feature, but it becomes so terrible anoying after a few times.

- When you delete an escape pod from which you took the hard drive, some return after reloading a save. I already have at least 50 hard drives from only 4 different escape pods.

- On the western oil field the whole area turned into sea all of a sudden. There were some bad graphics of where the land should be, but I could only swim through the game. Luckily I had placed some foundations. After climbing on them and reloading the save, it all was back to normal again.

- You can't duplicate items with the factory cart anymore... :(
Originally posted by MetalDad:
- You can't duplicate items with the factory cart anymore... :(

*sad trombone noises*
Originally posted by Kage Goomba:
Originally posted by MetalDad:
- You can't duplicate items with the factory cart anymore... :(

*sad trombone noises*
lol
Rotating a pipeline support at an angle upwards seems to result in pumps not working beyond that angled pipeline support.
Fizwalker Apr 2 @ 1:04pm 
I have a few bugs/issues with 1.1

1. Blueprint Machines:
When building a unit in the blueprint machine, the various nodes will act like they're connected. Using that blueprint disconnects those nodes at random. That unit, built individually, will work perfectly. Honestly, using the blueprinter seems like a waste of time, because I will take time getting everything right there... Then test it.... Then do it all over again when I need to use it. I assume that the blueprint machine is there to save me time, but in its current state, it's actually taking more time because I have to figure out why it's not working, correct it... Save it.. Then do it all again because it doesn't work. Again. It's worse with 1.1 than it was with 1.0. So far, 1.1 is a step back from 1.0. I have two machines that are exactly the same. One was built in the blueprint machine and placed as such and the other was built in place. The one from the blueprint doesn't work, whereas the one built in place does. I have screen caps of it.

2. New ADA dialogue:
It frankly pisses me off. With 1.1, it usually comes in when I am already frustrated by some change to the game. Or some bug. I am not saying that it should be removed entirely, but it shouldn't be a part of testing the update. It detracts from the testing process. Don't get me wrong, I do like ADA's vocalizations overall, it really adds to the dystopian nature of the game. That said, it's a little too much right now. May I suggest a setting in the gameplay menu that would allow us to disable, or reduce the frequency of these vocalizations without taking away from the story side of the game?

3. Nudge:
This is a sorely needed update to the nudge tool, but it doesn't go far enough. A precision nudge is also in the same need of implementation because none of the resource nodes align to the global grid. The Infinite Nudge Mod allows us to have finer control over this aspect (20cm and 50cm precision movements, which are still on the grid) and eases the tedium. The mod should be fully implemented into the game because it enhances game play.

The rest of the items in the 1.1 update are nice....But I can do without them. I love the game, I do, but I have to ask that because at least until #3 is taken care of, please leave us an option to NOT update to 1.1 once it becomes available mainstream.
Last edited by Fizwalker; Apr 2 @ 1:06pm
Is F12 not working to take screenshots for anyone else?
Nyko Apr 3 @ 5:36am 
A big problem I've noticed is that the containers can no longer be accessed through the conveyor wall. Will this be fixed?
Originally posted by nykomj91:
A big problem I've noticed is that the containers can no longer be accessed through the conveyor wall. Will this be fixed?
Maybe that situation was broken before and is fixed now?
no issues running experimental branch..
p.s never used blueprint....
Last edited by kimba-rip; Apr 3 @ 12:41pm
Copying and pasting an activated ceiling light pastes a light that is active without needing wires... and maybe power?

Later, I found that it does not always happen. Maybe only when I have the wires reversed on the light switch the first set of ceiling lights were connected to?
Last edited by Migz - DH; Apr 5 @ 6:35pm
Who else sees objects taking a second or so to actually build after clicking the build command and hearing the build sound?
My character was just removed from a tube at a basic support. I think it might have been because the support was angled downward, but I'm not sure. When I rebuilt it without an angle, I could get through fine. But, a support directly above with one tick down in angle also worked.
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