Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Assertion failed: WantedNumMips <= DistanceField::NumMips && WantedNumMips <= AssetState.BuiltData->Mips.Num() [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp] [Line: 777]
FactoryGameSteam_Renderer_Win64_Shipping!FDistanceFieldSceneData::UpdateDistanceFieldAtlas() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp:1416]
FactoryGameSteam_Renderer_Win64_Shipping!FSceneRenderer::PrepareDistanceFieldScene() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldObjectManagement.cpp:909]
FactoryGameSteam_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2771]
FactoryGameSteam_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4576]
FactoryGameSteam_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`80'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`80'::<lambda_3> > >::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Ryzen 9 7950X 16 core
AMD RX 6800 16 GB with 32 GB shared
running a ROG system that I built on a ROG STRIX X670E-F gaming WIFI mobo
64 GB of RAM
Not certain of any other specs that matter. ask and Iwill tell.
It is a water cooled system. CPU never goes over 61c and the GPU stays around 40c under load.
Maybe it has something to do with how I play the game.
I play the game from the bottom of the map wold not on top. And I also have fog turned off, if that makes a difference.
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Assertion failed: AssetState.ReversedMips.Num() > 1 [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp] [Line: 782]
FactoryGameSteam_Renderer_Win64_Shipping!FDistanceFieldSceneData::UpdateDistanceFieldAtlas() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp:1416]
FactoryGameSteam_Renderer_Win64_Shipping!FSceneRenderer::PrepareDistanceFieldScene() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldObjectManagement.cpp:909]
FactoryGameSteam_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2771]
FactoryGameSteam_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4576]
FactoryGameSteam_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`80'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`80'::<lambda_3> > >::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]