Satisfactory

Satisfactory

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Assertion Error seems that Line 777 doesn't like me.
I have been crashing every 30 secs to 2 mins since 1.0 went live. I have still played for hours each day. But if there is someone out there who can get me past this assertion error Id be very happy. I will post the error code in my next comment on this thread. I don't have one in my clipboard right now, and I know I will have it in less than 5 mins.
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Post the crash log - troubleshooting steps - etc. <EDIT> saw your last line hehe - nevermind - waiting for it <EDIT>
Last edited by Kage Goomba; Jan 5 @ 10:13am
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Assertion failed: WantedNumMips <= DistanceField::NumMips && WantedNumMips <= AssetState.BuiltData->Mips.Num() [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp] [Line: 777]

FactoryGameSteam_Renderer_Win64_Shipping!FDistanceFieldSceneData::UpdateDistanceFieldAtlas() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp:1416]
FactoryGameSteam_Renderer_Win64_Shipping!FSceneRenderer::PrepareDistanceFieldScene() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldObjectManagement.cpp:909]
FactoryGameSteam_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2771]
FactoryGameSteam_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4576]
FactoryGameSteam_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`80'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`80'::<lambda_3> > >::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Ok so what troubleshooting steps have you done thus far?
So I have been having this issue for a long time. I had a thread here about it that was 6 pages long. Never came to an answer. So I am starting fresh.
I have run in all of the direct x options. I am currently running in all low settings and capped at 30 FPS. Im running a Ryzen 9 system with a RX 6800 GPU and 64 GB of RAM
i just went through, today, and re re re updated all drivers. In regards to my GPU I deleted and reinstalled. I have cleared all caches that I can find to clear. I have the game currently forced into DX11.
Hardware specs?
I wish this would let me put in screen shots.

Ryzen 9 7950X 16 core
AMD RX 6800 16 GB with 32 GB shared
running a ROG system that I built on a ROG STRIX X670E-F gaming WIFI mobo
64 GB of RAM

Not certain of any other specs that matter. ask and Iwill tell.

It is a water cooled system. CPU never goes over 61c and the GPU stays around 40c under load.
I keep having to walk away as we are in the middle of the Ice Storm here in the US and I keep having to fix things. grr.
So I get this or a very similar Assertion failed error time after time. I selected this one with the line 777 error as it is the most common, others are only referencing a different line. I can't help but feel that if I could find that one line of code in the game and change the value on that line, to either give more time or whatever that line is looking for then I would be fine.

Maybe it has something to do with how I play the game.

I play the game from the bottom of the map wold not on top. And I also have fog turned off, if that makes a difference.
I would recommend re-installing, if that doesn't solve the error try to ask for support in the satisfactory discord group. There are people that can help you.
Did the reinstall and followed that with the normal process. Saved game save file to another folder and erased everything else with REVO. After it was back up i started by letting it run as the game wanted to. where it benchmarks and sets optimal settings. Each time the game looks at my specs it sets me at full ultra. The specs are good for this game. The computer should support it. Immediate GPU crashes in DX12 so i forced -dx11. Still had GPU crashes, backed everything down to capped at 30 and low on everything else. Left AA to FAA which is what my system recommends. There are still a lot of graphics gliches, which I dont care about. but I did get 10 mins of game play before the next Assertion Error log spit out. still line 777 failed. SO after a full reinstall, reloading of every single driver from deleted to reinstalled, and a full run to check that everything on the PC in up to date. I have the exact same error. Line 777 has a value that i wish I could change, I think that is the only thing keeping me from 10's of mins of gaming fun.
This is slightly different. It is the first time Line 782 didn't like me. Keep in mind that I have logged another 5 hours of game play, and that means I have had more than 3 dozen Assertion Error with line 777 since my last posting.

Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Assertion failed: AssetState.ReversedMips.Num() > 1 [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp] [Line: 782]

FactoryGameSteam_Renderer_Win64_Shipping!FDistanceFieldSceneData::UpdateDistanceFieldAtlas() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp:1416]
FactoryGameSteam_Renderer_Win64_Shipping!FSceneRenderer::PrepareDistanceFieldScene() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DistanceFieldObjectManagement.cpp:909]
FactoryGameSteam_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2771]
FactoryGameSteam_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4576]
FactoryGameSteam_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`80'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`80'::<lambda_3> > >::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
So am I the only one having this error with Line 777 or is this a common thing?
This happening on new save games?
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Date Posted: Jan 5 @ 10:05am
Posts: 20