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now that we are in 1.0 major changes to the map are probably done. until they are looking at version 2.0 but that might be a whole new map or maybe just a DLC that mainly adds content without changing the map much,
Lost my favorite quartz site and had to change things up when a sulfur node got "moved" across the region. :P
The problem is they said they wouldn't remove or relocate because if they do massive project like mine is completely wasted!
And?
I get your upset - but we're not getting our spots back.
I had to adjust and move on.
all through experimental major changes to nodes and even the map itself took place at various points until we got to 1.0-. now the map we have should more or less be stable...and likely the only changes will be new types of nodes in some future DLC or a whole different map maybe. but what we have now should basically remain the same now that the game officially "finished" and released.
No, that is not true at all, they never said that. They actually were telling us over and over for several months before 1.0 release that nodes were going be changed and that old saves may break, this was common knowledge and discussed on the forums here for a while before the release. They even released maps of node changes months before 1.0 out.
https://drive.google.com/drive/u/0/folders/1S2oJxzkoVoFhBPzqgZc9ted9GoeUDK0R
Also, it was expected that the game would change when it comes out of Early Access. This is the risk you take with EA games, so start a new save and stop crying.
1.0 had more overall nodes then update 8. some nodes were added, some were moved and few had purites changed up.
in any case changing nodes is a given throughout the experimental and early access branches. but now we are in 1.0 release those days are behind us now. what they gave us for 1,0 is pretty much the final version until a DLC comes along.
I just looked. I think above you were talking about coal nodes. So here are the info on coal nodes
In update 8 to 1.09 the following changed
Impure 6 -> 15 net gain +8
Normal 29 -> 31 net gain 3
Pure 14 -> 16 net gain 2
Total 49 -> 62 net gain 13
And you will see this across just about any node you compare to the early access version of the game.
Check that link again. The file called "Removed Nodes.png", in particular....
If you remove them from one place and add them in another, that is the same as moving them. If you want them to make a new map with arrows connecting the removed ones to the added ones so they can say "moved" instead to make you happy, well you won't get that so tough noogies. You're arguing semantics.
When they said they wouldn't remove nodes they meant the amount of resources available wouldn't decrease. This meant if you calculated and setup a ton of processing machines you wouldn't have to redo all your calculations because the map suddenly didn't have enough resources on it. The fact some nodes changed locations does mean you might have to deal with the logistics of getting some resource from a different place. If you are far enough into the game to care at all about the difference between restarting from scratch or moving factory you are also far enough in the game to have lots of options on how you can move the resource from the new location back to where you can get it into your processing chain to resume where you were without much effort.
No, this is mental gymnastics to prove a point you've made up so you can contradict people who say otherwise (correctly). The removed nodes don't exist in the immediate area any more, so for all practical purposes the have been removed. A factory built around those nodes would be too difficult, too time consuming or impossible to fix.
The other nodes were moved, but they're still in the same general area so a factory built around those nodes should be fixable with relatively little effort.
Also, the word from the devs is "removed", so I'm going with that.
Allt he nodes I use are still where I need them so these moves have not affected me personally. There was a couple in the dune desert that moved when they added that giant crater I think in update 7 or 6. So I had to do some reconfiguring for my steal plant there.
And sulfur nodes that used to be normal became impure messing up my turbofuel location. I now that that up in another place where I can get 3.5 normal nodes together with some coal.
for the most part things moved things added, purity changed. All done to get the final result of this released version of this game.
but if you started ytour save after 1.0 I should expect you will have little issue with node or moving of mountains moving messing up what you built. At best post 1.0 may be types of nodes added in a DLC expansion but I dont expect anything more disruptive being done.