Satisfactory

Satisfactory

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alain-iz Dec 5, 2024 @ 11:26pm
Resource node removed
You Dev said you will change terrain but the resource node won't be removed or if they did the drilling factory would still work. Well mine isn't working it used to have a single rich coal resource node that was essential to make a very advance item. One of my largest work that required many other resource to use and combining them. Making one of my largest factory just for one annoying item. But now with all that hours of work with no coal to continue producing it is now a complete lost. The other coal near by are already being used for steel and energy generator. There is no coal anywhere near to get it running again...... Thank you so much......
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Showing 1-14 of 14 comments
Huren Ogeko Dec 6, 2024 @ 5:41am 
Nothing was removed in 1.0...some things were moved in 1.0 and some nodes even added. I know some nodes got their purity changed too,
now that we are in 1.0 major changes to the map are probably done. until they are looking at version 2.0 but that might be a whole new map or maybe just a DLC that mainly adds content without changing the map much,
Last edited by Huren Ogeko; Dec 6, 2024 @ 6:17pm
alain-iz Dec 6, 2024 @ 6:03am 
Location of the node no longer exist it used to be a coal node here is the coordinate:-711, -1190
Last edited by alain-iz; Dec 6, 2024 @ 6:04am
Kage Goomba Dec 6, 2024 @ 6:06am 
Number of nodes got moved/relocated it - just how it is.

Lost my favorite quartz site and had to change things up when a sulfur node got "moved" across the region. :P
alain-iz Dec 6, 2024 @ 6:08am 
Originally posted by Kage Goomba:
Number of nodes got moved/relocated it - just how it is.

Lost my favorite quartz site and had to change things up when a sulfur node got "moved" across the region. :P

The problem is they said they wouldn't remove or relocate because if they do massive project like mine is completely wasted!
Kage Goomba Dec 6, 2024 @ 6:33am 
Originally posted by alain-iz:
Originally posted by Kage Goomba:
Number of nodes got moved/relocated it - just how it is.

Lost my favorite quartz site and had to change things up when a sulfur node got "moved" across the region. :P

The problem is they said they wouldn't remove or relocate because if they do massive project like mine is completely wasted!

And?

I get your upset - but we're not getting our spots back.
I had to adjust and move on.
kimba-rip Dec 6, 2024 @ 6:59am 
thats the risk you and i and many others took by not starting a new save for 1.0.....i had a few nodes taken away and moved include'in big quartz area near swamp, i just rebuilt or replumbed in a new feed some where a ball ache......
Huren Ogeko Dec 6, 2024 @ 6:20pm 
this is why we most people started new saves on 1.0
all through experimental major changes to nodes and even the map itself took place at various points until we got to 1.0-. now the map we have should more or less be stable...and likely the only changes will be new types of nodes in some future DLC or a whole different map maybe. but what we have now should basically remain the same now that the game officially "finished" and released.
Zak Dec 7, 2024 @ 4:26am 
Originally posted by Huren Ogeko:
Nothing was removed in 1.0
Some nodes were indeed removed.

Originally posted by alain-iz:
The problem is they said they wouldn't remove or relocate because if they do massive project like mine is completely wasted!

No, that is not true at all, they never said that. They actually were telling us over and over for several months before 1.0 release that nodes were going be changed and that old saves may break, this was common knowledge and discussed on the forums here for a while before the release. They even released maps of node changes months before 1.0 out.

https://drive.google.com/drive/u/0/folders/1S2oJxzkoVoFhBPzqgZc9ted9GoeUDK0R

Also, it was expected that the game would change when it comes out of Early Access. This is the risk you take with EA games, so start a new save and stop crying.
Last edited by Zak; Dec 7, 2024 @ 4:37am
Huren Ogeko Dec 7, 2024 @ 8:15am 
Originally posted by Zak:
Originally posted by Huren Ogeko:
Nothing was removed in 1.0
Some nodes were indeed removed.

Originally posted by alain-iz:
The problem is they said they wouldn't remove or relocate because if they do massive project like mine is completely wasted!

No, that is not true at all, they never said that. They actually were telling us over and over for several months before 1.0 release that nodes were going be changed and that old saves may break, this was common knowledge and discussed on the forums here for a while before the release. They even released maps of node changes months before 1.0 out.

https://drive.google.com/drive/u/0/folders/1S2oJxzkoVoFhBPzqgZc9ted9GoeUDK0R

Also, it was expected that the game would change when it comes out of Early Access. This is the risk you take with EA games, so start a new save and stop crying.
not removed...move
1.0 had more overall nodes then update 8. some nodes were added, some were moved and few had purites changed up.
in any case changing nodes is a given throughout the experimental and early access branches. but now we are in 1.0 release those days are behind us now. what they gave us for 1,0 is pretty much the final version until a DLC comes along.

I just looked. I think above you were talking about coal nodes. So here are the info on coal nodes
In update 8 to 1.09 the following changed
Impure 6 -> 15 net gain +8
Normal 29 -> 31 net gain 3
Pure 14 -> 16 net gain 2
Total 49 -> 62 net gain 13

And you will see this across just about any node you compare to the early access version of the game.
Last edited by Huren Ogeko; Dec 7, 2024 @ 8:21am
Zak Dec 7, 2024 @ 2:13pm 
Originally posted by Huren Ogeko:
not removed...move

Check that link again. The file called "Removed Nodes.png", in particular....
Leost Dec 7, 2024 @ 9:41pm 
Originally posted by Zak:
Originally posted by Huren Ogeko:
not removed...move

Check that link again. The file called "Removed Nodes.png", in particular....

If you remove them from one place and add them in another, that is the same as moving them. If you want them to make a new map with arrows connecting the removed ones to the added ones so they can say "moved" instead to make you happy, well you won't get that so tough noogies. You're arguing semantics.

When they said they wouldn't remove nodes they meant the amount of resources available wouldn't decrease. This meant if you calculated and setup a ton of processing machines you wouldn't have to redo all your calculations because the map suddenly didn't have enough resources on it. The fact some nodes changed locations does mean you might have to deal with the logistics of getting some resource from a different place. If you are far enough into the game to care at all about the difference between restarting from scratch or moving factory you are also far enough in the game to have lots of options on how you can move the resource from the new location back to where you can get it into your processing chain to resume where you were without much effort.
Zak Dec 8, 2024 @ 1:33am 
Originally posted by Leost:
If you remove them from one place and add them in another, that is the same as moving them.

No, this is mental gymnastics to prove a point you've made up so you can contradict people who say otherwise (correctly). The removed nodes don't exist in the immediate area any more, so for all practical purposes the have been removed. A factory built around those nodes would be too difficult, too time consuming or impossible to fix.

The other nodes were moved, but they're still in the same general area so a factory built around those nodes should be fixable with relatively little effort.

Also, the word from the devs is "removed", so I'm going with that.
Huren Ogeko Dec 8, 2024 @ 6:51am 
If you look at the node IDs you will see none were removed. Some relocated but all the node IDs from update 8 still exist in 1.0
Allt he nodes I use are still where I need them so these moves have not affected me personally. There was a couple in the dune desert that moved when they added that giant crater I think in update 7 or 6. So I had to do some reconfiguring for my steal plant there.
And sulfur nodes that used to be normal became impure messing up my turbofuel location. I now that that up in another place where I can get 3.5 normal nodes together with some coal.

for the most part things moved things added, purity changed. All done to get the final result of this released version of this game.
Last edited by Huren Ogeko; Dec 8, 2024 @ 6:54am
Huren Ogeko Dec 8, 2024 @ 7:03am 
Besides all the sematics of moving vs removing/adding....OP said the devs wouldnt be change the nodes in 1.0. I am not sure what comment or statement this is referring to because with every update things moved and changed until 1.0. I do expect alot more stability in terms of the map and nodes now that we are in 1.0 but during early access they said multiple times things would move and change, and be added and removed entire terrain features would be changed where your factory might be inside a mountain after an update. That was just life in early access.

but if you started ytour save after 1.0 I should expect you will have little issue with node or moving of mountains moving messing up what you built. At best post 1.0 may be types of nodes added in a DLC expansion but I dont expect anything more disruptive being done.
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Date Posted: Dec 5, 2024 @ 11:26pm
Posts: 14