Satisfactory

Satisfactory

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BlackDragon Jan 28, 2022 @ 5:55pm
Items on conveyor-belts are all suddenly lo-res...
Not sure what happened, or how long ago... I just noticed it today, while setting up some new production-lines, but it definitely hasn't been this way for very long. Until now, the game's looked lovely, my GPU is more than up for the task, and it's really the basic CPU requirements for keeping track of my increasingly gigantic factory that's limiting things, if anything.

And yet, somehow, everything that's being transported on a conveyor is suddenly an ugly, blurry mess of low-res textures - you know, the ones they're meant to have when they're far enough away that you can't tell the difference? Except that they're there ALL the time now, with the high-res textures ONLY popping in if I'm LOOKING DIRECTLY AT IT for five seconds or so. As in, I have to be in a position where the 'pick item off conveyor' context-option is available - close by and pointed directly at it. Then that item, and every identical one on that particular conveyor, gets high-res. Until the MOMENT I move my indicator away from the item - then bam, lo-res again.

I haven't touched any of my graphical settings. Does anyone have any idea why this is happening and how I can STOP it? It's really screwing with my immersion...
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Showing 1-8 of 8 comments
Rezznor7 Jan 28, 2022 @ 11:19pm 
Same thing happens to me. Not sure why, but just for the heck of it I am going to try going from DX12 to 11, see if that changes anything as I hear doing that does fix many issues others sometimes have.

*edit* Nope, didn't change anything.
Last edited by Rezznor7; Jan 28, 2022 @ 11:21pm
BlackDragon Jan 29, 2022 @ 1:07am 
Hrm. At least I'm not the only one. It's WEIRD, though. I mean, things on conveyors is the ONLY THING that's affected - all the plants, machines, terrain and so on is still showing high-resolution textures as you'd expect. Heck, the conveyor-belts THEMSELVES look just fine - which just makes the stuff they're carrying look even worse by comparison.
Kitet Jan 29, 2022 @ 11:46pm 
Tried toggling 'experimental conveyor item rendering' in options? N.b. I noticed this behavior too, Most noticeable with ores. Started happening when my factory grew somewhat. Now I have more problems, like terrain objects and monsters popping up right in front of me or behind me. I think I seized an area and start building but then I get a fireball in my butt or find rocks not cleared in a place where I spammed nobelisks.

I'm inclined to say it's CPU which is busy counting various factory stuff and I'm guessing terrain deco, plants, monsters and conveyor items are lower priority maybe?
Last edited by Kitet; Jan 29, 2022 @ 11:48pm
BlackDragon Jan 30, 2022 @ 1:11am 
I'll try the 'experimental conveyor item rendering' bit... hadn't realized there was such a specific item hiding in the options!

Don't see why the CPU would be to blame, though. Something like this - texture rendering - that's all GPU, which shouldn't be THAT busy.

As for where it's most noticeable, circuit-boards is the worst - I've been building out my circuit-board printing facilities, and it's REALLY hard not to notice how blurry they look in lo-res.
BlackDragon Jan 31, 2022 @ 5:23am 
Right. I found that thing in the video-options - 'Experimental Conveyor Item Rendering'. Sounds promising, right? It was toggled on. I toggled it off. Nothing whatsoever changed.

Still, the fact that there IS an 'experimental conveyor item rendering' option suggests that conveyor items are rendered in a different way from everything ELSE in the game, which goes some way to explaining how this issue happens. Doesn't tell us how to FIX it, though. Maybe I should just report it as a bug? At least, it seems like I'm not the only one experiencing it, so it doesn't seem to be an issue on my end, or at least not PURELY on my end...
Rezznor7 Jan 31, 2022 @ 5:54am 
I've also tried the Experimental Conveyor Item Rendering, but no fix. For me as well it is most noticeable with ores, but some other objects are subjected to this effect as well.
umop-apisdn Feb 1, 2022 @ 1:34am 
Originally posted by BlackDragon:
Don't see why the CPU would be to blame, though. Something like this - texture rendering - that's all GPU, which shouldn't be THAT busy.

LOD (Level of Detail) is CPU-side; it's (supposed to be) based on distance from camera (ie, player).

That being said, this could also be a matter of not enough VRAM on the GPU; higher-res images didn't make it into the texture buffer, so it uses the lower-res images that did.

As a "shot in the dark", try disabling LOD Dithering in the Video options, see if that helps.
Kitet Feb 1, 2022 @ 3:41am 
About that LOD, I remember No Man's Sky game having graphics options that are annotated with what will be affected when you toggle an option and how much VRAM you're supposed to have to be able to support a particular level of texture detail. I'd like to have it in Satisfactory. Or denoted at their site or wherever.

Based on specs listed on steam store I should be able to run Satisfactory in maximum detail but it slows down whenever I add two or three wall-mounted lights, so not everything is right with that description either. Toggling options and observing what changed and how is too much work to have an enjoyable time with a game. In the past I did that, but now I can't be bothered.
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Date Posted: Jan 28, 2022 @ 5:55pm
Posts: 8