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I had good luck with forcing all the conveyor settings to the lowest available but I believe now that is messed up as well, probably due to another hotfix that they thought would help but made things worse.
Some people are using the argument of -DX11 to force the Direct X 11 API's to be used and that may work but since DX11 is going to likely be removed at some point we should avoid it if at all possible.
https://satisfactory.wiki.gg/wiki/Launch_arguments is a good place to look on how to handle the argument.
If you read through the error logs you can see a reference to "Shipping" as well as the "Conveyor Chain" so I have to assume this is still the conveyor system causing issues. The error report will hopefully help the Dev's figure out and fix the problem and get it fixed. On my system I don't even get the error reports but that is a different issue likely related to using Linux.
I just tried on my desktop I7-9700K/3060 and while it took a bit longer, the issue persists... same error report. I also tried forcing dx11 and lowered anything related to view distance and conveyers to off/lowest but that didn't help.
It seemed to work all the way until yesterday afternoon, not sure if the latest hotfixes came out just about then and screwed us over.
I really hope they attend to this issue as the game is practically unplayable for us now and we miss our great factory :/
The heck? That's a segfault. It might be a null pointer dereference since the address is really close to zero. That's a common programming error and will probably require another patch to fix.
I don't think your graphics settings are going to have any impact as that message is thrown by the factory mechanics and doesn't look like it has anything to do with rendering. I'm totally shooting in the dark here, but freeing up some more RAM might delay this and allow you to play for longer at a time. That's IF the bug is triggered by an edge case that happens when you run low on RAM, and that might not be what's going on at all.
ROGOT Try this...several people have had this same EAV error with some Nvidia cards and its due to a issue with FXAA.
OP Blasty: The crash is due to the Anti-Aliasing methods "None" and "FXAA" not being supported on DX12.
The fix is as follows:
1) Right click on the game in your steam library, go to Properties, then under "Launch Options" (in the General tab) put in -d3d11
2) Launch the game, it should now run, but now you're using the legacy DX version which is not recommended. stop game and proceed to main menu.
3) Go to Options -> Video -> Anti Aliasing Method (under "Advanced" category), switch it to Temporal AA (TAA). Also change Upscaling Method - set to None. And save.
4)Exit Game.
5) Remove the -d3d11 launch option in library.
6) Launch the game again, go into Options -> Video again and switch Graphics API (under Display at the top) to DirectX 12, save, then restart the game.
Maybe this will work for you.
I tried this but it didn't seem to help, thanks a lot for suggesting it though :)
What seemed to help though is that I changed the belt update frequency to unlimited rather than the 30 we limited it to due to trying to maximize performance. It's been running for at least 20 minutes now without an issue. Now we're trying in multiplayer with identical settings, I'll report back if this is solved in case others run their heads against this issue.
Also the 3rd hotfix didn't affect the issue at all.
I'm beginning to suspect that this has nothing to do with graphics and that we've in some way built a conveyor belt that is not allowed to exist... Perhaps when a certain machine uses it occasionally it crashes?
To test this once you log into the game head out of your factory area and explore. If the game doesn't crash while no conveyors are visible it may give some more weight to where the issue lies. If it lasts a lot longer or until you move back into the area of your factory then crashes keep a note of the times. If it does crash outside of the area where conveyors are visible see if the error is the same as that may show that it's not the graphics but the actual function of the conveyors themselves.
Maybe start a new game just for testing and don't build anything and see if a crash happens or not. I know it's a pain but the more data the dev's have the better they can solve the issues.
Does setting your FPS Cap to 60 or 30 help at all?
- Turned off XMP in bios
- Deleted some unused conveyor belts in the factory
- Turned on DLSS with performance mode
I got the idea to disable XMP from the official website Q/A where someone mentioned it related to gen 13 and 14 intel processors and issues there so I thought why not try that... In retrospect my PC did also feel stressed with it enabled, so generally a good move I suppose, I'm not that much of a performance hunter so any impact there doesn't matter to me, stability and less noise is preferable, even at the cost of visuals.
Now It still crashes, but the interval now is more than an hour, and the error code is not exactly the same, I'll post from next crash if anyone's interested.
I kind of get the feeling from this that it was more the complexity of the game that overwhelmed my laptop as the factory grew, and my PC which is now in a more stable state can handle it... until it can't of course ;)
After I recently built a blueprint, which in hindsight, I created just before the trouble really started, I had the same horrible crashing experience as just when it started... 1-5 minutes between crashes...
I had built up a suspicion about an elevator in this blueprint that had extended outside of the blueprint machine, but was still accepted and the blueprint could be saved...
So I tried deleting this blueprint at first, then crash, consistently each time without it being deleted. Then I tried deleting the elevator in question, also crash.
The solution that made everything work now is that I took my save to this map editor website, deleted the elevator and started it up again... no crash for hours at end...
So to anyone who reads this, still without resolve, watch those elevators... it's probably not very helpful considering how hard it could be to narrow down in bigger factories, but at least it's something to try out.
Glad you ended up figuring it out. I had a very similar experience with a buggy blueprint. I had some splitters at the edge of my blueprint and elevators on the outside of the blueprint and whenever I deleted either, my game would instantly crash. (As well as crashing when I'd exit to desktop.)
Took your advice and used a map editor to delete the affected splitters and elevators in the built instances of the blueprint, and those parts in the blueprint designer so that I could save the fixed blueprint. No crashes since!