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Steps to reproduce:
1. Obtain 5 coal, 5 sulfur, and 2 somersloops.
2. Create an Assembler and connect it to power (no input/output belts required).
3. Set recipe for Black Powder.
4. Manually add one coal and one sulfur.
5. It will create 2 Black Powder.
6. Add the 2 somersloops to the output multiplier.
7. Manually add one coal and one sulfur.
8. It will still create 2 Black Powder, not 4 as it should.
9. Manually add one coal and one sulfur.
10. It will now create 4 Black Powder.
11. Remove the 2 somersloops from the output multiplier.
12. Manually add one coal and one sulfur.
13. It will still create 4 Black Powder, not 2 as it should.
14. Manually add one coal and one sulfur.
15. It will create 2 Black Powder.
This is a problem when I'm creating a specific number of items and I end up missing a few. The power shards or any limited resource not doubling is really annoying.
If I'm adding somersloops to some continuous process like creating steel ingots or such, it doesn't matter and I didn't even notice.
Thoughts? Is this expected behavior documented somewhere?
I noticed that adding Power Shards causes the same behavior where input and output rates do not change until the next iteration. However, in that cause, you don't lose any output. If this is intended behavior with the output multiplier, what is the rationale?
It's possible this has not been noticed because if you don't change the output multiplier, you don't see the issue even if you change the recipe.
Regards, T
To fix this just use a dummy item and recipe (preferably something cheap like iron) to make the machine at least produce once, this will update the machine and you can switch to your preferred recipe. (Recipe changing does not influence this)
This is an issue with all production machines and power generators too I'm pretty sure.