Satisfactory

Satisfactory

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Turbo Sep 25, 2024 @ 11:58pm
[BUG] somersloops not doubling output the first time
I have seen this a few times where the first construction does not get doubled. For example, I ran 3 blue slugs and I got 5 power shards instead of 6. Black powder, I got 198 instead of 200 where the resource count was 50 sulfur/50 coal.

Anyone else notice this? Switching recipes might have something to do with this...not sure yet.

EDIT: I've only noticed this with constructor and assembler so far where I feed it from a belt, not by dropping the resources directly in.
Last edited by Turbo; Sep 26, 2024 @ 12:38am
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Turbo Sep 26, 2024 @ 12:32am 
I figured out how to reproduce this. The issue is that whenever the output multiplier is changed by adding or removing somersloops, that change does not go into effect until AFTER the next iteration.

Steps to reproduce:
1. Obtain 5 coal, 5 sulfur, and 2 somersloops.
2. Create an Assembler and connect it to power (no input/output belts required).
3. Set recipe for Black Powder.
4. Manually add one coal and one sulfur.
5. It will create 2 Black Powder.
6. Add the 2 somersloops to the output multiplier.
7. Manually add one coal and one sulfur.
8. It will still create 2 Black Powder, not 4 as it should.
9. Manually add one coal and one sulfur.
10. It will now create 4 Black Powder.
11. Remove the 2 somersloops from the output multiplier.
12. Manually add one coal and one sulfur.
13. It will still create 4 Black Powder, not 2 as it should.
14. Manually add one coal and one sulfur.
15. It will create 2 Black Powder.

This is a problem when I'm creating a specific number of items and I end up missing a few. The power shards or any limited resource not doubling is really annoying.

If I'm adding somersloops to some continuous process like creating steel ingots or such, it doesn't matter and I didn't even notice.

Thoughts? Is this expected behavior documented somewhere?

I noticed that adding Power Shards causes the same behavior where input and output rates do not change until the next iteration. However, in that cause, you don't lose any output. If this is intended behavior with the output multiplier, what is the rationale?

It's possible this has not been noticed because if you don't change the output multiplier, you don't see the issue even if you change the recipe.

Regards, T
Last edited by Turbo; Sep 26, 2024 @ 12:35am
Tera Sep 26, 2024 @ 1:15am 
This is a pretty well known issue already, if you see number inside 2 brackets beside the production number it means the game had not updated the numbers yet and will produce the normal amount at first. Then you will notice the brackets disappear and the production numbers change.

To fix this just use a dummy item and recipe (preferably something cheap like iron) to make the machine at least produce once, this will update the machine and you can switch to your preferred recipe. (Recipe changing does not influence this)

This is an issue with all production machines and power generators too I'm pretty sure.
Last edited by Tera; Sep 26, 2024 @ 1:21am
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Date Posted: Sep 25, 2024 @ 11:58pm
Posts: 2