Satisfactory

Satisfactory

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ReMaSTeR Sep 25, 2024 @ 7:51am
error
Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365]
Shader compilation failures are Fatal.


0x00007ff8f12df357 FactoryGameSteam-RHI-Win64-Shipping.dll!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1798]
0x00007ff8f12e3e08 FactoryGameSteam-RHI-Win64-Shipping.dll!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
0x00007ff8dadc8737 FactoryGameSteam-Core-Win64-Shipping.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
0x00007ff8dadcb5c3 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff8dadd163e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff8dadc3dfd FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff8dade7616 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff8dadcb1c0 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
0x00007ff8dae8bd04 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
0x00007ff8db0652ee FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff8db0615b1 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ff944c57344 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread Background Worker #2
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Showing 1-13 of 13 comments
Wingblaze Sep 25, 2024 @ 7:51am 
This is something you should be posting to their QA site.
ReMaSTeR Sep 25, 2024 @ 7:57am 
Originally posted by Wingblaze:
This is something you should be posting to their QA site.
can you give URL?
YOBA Sep 25, 2024 @ 8:01am 
I have this problem too. After 1.0 I use -dx11 and error dissapear, but this not work now.
YOBA Sep 25, 2024 @ 8:01am 
Originally posted by ReMaSTeR:
Originally posted by Wingblaze:
This is something you should be posting to their QA site.
can you give URL?
https://questions.satisfactorygame.com/
lpnlizard27 Sep 25, 2024 @ 8:13am 
From todays patch notes

[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C :\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.


This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
ReMaSTeR Sep 25, 2024 @ 8:16am 
Originally posted by YOBA:
Originally posted by ReMaSTeR:
can you give URL?
https://questions.satisfactorygame.com/
Thank you
ReMaSTeR Sep 25, 2024 @ 8:23am 
Originally posted by lpnlizard27:
From todays patch notes

[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C :\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.


This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
i think its incorrect video(?)
YOBA Sep 25, 2024 @ 8:25am 
Originally posted by lpnlizard27:
From todays patch notes

[Crash]
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Hi,
It's not work. I use -dx11 after update 1.0 but after today update options -dx11 not work :(
Game loading to main menu, i push "Loading", game loading.... and crash =\
YOBA Sep 25, 2024 @ 8:35am 
My error:

Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4265] Retry was NOT sucessful.

FactoryGameSteam_PakFile_Win64_Shipping!FPakAsyncReadFileHandle::DoProcessing() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:4266]
FactoryGameSteam_PakFile_Win64_Shipping!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Paragon Sep 25, 2024 @ 8:53am 
Originally posted by YOBA:
Originally posted by lpnlizard27:
From todays patch notes

[Crash]
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Hi,
It's not work. I use -dx11 after update 1.0 but after today update options -dx11 not work :(
Game loading to main menu, i push "Loading", game loading.... and crash =\

Did you update from 8?
YOBA Sep 25, 2024 @ 9:10am 
Originally posted by Paragon:
Originally posted by YOBA:

Hi,
It's not work. I use -dx11 after update 1.0 but after today update options -dx11 not work :(
Game loading to main menu, i push "Loading", game loading.... and crash =\

Did you update from 8?
What "8"?
Paragon Sep 25, 2024 @ 9:48am 
Originally posted by YOBA:
Originally posted by Paragon:

Did you update from 8?
What "8"?

Did you update from Version 8 or was it a clean fresh install?
YOBA Sep 25, 2024 @ 10:47am 
Originally posted by Paragon:
Originally posted by YOBA:
What "8"?

Did you update from Version 8 or was it a clean fresh install?

1. Update 8 to 1.0 - not work. (With -dx11 too)
2. New install + -dx11 - work.

and now i fix my problem after today update
i delete game, and install now + -dx11, and just miracle, game run!
WTF?!
Last edited by YOBA; Sep 25, 2024 @ 10:47am
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Date Posted: Sep 25, 2024 @ 7:51am
Posts: 13