Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_PRIV_INSTRUCTION
FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::QueryImp<0,Chaos::FQueryFastData,Chaos::TSpatialVisitor<Chaos::FAccelerationStructur() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:2904]
FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TSpatialAccelerationCollectionHelper<0,3,Chaos::TSpatialTypeTuple<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoun() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:220]
FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TSpatialAccelerationCollection<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoundingVolume<Chaos::FAccelerationStru() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:496]
FactoryGameSteam_Engine_Win64_Shipping!`anonymous namespace'::FGenericChaosSQAccelerator<Chaos::FAccelerationStructureHandle>::Raycast<ChaosInterface::FRaycastHit>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQueryLowLevel.cpp:89]
FactoryGameSteam_Engine_Win64_Shipping!LowLevelRaycast<FPhysScene_Chaos,ChaosInterface::FRaycastHit>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQueryLowLevel.cpp:275]
FactoryGameSteam_Engine_Win64_Shipping!TSceneCastCommonImp<TSQTraits<ChaosInterface::FRaycastHit,0,1>,FRaycastSQAdditionalInputs,FDefaultAccelContainer>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:482]
FactoryGameSteam_Engine_Win64_Shipping!FGenericPhysicsInterface::RaycastMulti() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:703]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::LineTraceMultiByChannel() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\WorldCollision.cpp:83]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::UpdateBestUsableActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:2560]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:1780]
FactoryGameSteam_Engine_Win64_Shipping!AActor::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
as your game has been edited you have added/removed or done something that you may not have unlocked...
best thing to do is go back to the original game save before you edited it.....