Satisfactory

Satisfactory

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LarsWolfy Oct 13, 2024 @ 6:04pm
Random crashing when leaving game open
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: Yes

Assertion failed: ( FVector::DotProduct( startForward, mSplineData[ 0 ].LeaveTangent.GetSafeNormal() ) > 0.99f ) [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp] [Line: 2387] Pipe Splining: Make sure our out direction didn't get changed

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::HorizontalAndVerticalRouteSplineNew() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:2387]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::PostHologramPlacement() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:775]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::TickState_Implementation() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:351]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunState::execTickState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:614]
FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunState::TickState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:772]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildGun::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:521]
FactoryGameSteam_Engine_Win64_Shipping!AActor::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1549]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
< >
Showing 1-5 of 5 comments
Okbarg Oct 18, 2024 @ 3:17am 
WIN 10/ 7700K/ 32GB/ RTX4070 / SSD.

Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_PRIV_INSTRUCTION

FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::QueryImp<0,Chaos::FQueryFastData,Chaos::TSpatialVisitor<Chaos::FAccelerationStructur() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:2904]
FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TSpatialAccelerationCollectionHelper<0,3,Chaos::TSpatialTypeTuple<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoun() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:220]
FactoryGameSteam_Chaos_Win64_Shipping!Chaos::TSpatialAccelerationCollection<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoundingVolume<Chaos::FAccelerationStru() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:496]
FactoryGameSteam_Engine_Win64_Shipping!`anonymous namespace'::FGenericChaosSQAccelerator<Chaos::FAccelerationStructureHandle>::Raycast<ChaosInterface::FRaycastHit>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQueryLowLevel.cpp:89]
FactoryGameSteam_Engine_Win64_Shipping!LowLevelRaycast<FPhysScene_Chaos,ChaosInterface::FRaycastHit>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQueryLowLevel.cpp:275]
FactoryGameSteam_Engine_Win64_Shipping!TSceneCastCommonImp<TSQTraits<ChaosInterface::FRaycastHit,0,1>,FRaycastSQAdditionalInputs,FDefaultAccelContainer>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:482]
FactoryGameSteam_Engine_Win64_Shipping!FGenericPhysicsInterface::RaycastMulti() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:703]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::LineTraceMultiByChannel() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Collision\WorldCollision.cpp:83]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::UpdateBestUsableActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:2560]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:1780]
FactoryGameSteam_Engine_Win64_Shipping!AActor::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
kimba-rip Oct 18, 2024 @ 7:04am 
Originally posted by LarsWolfy:
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: Yes

Assertion failed: ( FVector::DotProduct( startForward, mSplineData[ 0 ].LeaveTangent.GetSafeNormal() ) > 0.99f ) [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp] [Line: 2387] Pipe Splining: Make sure our out direction didn't get changed

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::HorizontalAndVerticalRouteSplineNew() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:2387]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPipelineHologram::PostHologramPlacement() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp:775]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::TickState_Implementation() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:351]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunState::execTickState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:614]
FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunState::TickState() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:772]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildGun::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:521]
FactoryGameSteam_Engine_Win64_Shipping!AActor::TickActor() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566]
FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254]
FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1549]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll


as your game has been edited you have added/removed or done something that you may not have unlocked...
best thing to do is go back to the original game save before you edited it.....
Paragon Oct 18, 2024 @ 8:30am 
Verify your files.
LarsWolfy Oct 22, 2024 @ 4:54am 
The crash stopped somehow after i dismantled my water extractors and coal generators.
Okbarg Nov 1, 2024 @ 1:29am 
I fixed my problem by disabling antivirus.
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Showing 1-5 of 5 comments
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Date Posted: Oct 13, 2024 @ 6:04pm
Posts: 5