Satisfactory

Satisfactory

View Stats:
Dutchmv Nov 4, 2024 @ 2:21pm
v1.0.0.5 keeps crashing
v1.0.0.6 fixed it.
Last edited by Dutchmv; Nov 7, 2024 @ 7:59am
< >
Showing 1-15 of 17 comments
Jack-o-Lantern Nov 4, 2024 @ 2:39pm 
Use steam file verification to.check if patch got something corrupted
SysGhost Nov 4, 2024 @ 3:13pm 
Confirming. It' crashes after about 20-60 minutes of play.
At first I thought it was my GPU suddenly doing bad.
I rolled back to 1.0.0.4 from my backups and it does not crash. The moment it updates (Which Steam will do eventually no matter what) and the game is relaunched, the crashes comes back.
Heavenly Nov 4, 2024 @ 3:28pm 
1.0.0.5 started crashing for me too. Previously I had almost no crashes in about 1000 hours of gameplay.

I should add I've never used any mods.
Last edited by Heavenly; Nov 4, 2024 @ 11:54pm
[LCND] Mantalow Nov 4, 2024 @ 3:29pm 
performances are also awful in this latest patch, game struggles to get to 60 fps, belts are blurry from a distance, every time I put down a belt or upgrade one, the game stutters for a bit and it get worse and worse as I keep constructing things.
I had 2 crashs within the first hour of play which seems random (first when trying to get rid of poisonous columns that came back in my factories game crash when one was destroyed,second when fighting some monsters: game crash when the monster died).
I never had a crash before in 500 hours of play.
Speculiar Nov 4, 2024 @ 3:29pm 
Same. =/
X3Epiphany Nov 4, 2024 @ 4:37pm 
Getting crashes as well error log seems to suggest its caused by all the returned fart rocks, I get to close and boom crash.
Shefffboyardee Nov 4, 2024 @ 5:10pm 
Are you using mods? If you are make sure you check satisfactory mod manager as some mods are not yet working with the patch. This has been a issue since the 1.0 launch. Most mods if not working cause the game to crash, dont know why. I just turned off the zoop mod and now my game is no longer crashing. Hope this helps!
X3Epiphany Nov 4, 2024 @ 7:00pm 
Nope no mods at all for me.
Dodgey Nov 4, 2024 @ 7:10pm 
This is the kind of game-breaking patch I'd expect from Paradox, not Coffee Stain. Clearly exited Early Access too early as they are demonstrating they don't have a mature release process yet.
Kouankyuuka Nov 4, 2024 @ 7:59pm 
The new patch. Infinity Nudge Broken.

Items/ Parts that were 'Hold' (Hologram) will now disappear as soon as you nudge in any direction.

Perhaps, they really dislike the mod.
Kage Goomba Nov 4, 2024 @ 8:01pm 
Originally posted by Kouankyuuka:
The new patch. Infinity Nudge Broken.

Items/ Parts that were 'Hold' (Hologram) will now disappear as soon as you nudge in any direction.

Perhaps, they really dislike the mod.

It's not a matter a dislike of any mod.

This is a normal event - every-single-patch-update will inevitably break mods.

This is a known and understood fact.

Give it a day or two - modder will likely fix it by then if not sooner.
euphoria96 Nov 4, 2024 @ 8:33pm 
Game is stable for me.
Dude Nov 4, 2024 @ 9:22pm 
Doesn't even load to the main menu

Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000003f800038

FactoryGameSteam_CoreUObject_Win64_Shipping!FObjectPtr::IsA() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectPtr.cpp:87]
FactoryGameSteam_CoreUObject_Win64_Shipping!FClassProperty::Identical() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:193]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:904]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1022]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:570]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6371]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Kouankyuuka Nov 4, 2024 @ 10:15pm 
Originally posted by Kage Goomba:
Originally posted by Kouankyuuka:
The new patch. Infinity Nudge Broken.

Items/ Parts that were 'Hold' (Hologram) will now disappear as soon as you nudge in any direction.

Perhaps, they really dislike the mod.

It's not a matter a dislike of any mod.

This is a normal event - every-single-patch-update will inevitably break mods.

This is a known and understood fact.

Give it a day or two - modder will likely fix it by then if not sooner.

Of course I understood everything you have mentioned and I am waiting for the mod to be updated.

What I had mentioned, was to let others that were using the same mod to understand that what they are experiencing came from the patch that supposedly fixed things.

Thank you on talking down to me.
Freeman Nov 4, 2024 @ 11:07pm 
Originally posted by Dude:
Doesn't even load to the main menu

Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000003f800038

FactoryGameSteam_CoreUObject_Win64_Shipping!FObjectPtr::IsA() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectPtr.cpp:87]
FactoryGameSteam_CoreUObject_Win64_Shipping!FClassProperty::Identical() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:193]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:904]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1022]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:570]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6371]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

Same problem here, no issues in almost 1000 hours and now i cant even open the game. Back to Factorio I guess
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Nov 4, 2024 @ 2:21pm
Posts: 17