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At first I thought it was my GPU suddenly doing bad.
I rolled back to 1.0.0.4 from my backups and it does not crash. The moment it updates (Which Steam will do eventually no matter what) and the game is relaunched, the crashes comes back.
I should add I've never used any mods.
I had 2 crashs within the first hour of play which seems random (first when trying to get rid of poisonous columns that came back in my factories game crash when one was destroyed,second when fighting some monsters: game crash when the monster died).
I never had a crash before in 500 hours of play.
Items/ Parts that were 'Hold' (Hologram) will now disappear as soon as you nudge in any direction.
Perhaps, they really dislike the mod.
It's not a matter a dislike of any mod.
This is a normal event - every-single-patch-update will inevitably break mods.
This is a known and understood fact.
Give it a day or two - modder will likely fix it by then if not sooner.
Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000003f800038
FactoryGameSteam_CoreUObject_Win64_Shipping!FObjectPtr::IsA() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectPtr.cpp:87]
FactoryGameSteam_CoreUObject_Win64_Shipping!FClassProperty::Identical() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:193]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:904]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1022]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:570]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6371]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Of course I understood everything you have mentioned and I am waiting for the mod to be updated.
What I had mentioned, was to let others that were using the same mod to understand that what they are experiencing came from the patch that supposedly fixed things.
Thank you on talking down to me.
Same problem here, no issues in almost 1000 hours and now i cant even open the game. Back to Factorio I guess