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Verified game files?
Mods disabled?
Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!<lambda_3da3d0314ca24078ed23be2b47fc07e9>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:943]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1093]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Use DDU (Display Driver Uninstaller) to get rid of them and install the latest stable one.
if still crashes set launch option to -DX11 or -Vulkan
Even if you optimize for best graphics, it won't apply settings your GPU can't handle. That's totally different than manually setting all the sliders to max.
This oddly seems to be a problem with the newer, higher end cards that should be able to handle anything you can throw at them.
My "most bang for the buck" rig runs the game fine. I do get the occasional CTD, which seems to be due to the known issues of Update 8 and UE5. But I am getting none of the frequent CTDs, failure to launch, and the other stuff folks are dealing with.
I do have my GPU driver up to date, have verified the game files, et. al. just in case.
My system specs:
Dell Optiplex 9020 (refurbished).
Windows 10 Pro 64 bit
Intel Core i7-4790 quad core CPU @ 3.60GHz (upgraded from stock CPU because of Plan B: Terraform and Dwarf Fortress, best the board will handle.)
16 GB RAM
500 GB SSD (benchmarks as slow for some reason)
NVIDIA GeForce GTX 1050 Ti , 4 GB DDR5 VRAM, overclocked to ~1700 MHz, ~3500 MHz memory clock using MSI Afterburner's recommended settings.
The 1050 Ti was the best card the stock PSU in the 9020 would handle.
Sources:
https://www.nvidia.com/en-gb/geforce/graphics-cards/geforce-gtx-1050-ti/specifications/
https://www.techpowerup.com/gpu-specs/geforce-gtx-1050-ti.c2885
https://en.wikipedia.org/wiki/PCI_Express#Power
"Being a dual-slot card, the NVIDIA GeForce GTX 1050 Ti does not require any additional power connector, its power draw is rated at 75 W maximum."
(i got the wording a little wrong)
it says it needs a minimum 300w or greater system power requirements...
https://www.evga.com/products/specs/gpu.aspx?pn=7e5bfb9f-c13b-4800-a855-bea3724a5f8e#:~:text=Requirements,Watt%20or%20greater%20power%20supply.
but running on a lower psu may cause issues when try'in to run gpu at full pelt on graphics and Satisfactory with high settings will push the psu(depended on size) to it's limit and may get hot or even shut your system down....