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I'll start here, a 0x0000000000000000 code is actually a very straight forward error, the complete line of zeros is a Null Pointer exception which only happens when something the game is trying to access a location it does not have permission for, despite btw it saying 0x000000000, Unreal's actual error is 0xFFFFFFFF, a known odd display situation but regardless you have a 0xFFFFFFFF Access Error Violation
Now the following code did actually help as those are area that the game should have default access to and its clear it has access to them but I want to ask in advance, when the game is running how much memory is being used up (percentage wise) and the other question, do you have any antivirus on that alters your firewall (such as avast or others?) because this error is a bit of a big one
Not big btw in terms of how large the problem is, but rather of what could be causing it because an Access error violation is a rather massive umbrella term for any program ranging from Java to Unreal and Unreal has several hundred forms of it but I have discarded some because I'm guessing you got the game to run before already, so that ignores driver and windows problems for the moment, so it sounds like a possible firewall block or that your running out of memory as the game loads, it could be something else but its best to start on the basics here.
I uninstall and reinstalled the game and this particular error hasn't flagged up again but now I'm getting another one which is the following:
Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0e88
FactoryGame_FactoryGame_Win64_Shipping!<lambda_ca67515999c2f313172565c8688a503d>::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:561]
FactoryGame_FactoryGame_Win64_Shipping!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:177]
FactoryGame_FactoryGame_Win64_Shipping!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:887]
FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:541]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
He is the run down of what I have done to try and correct these errors:
I've used a driver update program to update all drivers that it could find
I've updated my graphics card driver
I've tried uninstalling anti virus since i heard that could cause problems
I've run a memory diagnostic with 0 faults
I've verified game files
I've reinstalled the game
I've launched through mod manager with mods turned off
I've tried switching between DX11, DX12 and Vulkan (happens on all setting)
I've turned down graphics setting and capped fps to 60
I'vve turned on VSYNC