Satisfactory

Satisfactory

View Stats:
Fix the damn bugs
I keep having crashes at every corner, as much as i love to play the game, it is making it very difficult to progress. every time i come back to it i stumble upon these bugs and I quit playing just as fast. its not my system, actually i was crashing less with my old PC, but was too slow to run it well enough. now with an rtx 4070ti i have more issues.
< >
Showing 1-15 of 22 comments
I'm sure the devs will be able to fix all the bugs with the near complete lack of information you've given.
what more info dude? as i walk from point A to point B game crashes. there is no extra info to be given.
https://steamcommunity.com/app/526870/discussions/1/2996547001727155960/

Even just including info like where you were when the crashes happen, what you're doing, your hardware specs, driver version, stuff like that, could potentially help in some way.
The developers will need to be able to re-create your issue and bug to "see it for themselves" you saying the game constantly crashes isn't enough, what are you doing when it crashes, what happens when it crashes? Are you getting any error messages?

Also how bad was your old PC? I was enjoying this game on my i7 3770, with a 1050ti with no issues whats so ever.
If you're on windows 11 it has issues with all games, google it (and update)
Also the Nvidia 4xxx series seems a bit buggy.

Satisfactory is stable for me on both machines.
Same here; 3.500 hours and only 1 CTD. The most stable game I have ever played.
Start by disabling mods, verifying your files, updating your drivers.

For additional information your crash reports are located here:
C:\Users\<UserName>\AppData\Local\FactoryGame\Saved\Crashes\
Originally posted by zenel:
what more info dude? as i walk from point A to point B game crashes. there is no extra info to be given.
https://www.youtube.com/watch?v=OGoBA42DrIM

Listen to the Devs themselves, it can't really be stated better.
good video, that.
I do have concerns about early access in general (its often used as an excuse to skip QA or get money for half finished work) but thats not the case with Satisfactory. Commuinications and approach are awesome.
Can not reproduce your issue on my end with a GTX1050 mobile with 4GB VRAM. The issue is likely on your end. Cap your FPS, verify your files and update your mods and the mod manager (if you have these).
Originally posted by zenel:
I keep having crashes at every corner, as much as i love to play the game, it is making it very difficult to progress. every time i come back to it i stumble upon these bugs and I quit playing just as fast. its not my system, actually i was crashing less with my old PC, but was too slow to run it well enough. now with an rtx 4070ti i have more issues.


try posting a full crash log.....are you running windows 10 or 11....
Also ensure that you actually have a powerful enough power supply for that damned card. Don't they require like 400W on their own?
Originally posted by HTTP Error 418: I'm a teapot:
Also ensure that you actually have a powerful enough power supply for that damned card. Don't they require like 400W on their own?
Correct post your power supply how strong it is.
and also the heat Satisfactory cheers your graphics card at the beginning in Max FPS and that will be warm I had just at the beginning my FPS Drosselt over 70 ° is simply too much for me.
I do not have to do anything special. like i said before, i try to go to a new area or old area and it crashes. i can swear it happens at the very effing same dot every single time.
its a new install and a new PC. but here, have at it:

Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No

Assertion failed: InPos >= 0 && InPos <= TotalSizeOrMaxInt64IfNotReady() [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 7415] Bad position in FAsyncArchive::Seek. Filename:../../../FactoryGame/Content/FactoryGame/Map/GameLevel01/Tile_X2_Y2.uexp InPos:114191388, Size:59995425

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
FactoryGame_CoreUObject_Win64_Shipping!DispatchCheckVerify<void,<lambda_3ecda86c9bbba350380c9e32b0e1edde> >() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncArchive::Seek() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7415]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1494]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1285]
FactoryGame_CoreUObject_Win64_Shipping!UScriptStruct::SerializeItem() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2777]
FactoryGame_CoreUObject_Win64_Shipping!FStructProperty::SerializeItem() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:153]
FactoryGame_CoreUObject_Win64_Shipping!FArrayProperty::SerializeItem() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:299]
FactoryGame_CoreUObject_Win64_Shipping!FPropertyTag::SerializeTaggedProperty() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:242]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1476]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1285]
FactoryGame_CoreUObject_Win64_Shipping!UScriptStruct::SerializeItem() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2777]
FactoryGame_CoreUObject_Win64_Shipping!FStructProperty::SerializeItem() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:153]
FactoryGame_CoreUObject_Win64_Shipping!FPropertyTag::SerializeTaggedProperty() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:242]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1476]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::SerializeTaggedProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1285]
FactoryGame_CoreUObject_Win64_Shipping!UObject::SerializeScriptProperties() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1457]
FactoryGame_CoreUObject_Win64_Shipping!UObject::Serialize() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1399]
FactoryGame_CoreUObject_Win64_Shipping!UObject::Serialize() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1262]
FactoryGame_Engine_Win64_Shipping!UBodySetup::Serialize() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:971]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3198]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3523]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_3f9e63807f07df716a86ae9a89813604>::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4767]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Verify your files. You can do this by doing a right-click on the game in your Steam Library and going to "Properties". There you go to "Local files" and there should be the option to verify your files.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Feb 11, 2023 @ 5:52pm
Posts: 22