Satisfactory

Satisfactory

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SnoopBean Nov 20, 2022 @ 5:02pm
Conveyor Belt Broken? BUG
when i transport anything on belts they sometimes get backed up ONLY where the two belts are connected. Can you guys look into it please and Thank You!
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Showing 1-10 of 10 comments
What speeds are these belts?
Die Hand Gottes Nov 20, 2022 @ 5:39pm 
Does not matter how fast it happens to all
then the intelligent and programmable splitters go crazy.
>< V >< Nov 20, 2022 @ 6:01pm 
Can depend upon your setup, especially with manifolds.

If you want to entirely consume a 300 line while combining it with a 600 line to get a 780 belt, then it's possible that your setup will favor the 600 line and not enough of the 300 line will be consumed, which then backs up the 300 line. Which also leads to your 600 line not having enough overflow for it's next destination.

This can be remedied by using a smart splitter and setting "ANY" to the overflow line and setting "OVERFLOW" to your feed line. Seems counterintuitive, but if you set "ANY" to your feed line, then all 600 of the line will feed to be combined with the 300, which then causes the 600 line to over-contribute to the feed, backing up the 300 line.
SnoopBean Nov 20, 2022 @ 6:05pm 
270/s
Die Hand Gottes Nov 20, 2022 @ 7:15pm 
Originally posted by >< V ><:
...
smart splitters don't exactly work with the overflow either many of my factories don't run anymore because the overflow function is disturbed.
Last edited by Die Hand Gottes; Nov 20, 2022 @ 7:16pm
Vectorspace Nov 20, 2022 @ 10:10pm 
Are you on Experimental? There is a bug in update 7 where conveyors are not rendering their items correctly
Die Hand Gottes Nov 21, 2022 @ 12:28am 
"There is a bug in update 7"
Well said, unfortunately there is not only one and I have not even tested the blueprint function.
U6 in the Experimental was a bit more comfortable to handle.
MJS WARLORD (Banned) Nov 21, 2022 @ 12:45am 
Hi snoop i got the same problem , since U 7 i have found belts with sections that have nothing on them and the only way to make them work properly is to delete and replace them , they have been in use for 6 months without a problem.

I made some new production lines yesterday and some belts dont do anything unless i keep deleting them and replacing them.

No point in doing anything else until its sorted as i dont want to spend all day looking for bugged belts.

Welcome to update 7
Steve10393 Nov 24, 2022 @ 1:01pm 
Also having this problem only in late game - it's a memory leak related bug because if you save and reload they are functioning again - the bigger your buildout becomes the more frequent it is - down to late game building nuclear reactors and I have to reload every 45 minutes or so or stuff stops working - I'm about to hang it up again and put this game back on the shelf till release... memory leaks for days..............
dcy665 Nov 24, 2022 @ 1:18pm 
Does OP have a screenshot of the layout?

Two belts connect ... how. With splitters or such.
One belt speed N is laid out, then belt speed N+1 is next in line.
Are they both flat?
Are they both the same speed?

How are the splitters programmed?
"Any" can screw things up pretty quickly. I just debugged one the other day, my target would exit right, as expected, but it (rubber) always came as two units. So the second one went to any. Weird, and wrong, but fixable with a better rule set.
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Date Posted: Nov 20, 2022 @ 5:02pm
Posts: 10