Satisfactory

Satisfactory

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Pipe manifold doesn't work...
A while back, I set up two banks of refineries to process raw caterium into pure bars. So 24 cate + 24 water gets you 12 bars per minute. Using a bit of math, I set up two banks of 25 refineries, which means each needs 600ppm of each cate and water. Here's one of them... and I've never had a bit of problem with it:

https://steamcommunity.com/sharedfiles/filedetails/?id=2891714597

But as I said, I set up two of them. I thought I set them up exactly the same, so they should both work or both fail, right? Not so much.

https://steamcommunity.com/sharedfiles/filedetails/?id=2891714720

Now I should mention that the second screen shot shows what my water manifold looks like now that I've tried to 'fix' it a bunch of different times.

When I first noticed the problem, I did what I do in such cases. I went down to the pumps, yep. Five pumps connected up, and pipes are level... feeding into a pipe going straight up.. and then make my way to the manifold with level pipes. Everything with the pumps was ok, but I completely re-built it anyway. Still doen't work.

Ok... then I split the incoming water.. and sent each pipe into each end of the manifold, which can often make things work. Still doesn't work. Ok, I don't usually have two refinery connections for each pipe junction... I add a new layer of connectors on top of the old ones.. and try to feed each bank of 10. Still doesn't work.

I added two valves.. one for each bank of 10, with cut off set to 300 (aka half total flowrate). The bottom manifold works... top one doesn't. Mind you, I'm over-feeding the 20... by about 100 ppm. I can see empty pipes and really horrible flowrates. My last attempt, I dropped five new water pumps, ran all new lifter pumps and pipes... still nothing.

What odd is as I sit and watch it over time.... it seems to "surge" from time to time, with flowrates close to 300 ppm, but then it goes dead.

At this point, I'm pull half off of it apart and re-build 10 of those refineries... Not sure what else to try.

https://steamcommunity.com/sharedfiles/filedetails/?id=2891722403

This is a close up... what's really odd is there's zero water in that top pipe... despite the fact that it's technically getting exactly the same input as the bottom pipe. And what's worse... the output belt on this section is nearly full, so they're technically paused (and not needing much water).
Last edited by marcusaddamsson; Nov 21, 2022 @ 4:28pm
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Showing 1-14 of 14 comments
Man's Best Friend Nov 21, 2022 @ 6:20pm 
Mk2 pipes are bugged and do not properly carry the full 600/min fluids.
>< V >< Nov 21, 2022 @ 7:35pm 
MK2 pipes work fine for me, unless there is something weird on the experimental branch.

My first suggestion would be to check your head lift. Make sure the water from the extractors can even get to the first pump and you can check each pump to see if it is exceeding it's head lift.
LostME Nov 21, 2022 @ 7:53pm 
From wiki.

Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Any type of dead-end junction (be that actual dead ends or a side-line becoming full) will cause fluid to flow back, which interrupts the pipe, causing it to drop below 600 m³/min. Usage of loops is recommended.

Placing pumps, valves or junctions directly on pipes can cause a transient throughput throttling, somewhere around 1 m^3 per minute. additionally, occasionally, even when the junction is placed, then re-connected after deconstructing the original pipe, a small segment of pipe can get stuck inside the junction, this will also cause throughput throttling. this issue affects both mkI and mkII pipes. the workaround is to either place the junction first, then connect pipes, or, if you must place them on a pipe for placement purposes, or in the case of valves and pumps, place junctions, pumps and valves on pipes, then delete the original pipe and reconnect. avoid placing junctions, pumps or valves on points where different lengths of pipes connect, as this is believed to be the cause of the small segment of pipe stuck inside junctions. when searching for these choke points in an existing factory, highlight the pipes entering the affected objects. if they show as being halfway inside the object, and not just stopping at the mouth of the object, that object was placed directly on a pipe and the connecting pipes should be deconstructed and new ones connected.
marcusaddamsson Nov 21, 2022 @ 7:55pm 
Not experimental, it's EA. And it's not headlift... often when it's at its worst, the 'up' pipe is completely full.. and the way the headlift pumps space out, there's one less than 8m below the bend (and I use mkIIs 'cuz they look much kewler).

Oddly enough, I set up five new pumps and a whole new headlift pipe, etc. Same issue. Then I broke the manifold in half, fed one side from new pipe set up... and other side from the 'old' feeder. Each side was getting more than double what it needed... and it seemed to work. But time will tell...

Re: LostME's reply. Huh. Lots to unpack there. I've always placed connectors first, and always place valve/pumps on the pipe. Huh. Thanks? :koh:
Last edited by marcusaddamsson; Nov 21, 2022 @ 8:22pm
Still B0r3d Nov 21, 2022 @ 9:46pm 
Is your fps dropping below 60? Belt and pipe throughput gets buggy if your fps drops below 60
Die Hand Gottes Nov 21, 2022 @ 10:46pm 
Originally posted by still B0r3d:
Is your fps dropping below 60? Belt and pipe throughput gets buggy if your fps drops below 60
Since U7, I've had massive FPS drops that I didn't have in U6.
When the floodlights in my factory come on in the evening I drop below 30 FPS I hope this gets fixed because then it seems to cause all the problems I have with belts and smart splitters.
>< V >< Nov 22, 2022 @ 12:55am 
Originally posted by LostME:
From wiki.

Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Any type of dead-end junction (be that actual dead ends or a side-line becoming full) will cause fluid to flow back, which interrupts the pipe, causing it to drop below 600 m³/min. Usage of loops is recommended.

As I said, I don't experience issues.

Here's my latest project. 60 refineries, 3 rows of 20, each consuming 30 crude oil. That's 600 crude oil per row and each row is fed by 1 mk2. I have no issues keeping all the refineries online.

https://steamcommunity.com/sharedfiles/filedetails/?id=2891830110
MJS WARLORD (Banned) Nov 22, 2022 @ 1:16am 
i have used early access and experimental and as you all know the mk2 pipes are bugged , no logical reason why one section in the middle of a flow should show empty when both ends are full , made almost 500 coals fired stations and because of mk2 problems they all run on mk1 pipes ..... i did the maths .... and all work ok.

Like you , over the past 12 months i have done many so called identical production lines and its not very often they all perform the same.

I now only use mk2 if i dont have a choice
Last edited by MJS WARLORD; Nov 22, 2022 @ 1:19am
marcusaddamsson Nov 22, 2022 @ 11:02am 
You know... I'm beginning to wonder about this game. Last time I played, I had a 'tater computer, so once I got far enough along, performance was trash. Now I have a rather beefy computer... and performance is still trash. And the more refineries I place (and I routinely place 20 at go, and then I routinely come back to that location multiple times), the worse things get... the more 'idiocracies' I find, the more frustrated with the entire game I become.

Right now in the game, I'm trying to bring my computer production up to 100 or so... that's 1800 plastic per minute, and it takes a bank of 20 refineries just to make 400. I've never made it this far into the game.. but the more time I spend, the more I find these issues... the less I want to play.

And that makes me wonder what the devs are thinking.
Last edited by marcusaddamsson; Nov 22, 2022 @ 11:12am
MJS WARLORD (Banned) Nov 22, 2022 @ 2:16pm 
their are multiple ways of making everything , collect hard drives for alternative recipes.

A quick way to help get the recipe you want before you run the hard drive research make a save if you dont get what you want reload the save.

This shows different ways to make computers.

https://satisfactory.fandom.com/wiki/Computer
marcusaddamsson Nov 22, 2022 @ 2:21pm 
Yea, I know about save scumming. Not a new concept. I've played enough that I know most of the good alt recipes. While I agree that whole aspect needs some dev love, I think it works just fine. I think my first hard drive was cast screws, which is great early on. But my second was steel screws, which I absolutely adore. I mean, delivering hundreds of screws on belts is a nightmare... but delivering a full belt of steel beams which each translate into tons of screws via a basic maker right before I need them...? Totally worth it. The inputs to my Manufacturers have never been so clean and tidy!

Maybe I should try to seek out more of the alt comp recipes... But that doesn't negate my initial point. A quick reading of those alt-comp recipes would require a *lot* more circuit boards, which would either be plastic based or my preferred copper sheet + silicon. Either way, we're lookin' a bunch of refineries, if I use alt recipes for copper and sheeting. Might be less than the plastic route, but I've never had a plastic factory misfire unless the heavy residue isn't being fully utilized.
Last edited by marcusaddamsson; Nov 22, 2022 @ 2:29pm
kLuns Nov 22, 2022 @ 4:17pm 
Why do you put screws in a manufacturer? I only put them into rotor assemblers
>< V >< Nov 22, 2022 @ 7:21pm 
Originally posted by JCW MINI MAN:
i have used early access and experimental and as you all know the mk2 pipes are bugged

Simply claiming something does not make it true. I have no issues with mk2 pipes. I posted a screenshot of 60 refineries running on 3 mk2 pipes all functioning. If I can get them to work, but you can't, suggests to me a you problem.
MJS WARLORD (Banned) Nov 23, 2022 @ 12:06am 
Originally posted by >< V ><:
Originally posted by JCW MINI MAN:
i have used early access and experimental and as you all know the mk2 pipes are bugged

Simply claiming something does not make it true. I have no issues with mk2 pipes. I posted a screenshot of 60 refineries running on 3 mk2 pipes all functioning. If I can get them to work, but you can't, suggests to me a you problem.


Congratulations .. you must be the only person on here NOT to have a problem with mk2
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Date Posted: Nov 21, 2022 @ 4:22pm
Posts: 14