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I was not encountering any bugs in v6 or v5 (Experimental), but all of a sudden, when I went to v7 (Experimental), my one truck started sperging out.
I recognize your handle from other threads; thanks for the reply.
Same with me. The path I had my truck on ended right after my uranium dropoff, and then it just hung out there, accelerating/decelerating in the specific spot where the path finished (and using up it's batteries the whole time). Thankfully, I caught it in time and made a locomotive route for my uranium, but still... <frustrated>
I was actually just about to make a thread on this. But I found this! Yes, my truck at the starting part of my destination will continuously move forward a split second and then backwards for a split second, it does this on repeat. However, if you wait long enough, in the game, the truck is actually going to the destination... I only see the truck moving back and forth quickly. I waited it out while it was running, searching the forum.. and then I realized I heard my truck stop. I naturally thought it ran out of fuel, but to my surprise, it was full of cargo and fueled up.
I waited a little while longer, and sure enough, the truck station just picked up cargo from the truck and unloaded into the dock station. So, a weird glitch, but in my save file, the truck is actually picking up the cargo...but not actually physically moving to the destination.
1. Created a short loop to test the tractor and it failed by going back and forth at the starting / end point. Tested this both "on" and "off" of foundations (ground)... same issue.
2. Also, I noticed the doors and conveyor wall pieces don't take a color when painted. If you save and come back in, it's there. Intermittant issue.
3. One last funny thing... at the land bridge leading to the four coal nodes in the forrest biome, there is an elite hog on the bridge. I saw him with a JET PACK on his back. lmao. I lost it when I saw that, man. Doesn't always show up, but he had it on two times that I saw on two different days, lol.
Blue prints worked for me just fine.
Going back to Update 6 for now.
Enjoy your day! :)