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Aye a couple were too for me, most were massive.
Anyways, deleted them all. Freed up just over 1G. Guess I'll just check it after every session.
Thanks
Posted 2 years ago... Still an open bug I guess.
Delete them all, play the game for 30 minutes, then post the log file here.
Alternatively:
Open the log files, select all the content, delete, save. Right click on the file, at the bottom select Read-Only, then click OK.
This will prevent the game from adding more stuff to the log files, it shouldn't cause the game to crash - if it does, just undo the read-only flag.
Should be safe to delete them
[2022.08.31-23.55.00:815][ 91]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Tile_X3_Y3.Tile_X3_Y3:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_21)
Error entries *like this* (LogNavigationDirtyArea) take up 95-99% of these log files but with different coords (X3_Y3) and different meshes (FoliageInstancedStaticMeshComponent_21) blasting out 100's of these lines per *milisecond*.
I play Northern Forest.
--
So, being I have never crashed in this game AND it runs buttery smooth, never had an error *in-game* that hindered play is there a way to completely shut off logging of errors being it doesn't actually hinder game play and functionality while in a session.
I have no need for these error logs and rather not have to remember to go to the logging directory every day to delete all these files.