Satisfactory

Satisfactory

İstatistiklere Bak:
Water turned into Nuclear Uranium Waste
Coal power setup at desert location (from highest water pond).

1mk2 belt of coal (120/min)
2 water extractor/ 6 coal generator
with 1 extractor a bit overclocked to reach the 270 m3 required... (even put 275 for extra safe mesure )

everything's going fine and suddenly, power shut down...
Turned out my water has turned into some liquid nuclear uranium waste...


oops

No wonder it ain't working ... some kinda wizard turn the water into nuclear uranium waste...
< >
36 yorumdan 16 ile 30 arası gösteriliyor
Hi Shagar.

No. I don't think so. Seems unlikely that code that operates the pumps has anything to do with how far away the player is or what water body the pumps are in.. More likely the issue involves how the pumps interact with the pipeline. Adding lift to the pumps changes the way the pumps and the pipelines interact and it works. I don't know what the pipe flow algorithm used in the program is but i suspect that that on a pipe with no lift involved (all down hill like mine) flow goes to zero sometimes and causes a problem.

It is not distance that your are seeing as the problem. It has to do with time and how long it takes before there is a problem with the pipeline. Adding lift to the pipeline near the pump like it did causes the pipe to stay full near the pump and changes the way the code functions.

Try it. I think it will work. It did for me. I have been running this way for hours and no problems. Before the issue occurred in a few minutes no matter how far from the pumps i was.

I have 20-30 pumps running in different places. The only place I had a problem is where there was no lift because the pipe from the pump went immediately down hill.
Hi Shagar.

I am pretty sure the problem is the pipe flow going to zero on the steep down hill slope. A better way to get around it is to place a fluid buffer at outflow end of the pipe near where you are using the water. Let the buffer fill before you connect it to the power plant or whatever. Pumping and usage of water is kind of erratic and the buffer smooths out the roughness so the pipe never goes empty. In pipe flow hydraulics the velocity in a steep pipe is very high and so the pipe does not need to fill to pass the required flow and in our case appears to go to zero which triggers the error. If your pipe is very long you may need to put the buffer near the beginning of the pipe.
It happens because the pipe flow goes to zero on long steep slopes. You need to make sure the pipe stays full. If you are using 600 m3 sec make sure you are pumping at water at that rate. If you have a long pipe you may need to use buffers or fill sections of pipe slowly so all sections are full before you release water from the end to your power plant or whatever. The pipes store water and a long pipe may take a while to fill or drain so it may appear to be player distance from pump. The steeper the pipe the worse the problem. Buffers at beginning of pipe may help even out flow. Make sure the whole pipe is full before releasing water from the end. Keep outflow a little less than inflow. Use a 300 m3 sec pipe if you cannot pump more than that.
If water turns to nuclear waste it ain't the fluid buffers.

If this were a Fallout game there'd be a Nuclear Messiah in a radioactive crater performing "Atomic Miracles". After a fetch quest he'd switch from nuclear waste to Nuka-Cola Quantum and hand you a free bottle of it every so often.

But this being Satisfactory there's a high likelihood this is a bug, not a feature. Were it not for the troubles it's causing you I'd say it's hilarious, but I know how frustrated you must be. Maybe when it's fixed we'll all look back on this and laugh? (Too soon?)
I agree. But until its fixed its kind of fun figuring out a way to get around it. I have plenty of power generation so doesn't hurt me but it would be really annoying if power kept shutting down every time.
Its not simple to keep the pipe full and in the end I may be wrong about my work around but it does get it to work for a while.
Agreed. It's a logistics challenge looked at from a certain angle. No Satisfactory player shirks from a logistical challenge!
I've heard about this bug mentioned many times in Youtube and here, yet I have not seen it reported on their Q&A website. I suggest creating or bumping an existing thread there.
https://questions.satisfactorygame.com/
Thanks Remmar. That helps. I will post there.

Sorry shagatr. You are not the only one who suspects distance from pumps.

I am able to get it to run for a while fiddling with buffers but eventually it stops. I tried another way that appears to be working. I build nuclear reactors that I was trying to provide water for on the same level as the pumps. Pipe line is the same length. I built it far away. So standing by the reactor and watching the pipe flow the pumps do not shut down.

I have other water pumps in a different area but much lower elevation that run nuclear plants and no problems with them until i built pumps on the high desert area that people are referring to in other posts.

I still think the issue is due to how flow in pipes is calculated. Pipes flowing full is not a problem. Partly full pipes are. It is called open channel flow as opposed to pressurized flow. In a steep sloping pipe the capacity of the pipe increases as the velocity of the flow increases. In open channel flow, as the velocity increases the cross section area of the flow in the pipe decreases. It appears that in the game the cross section area eventually goes to zero and crashes the pumps. The longer and steeper the pipe the more likely it will happen. In the real world pipe flow changes to what is called turbulent flow when the velocity reaches a specif number. Turbulent flow is very difficult to calculate. I must admit I have no idea what the calculation the game uses. Sorry for the log explanation i am a retired engineer.

It happens to pumps in the high desert area because it is so high and i suspect most users pipe the water down the hill to somewhere else like i was
Here is a fun fact. Connect a long pipeline from a pump to say a power plant. Let it run till the pipe is full and the power plant is running. Disconnect pipe at the source and monitor the pipe flow. at the open end. The flow monitor will show the pipe filling and draining. The draining part I understand but how can it fill? It appears that the monitor shows the flow out the end of the pipe at the power plant and not the flow in the pipe section although the text indicates the volume in the section of pipe being examined. If I drain the network the pipe flow and stored volume go to zero as expected.
Still playing with this. I managed to get water flow stabilized somewhat by moving my reactors up level with the pumps. Still over 3000 meters away. I can run for several hours before things strangely stop again. Flow in pipe is constantly surging which is probably part of the problem. What is really strange is why do the other 20 or more pumps I have operate without any trouble. Only difference I see is that the pipe length is much longer than my other pump installations. I also noticed that if I disconnect a pipe from the pump the flow in the pipe continue to fill and drain. Seems like it should not do this. Again, the distance of the player from the pumps is not an issue.

I noticed that the small ponds I am pumping from do not show up on my map. So just for fun I moved all my pumps to the very large pond on the desert mountain top, not far away. It does show up on the map. For what ever reason surging is much easier to control. Maybe the size of the ponds? who knows maybe it the magical wizard someone else mentioned who is causing trouble.
Just found this post. I guess this means it is officially recognized as a bug? https://questions.satisfactorygame.com/post/62eab3feca608e080351b3ee
Seriously that got a 505 bad gateway until I put it into firefox, then I find that particular report is closed. There are 2 other open reports though as mentioned below the image. But it's like even there has been many upvotes, its like I wonder if the devs even see it as it is months old.
Guess we'll have to wait for update 7 with a bit of luck...
Just had this happen to me in he 1.0 release lol
< >
36 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 30 Haz 2022 @ 12:29
İleti: 36