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Bir çeviri sorunu bildirin
No. I don't think so. Seems unlikely that code that operates the pumps has anything to do with how far away the player is or what water body the pumps are in.. More likely the issue involves how the pumps interact with the pipeline. Adding lift to the pumps changes the way the pumps and the pipelines interact and it works. I don't know what the pipe flow algorithm used in the program is but i suspect that that on a pipe with no lift involved (all down hill like mine) flow goes to zero sometimes and causes a problem.
It is not distance that your are seeing as the problem. It has to do with time and how long it takes before there is a problem with the pipeline. Adding lift to the pipeline near the pump like it did causes the pipe to stay full near the pump and changes the way the code functions.
Try it. I think it will work. It did for me. I have been running this way for hours and no problems. Before the issue occurred in a few minutes no matter how far from the pumps i was.
I have 20-30 pumps running in different places. The only place I had a problem is where there was no lift because the pipe from the pump went immediately down hill.
I am pretty sure the problem is the pipe flow going to zero on the steep down hill slope. A better way to get around it is to place a fluid buffer at outflow end of the pipe near where you are using the water. Let the buffer fill before you connect it to the power plant or whatever. Pumping and usage of water is kind of erratic and the buffer smooths out the roughness so the pipe never goes empty. In pipe flow hydraulics the velocity in a steep pipe is very high and so the pipe does not need to fill to pass the required flow and in our case appears to go to zero which triggers the error. If your pipe is very long you may need to put the buffer near the beginning of the pipe.
If this were a Fallout game there'd be a Nuclear Messiah in a radioactive crater performing "Atomic Miracles". After a fetch quest he'd switch from nuclear waste to Nuka-Cola Quantum and hand you a free bottle of it every so often.
But this being Satisfactory there's a high likelihood this is a bug, not a feature. Were it not for the troubles it's causing you I'd say it's hilarious, but I know how frustrated you must be. Maybe when it's fixed we'll all look back on this and laugh? (Too soon?)
https://questions.satisfactorygame.com/
Sorry shagatr. You are not the only one who suspects distance from pumps.
I am able to get it to run for a while fiddling with buffers but eventually it stops. I tried another way that appears to be working. I build nuclear reactors that I was trying to provide water for on the same level as the pumps. Pipe line is the same length. I built it far away. So standing by the reactor and watching the pipe flow the pumps do not shut down.
I have other water pumps in a different area but much lower elevation that run nuclear plants and no problems with them until i built pumps on the high desert area that people are referring to in other posts.
I still think the issue is due to how flow in pipes is calculated. Pipes flowing full is not a problem. Partly full pipes are. It is called open channel flow as opposed to pressurized flow. In a steep sloping pipe the capacity of the pipe increases as the velocity of the flow increases. In open channel flow, as the velocity increases the cross section area of the flow in the pipe decreases. It appears that in the game the cross section area eventually goes to zero and crashes the pumps. The longer and steeper the pipe the more likely it will happen. In the real world pipe flow changes to what is called turbulent flow when the velocity reaches a specif number. Turbulent flow is very difficult to calculate. I must admit I have no idea what the calculation the game uses. Sorry for the log explanation i am a retired engineer.
It happens to pumps in the high desert area because it is so high and i suspect most users pipe the water down the hill to somewhere else like i was
I noticed that the small ponds I am pumping from do not show up on my map. So just for fun I moved all my pumps to the very large pond on the desert mountain top, not far away. It does show up on the map. For what ever reason surging is much easier to control. Maybe the size of the ponds? who knows maybe it the magical wizard someone else mentioned who is causing trouble.