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No mods whatsoever.
Version: 174824, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No
Fatal error: [File:D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FactoryGame_D3D11RHI_Win64_Shipping!TerminateOnDeviceRemoved() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:208]
FactoryGame_D3D11RHI_Win64_Shipping!VerifyD3D11Result() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::GetQueryData() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:357]
FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::RHIGetRenderQueryResult() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:232]
FactoryGame_Renderer_Win64_Shipping!FetchVisibilityForPrimitives_Range<1>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:989]
FactoryGame_Renderer_Win64_Shipping!FetchVisibilityForPrimitives() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:1538]
FactoryGame_Renderer_Win64_Shipping!OcclusionCull() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:1702]
FactoryGame_Renderer_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:3962]
FactoryGame_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4304]
FactoryGame_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1425]
FactoryGame_Renderer_Win64_Shipping!RenderViewFamily_RenderThread() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3619]
FactoryGame_Renderer_Win64_Shipping!<lambda_a130dab11d6a2871fd06081edd3ad64f>::operator()() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3900]
FactoryGame_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`34'::FDrawSceneCommandName,<lambda_a130dab11d6a2871fd06081edd3ad64f> > >::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
FactoryGame_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
FactoryGame_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
There are several 'fixes' but it's a hardware issue that Nvidia refuses to fix.
https://thegeekpage.com/dxgi-error-device-removed/
The "HUNG" error is usually caused by corrupted drivers though.
1. Disable driver updates in windows.
2. uninstall the drivers.
3. DDU the drivers in safe mode (clear them out completely)
4. restart as many times as necessary
5. reinstall the drivers
While doing it, check the RAM and cables, also.
my card is a very old model built into a laptop, and Dell only has a slightly outdated driver version available, finding the right one manually was not possible because this thing is so old its mothballed, lucky me, the GeForce app located the latest drivers, and installing them fixed the problem.
ps. sorry for my bad English
No mods, fresh install, verified drivers are up to date (because that's never a ♥♥♥♥♥♥ cop-out excuse). Dropped all settings from Ultra to low, because why not. Changed auto-save to every 4 minutes, as i crash to desktop every 5-10 -_-
Looks like a DX11 error, but I defer to the devs - Error below.
Been engineering abominations since launch (to include the price snafu) with little to no issues till now. Ya'll are always on top of issues, with quick and effective patches - One of the best developers I've seen, but DX11 didn't just break for however many users are affected, so what gives guys?
Fatal error: [File:D:/ws/SB-211116092526-440/UE4/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1431] Null SRV (resource 0 bind 0) on UB Layout FInstancedStaticMeshVertexFactoryUniformShaderParameters
No... not the same kind.
Either clean up the shader caches or move over to the new standard, dx12 (if your card can handle it).