Satisfactory

Satisfactory

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NudeBioz Nov 28, 2021 @ 12:01pm
crash in game. shaders?
LOG
Version: 173879, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No

Fatal error: [File:D:/ws/SB-211116092526-440/UE4/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1431] Null SRV (resource 0 bind 0) on UB Layout FInstancedStaticMeshVertexFactoryUniformShaderParameters

FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11VertexShader>() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1554]
FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::CommitGraphicsResourceTables() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1632]
FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1741]
FactoryGame_RHI_Win64_Shipping!FRHICommandDrawIndexedPrimitive::Execute() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:203]
FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:368]
FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:659]
FactoryGame_RHI_Win64_Shipping!FRHICommandListBase::~FRHICommandListBase() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:923]
FactoryGame_RHI_Win64_Shipping!FRHICommand<FRHICommandWaitForAndSubmitSubList,FRHICommandWaitForAndSubmitSubListString1075>::ExecuteAndDestruct() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\public\rhicommandlist.h:763]
FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:368]
FactoryGame_RHI_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:600]
FactoryGame_RenderCore_Win64_Shipping!FRHIThread::Run() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:320]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
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Showing 1-4 of 4 comments
OAKENSHIELD43 Dec 2, 2021 @ 2:55am 
I'm having this issue too.
phillip_lynx Dec 2, 2021 @ 4:22am 
If shaders, have you cleared the shader cache? (Search for Shader Cache here)
sansee Dec 2, 2021 @ 4:35am 
Yeah, either clear any shader caches (under Nvidia, Radeon, Steam, Satisfactory, Directx... f.ex.), or force the game to use Dx12. Just delete the config folder and it should fix itself since DX12 is now the standard API.

C:\Users\<username>AppData\Local\FactoryGame\Saved\Config

Alternatively, you can use the -dx12 switch.
Last edited by sansee; Dec 2, 2021 @ 4:38am
NudeBioz Dec 2, 2021 @ 12:28pm 
i use the -dx11 mode and i go to steam cache files and delete de gamecache(game 526870) everytime the game crashes(the first time i start it).
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Showing 1-4 of 4 comments
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Date Posted: Nov 28, 2021 @ 12:01pm
Posts: 4