Satisfactory

Satisfactory

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Horrible Lag in Multiplayer
I have spent about 7 hours with a couple of friends in a multiplayer session and the lag made the game nearly unplayable. Placing wouldn't always work, putting items in inventories didn't always register properly, enemies would constantly lag out, move in one direction then suddenly you'd get hit by a teleporting enemy. Players also constantly desync and break which gets annoying when trying to build or follow them places.

Anyone else getting this? Is there a known fix?

EDIT: Thanks to BadAsBob for providing some good tips for increasing playability in multiplayer!

Since making the post I have became aware that Coffee Stain know this is an issue and this post is not really relevant. If you run into the lag issue try the method in the Answer comment and see if that helps while the problem is fixed.

I would also appreciate it if the thread was not littered with bickering to make it easier for useful information to be extracted by anyone who might find it in the future.

Thanks for the help.
Zuletzt bearbeitet von Zastier; 18. Dez. 2020 um 6:01
Ursprünglich geschrieben von BadAsBob:
Ursprünglich geschrieben von Aquafawks:
Ursprünglich geschrieben von Cotaks:
- the server(host) needs to have an open router/modem for the game.(port forwarding)
This is not true. This game does not require any sort of port forwarding what so ever. I play with my friends all the time in Satisfactory and neither of us have ever opened any ports on our routers.

I love it when people like you come along. Self entitled smug little people telling everyone that you know best, and that it's everyone else's problems with their PC's because in your specific case it works fine. Let's break down a couple of things here from your various comments in this thread shall we.

1. The game *does* use certain ports. Depending on how your router is set up you may need to port forward. If you have an open NAT, or have UPNP working on your router then you don't. In most other cases you will need to forward at least some ports.

2. 6+ core machines are not "the standard", and people who don't have them are not running on potatoes. I get that you're one of those people who are compensating for something by having a beefy computer, but only about a third of steam users have more than 4 cores. You're one of them, congrats.

3. You don't *need* to have 6 cores to run the game, or even have it running well, at least until you start building mega factories; and even then 4 cores will do you just fine with some frame rate hitches.

4. You don't need to have 15Mbps upload for the game. In fact, unless you modify some .ini files the bandwidth is capped to 64Kbps, so I'm afraid that whatever the circumstances you have that mean you are not experiencing lag they are nothing to do with your "phat pipes".

5. The developers themselves have said that they know there are performance issues in multiplayer. In fact, when you start a multiplayer game, or go into the multiplayer menu, there is a big bloody warning on the screen telling you that multiplayer is less stable. Why you think you know better than the people who design the game is a mystery.

For anyone who's come here looking for actual advice and not e-peen ♥♥♥♥ waving, have a look at this.

https://satisfactory.gamepedia.com/Multiplayer#Temporary_lag_solution

YMMV, but some of the suggestions here can solve some of the worse lag issues.
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Beiträge 115 von 43
Suzaku 8. Juni 2020 um 19:13 
This desync issue has popped up fairly recently. It affects many, so I would assume it will be fixed quickly.
@Zastier: Truth is I have owned the game since it came out, and the lag has always been bad while playing MP. It's not something at all like Suzaku has spoken. It just didn't popup out of nowhere or because of a patch.

The network code is bad, and most likely will not be worked on until all of the content is in the game.
Suzaku 8. Juni 2020 um 19:19 
Ursprünglich geschrieben von MycroftCanadaNS:
@Zastier: Truth is I have owned the game since it came out, and the lag has always been bad while playing MP. It's not something at all like Suzaku has spoken. It just didn't popup out of nowhere or because of a patch.
Been playing this game for 15 months now, and I've had simple lag before; actions happening slightly later than normal. That has always been an issue. This desync where players and creatures teleport like crazy started with the patch on June 2nd.
Zuletzt bearbeitet von Suzaku; 8. Juni 2020 um 19:20
me too
No dedicated servers so I guess you need to make sure whomever is hosting it had a decent internet connection and a good computer.
MP lag, is not only the games fault. The host is the server, so if there hardware and/or internet, is not up to the task, you get a sub par experience.
Ursprünglich geschrieben von CrazyOdd:
MP lag, is not only the games fault. The host is the server, so if there hardware and/or internet, is not up to the task, you get a sub par experience.
This is not a true statement, I have 1 gigabit up and down Fiber, 3900x, 32gb ram , 5700xt, nvme drive, and we still get lag and sync issues. This is definitely a net code issue.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Ausgeschlossen) 22. Juni 2020 um 15:43 
Ursprünglich geschrieben von Shockwave:
This is not a true statement, I have 1 gigabit up and down Fiber, 3900x, 32gb ram , 5700xt, nvme drive, and we still get lag and sync issues. This is definitely a net code issue.
Did both of you set your network quality to "Ultra" in the in-game settings?
The MP lag is still there.. i cant understand why tho.. the same guys made deep rock galactic which works like a charm and somehow they are unable to simply coy/paste the netcode for the time being - until they have something worked out for satisfactory.
Zuletzt bearbeitet von Horschdt; 7. Okt. 2020 um 9:17
Ursprünglich geschrieben von Horschdt:
The MP lag is still there.. i cant understand why tho.. the same guys made deep rock galactic which works like a charm and somehow they are unable to simply coy/paste the netcode for the time being - until they have something worked out for satisfactory.
Almost as if simulating hundreds of items moving from place to place at once in a big open world factory game required more network traffic than a much simpler horde shooter.
Owl 8. Okt. 2020 um 18:49 
the game defaults to the worst possible settings for multiplayer. here is your fix :

Options
Gameplay
Network settings --> set to ultra (default is poor)

Cotaks 11. Okt. 2020 um 17:57 
There are no dedicated servers yet. This means YOU connect to your FRIENDS pc(or other way around), using his/her/your network.

So yeah use a pc and ethernet connection that can handle the load.

Also:
- the server(host) needs to have an open router/modem for the game.(port forwarding)
- NO wifi connection BUT cable/fiber connection
- a good download and upload speed (good upload speed is more important)
- a cpu that can handle the game running twice at same time (twice? huh? yup, that will give the load indication)

- upload speed works both ways, you and freind need good upload/download.

fix that and lag will be minimal or totally gone.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Ausgeschlossen) 13. Okt. 2020 um 12:36 
Ursprünglich geschrieben von Cotaks:
- the server(host) needs to have an open router/modem for the game.(port forwarding)
This is not true. This game does not require any sort of port forwarding what so ever. I play with my friends all the time in Satisfactory and neither of us have ever opened any ports on our routers.
Zuletzt bearbeitet von 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; 13. Okt. 2020 um 16:26
beko 26. Okt. 2020 um 5:07 
We have this really bad player and enemy lag/desync too. Building works fine.

We play on a LAN, Cat7 cables n stuff. There should be no noticeable lag.

On the other hand the multiplayer part seems to be dumb like a brick. It does e.g. not connect to a SessionID at all _if_ there is more than one active network device. It's hilarious but we have to delete virtual links first. I can not understand this for my life because this is not how routing works.

I suspect this game makes a roundtrip to $someServer on the internet and back anyway.

I guess it's modern times. This whole SessionID sharing thing is a PITA. Wish I could just enter some IP and password and work out the details like required ports myself. This way I know that one day multiplayer will just stop working because some gorram remote "service" will be end of life. Makes me angry already.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Ausgeschlossen) 26. Okt. 2020 um 13:22 
Ursprünglich geschrieben von beko:
We play on a LAN, Cat7 cables n stuff. There should be no noticeable lag.
The speed of the LAN in your house has absolutely nothing what so ever to do with multiplayer performance in this game as there is no LAN mode.

Ursprünglich geschrieben von beko:
I suspect this game makes a roundtrip to $someServer on the internet and back anyway.
This is how it works. You are correct here.
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