Steam installieren
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Ein Übersetzungsproblem melden
The network code is bad, and most likely will not be worked on until all of the content is in the game.
Options
Gameplay
Network settings --> set to ultra (default is poor)
So yeah use a pc and ethernet connection that can handle the load.
Also:
- the server(host) needs to have an open router/modem for the game.(port forwarding)
- NO wifi connection BUT cable/fiber connection
- a good download and upload speed (good upload speed is more important)
- a cpu that can handle the game running twice at same time (twice? huh? yup, that will give the load indication)
- upload speed works both ways, you and freind need good upload/download.
fix that and lag will be minimal or totally gone.
We play on a LAN, Cat7 cables n stuff. There should be no noticeable lag.
On the other hand the multiplayer part seems to be dumb like a brick. It does e.g. not connect to a SessionID at all _if_ there is more than one active network device. It's hilarious but we have to delete virtual links first. I can not understand this for my life because this is not how routing works.
I suspect this game makes a roundtrip to $someServer on the internet and back anyway.
I guess it's modern times. This whole SessionID sharing thing is a PITA. Wish I could just enter some IP and password and work out the details like required ports myself. This way I know that one day multiplayer will just stop working because some gorram remote "service" will be end of life. Makes me angry already.
This is how it works. You are correct here.