Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Some poeple think that dedicated server would resolve everything, but actually, it's the opposite. With dedicated server, there would be no host and just clients, hence, there would be no way to get around bugs anymore!
In facts, they need to fix all MP bugs BEFORE releasing dedicated server. :)
That said, most issues are more of the inconvenience type, while larger issues are typically squashed within the week of emerging. I think the bug that introduced clients breaking resource extractors, a fairly large issue if you want to play with friends and let them actually get stuff done without you babysitting them, was fixed in just 2 days.
Yes, they're going to end it in November.
MP is in active development, including Dedicated Servers.
MP general - https://satisfactory.gamepedia.com/Multiplayer
Sessions w/more than 4 players -https://satisfactory.gamepedia.com/Multiplayer#Sessions_with_more_than_4_players
Dedicated Servers - https://satisfactory.gamepedia.com/Multiplayer#Dedicated_servers
Performance Improvments fix _ https://satisfactory.gamepedia.com/Multiplayer#Performance_improvements
Lag solutions - https://satisfactory.gamepedia.com/Multiplayer#Temporary_lag_solution
I take this back. something broke along the way.