Satisfactory

Satisfactory

View Stats:
What’s the best resource to put in the AWESOME Sink?
What is the best way to farm tickets early game. What item is the most efficient in terms of resource to Ticket ratio?
< >
Showing 1-15 of 29 comments
Oil goes into refineries to make fuel, plastic and rubber goes into the sink to make tickets, fuel goes into generators to make power. Forget about the whole thing except for occasionally coming back to pick up more tickets than you can spend.
Originally posted by Nonomori:
What is the best way to farm tickets early game. What item is the most efficient in terms of resource to Ticket ratio?
Everything you make.
Place a smart splitter with overflow to a sink before each storage
uranium is the best/easiest, no processing
every high processed. Every production doubles the value of the input, when you use the base reciep. Just sink your overflows per smart splitter. And try to process everything as high as possible..
Space Project Parts are king - aside from DNA Capsules - the more work the more worth while.
Uranium is an easy early on thing - but keep in mind the points required to get coupons goes up exponentially as you keep sinking.

Sloop whatever your pushing to sink if you want to double your point counts - just keep in mind it becomes less and less productive as time wears on.
Early game, you can blast through the caterium branch of the MAM to AI Limiters. Then with a bit of caterium & copper you can sink it for 920 points per Limiter. Real simple & great amount of points. Not to mention you probably won't really need the caterium for anything else for a while.

You won't be able to automate it until you get steel to unlock the nobelisk (I think all caterium nodes have a rock on'em). But toss a bunch of portible miners on it (like 12+) and every now and then swing by.
The more advanced the item the better the return for AWESOME tickets.
Sloop'd Ballistic Warp Drive (followed by AI Expansion Server) get you the highest return per sloop.
Nothing else comes close in terms of +tickets per sloop used.
Originally posted by Doombringer:
The more advanced the item the better the return for AWESOME tickets.
Sloop'd Ballistic Warp Drive (followed by AI Expansion Server) get you the highest return per sloop.
Nothing else comes close in terms of +tickets per sloop used.

Yep. Nothing says early game like Ballistic Warp Drives, AI Expansion Servers, and sloops.
Once you unlock coal power as you will need to stable power these.

Early game is MAM unlock.
Take 6x portable miners collect 600 caterium, raw quartz and SAM from the nearest nodes.

Build a MAM at the node and research to Quickwire, Silica, and Refined SAM.

Setup a Constructor factory and Sink the lot.

They have a high sink value cause they are a mid game resource and the points skew higher that the basic iton/copper stuff
Everyone saying Uranium and caterium is early game has made me realize just how littel I know about this game.

I always just sent whatever is most plentiful and overflowing. I jsut got smart splitters that I haven't used on the awesome sink. I use a regular splitter connected to a lower tier conveyer so that i still have resources for my machines
What you'll need later and underestimate early.

Heavy Frames
Motors
Circuit boards (silicone)
Rubber
Aluminum
Originally posted by onlydaathisreal:
Everyone saying Uranium and caterium is early game has made me realize just how littel I know about this game.

You can have a semi-manual Caterium/Ai Limiter line working at the start of Tier 2 with assemblers. Technically you could have this running before you've unlocked the sink. The manual part is occasionally picking up a load of Caterium from a bunch of portable miners.

Though if you are really eager you might be able to have it fully automated in Tier 2 if you pick up steel pipes and beams from wrecks to unlock & build nobelisks and the detonator.
Originally posted by onlydaathisreal:
Everyone saying Uranium and caterium is early game has made me realize just how littel I know about this game.

I always just sent whatever is most plentiful and overflowing. I jsut got smart splitters that I haven't used on the awesome sink. I use a regular splitter connected to a lower tier conveyer so that i still have resources for my machines

Point of order - Uranium is NOT early game.

For starters - Uranium is intentionally in hard to reach areas and/or swarming with very nasty uglies - like spiders.

Uranium is more midgame - where you have enough weaponry and witts about you to be clever on how you approach things.

Like you don't walk up to it and die of radiation poisoning - you build at long long range (Drop mining platform - then sink - then run belt) - IF you can get to it without being swarmed.

Caterium however is very early game - most starter areas usually have one rather close - just not pingable until you get enough to unlock it in the MAM.

Again - not saying you can't get to Uranium from the start - its just a little hazardous to your health and may not be reachable just yet without some careful planning.
Originally posted by Kage Goomba:
Uranium is more midgame - where you have enough weaponry and witts about you to be clever on how you approach things.

Like you don't walk up to it and die of radiation poisoning - you build at long long range (Drop mining platform - then sink - then run belt) - IF you can get to it without being swarmed.
The node in the cave north of Grass Fields is not heavily guarded - a zapper would suffice [or you can temporarily turn off creature agression to get the early game cheat if too scared), and the radiation isn't severe there as there's no scattered uranium rock formations. As most people start in Grass Fields on their first run, it's by far the easiest.
Caterium however is very early game - most starter areas usually have one rather close - just not pingable until you get enough to unlock it in the MAM.
Sloop whatever your pushing to sink if you want to double your point counts - just keep in mind it becomes less and less productive as time wears on.
Caterium often requires nobilisk to access, and processing anything very early game draws valuable power. Particularly when using sloops. You'd want automated power before that..
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Feb 5 @ 12:38pm
Posts: 29