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Transport logistics is part of the game, but it really depends on what your building and the volume of materials you want to produce.
Some people will run a few belts, some will build massive beltway
some build a couple of trains, some will build a map spanning train network. (and some won't touch trains ever)
Usually size of scale impacts choices. You can't build mega-factories without robust logistics.
Personally, the biggest factor that changed my gameplay from pre-release to 1.0 has been Dimensional Uploaders. I have built a fair few Dimensional Upload only factories in remote locations, that provide all the building materials I need. Then it comes down to building a big enough factory, in the right location to minimise transport/belts.
This allowed me to build smaller scale blueprinted factories across the map, that just dump straight into a storage container + dimensional uploader(s). And I can build heaps and never run out.
Logistics involve time and planning - so you have to think in terms of expansion or future.
It's entirely up to you on what your going to do - and everyone is different in how they approach.
Some use only belts (and suffer for it end game wise if their factory is large - unless your system is high end) - others use Trains Trucks Drones (either/or/all).
This isn't something that everyone can agree on - only that its your save your choice.
Minimum Outsourcing is having Oil-Rigs for Energy next the oil sources and transport byproducts via drones to your base. Depending on the start region, it also may make sense having the Aluminium Factory placed closer to the required resources.
If you start in a low resource region like Grass Fields, it is helpful building a second main base for further proceedings in a different region and connect such with your starter base via train (as soon as you have programmable splitters). But if you start in a resource intense region like Dune Deserts, you may just build more floors on top of your buildings, no need for a second main base there.
Btw: Best fun for traveling to outsourced locations like e.g. oil-rigs are hyper-loop cannons.
CPU: 9700X
GPU: 7600XT
RAM: 32GB DDR5 @ 6000 MHz
On an NVMe drive
I setup on the west coast, and have a train bringing in Quartz, Sulfur and SAM as the are the only things I don't have in No Man's Land. It's no mega base, but a large one stop shop for my build.
Because recipies are not 1 to 1, it is more efficient to manufacture locally and then bus the finished or nearly finished product to a central location to throw into the space elevator.
But a megafactory does look cooler.
Also not to mention alternate recipes means you have to rebuilt the production line at fundamental level more often than not.
My advice is to just do the smelting on site (iron could be a problem early on but there's a alternate recipe for that), maybe the first tier too, but after that there's going to be a lot of resource mixing both the same tier and cross tier too. So plan accordingly for either a factory or transportation system.
(PM being Per Minute ratios)