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https://steamcommunity.com/sharedfiles/filedetails/?id=3140981994
As the game is not that optimized yet and I placed a lot of object (UE object limit override) at my save:
7950X + 4090
medium, except shadows >> low
30 fps works best for me (smallest delay when playing objects) >> anything else is to annoying
Ryzen 7 5800x
RTX 4070 TI
32 GB 3200 Mhz DDR4
However, I used to get better FPS right after they added DLSS support, but then it broke after some recent patch and my FPS dropped to pre-DLSS levels.
All settings maxed out, no Blur, no Global Illumination, DLSS on Balanced, FOV=120. Lowering View Distance or shadows settings doesn't seem to improve anything for me.
Res: 3440x1440 UW
RTX4080
13900K
64GB DDR5
I was 3/4 the way up a massive(150ish generators) turbo fuel power plant skyscraper in the grasslands. Moving between floors.
I was getting 160-212 fps.
5600x
4060ti
32gb @ 3200
m.2 NVMe (Samsung Pro)
PBO enabled
XMP enabled.
Nothing overclocked.
3090 / 5950x
4090, 7800x3d, 64gb ram, 1440p 90fps target
i play on max settings, no motion blur,
(with "sg.Globalillumination 5" this is cinematic lumen that got taken out, i use it instead of "high 3", this gets rid of blocks from the lumen for me)
apply in game with console
note that sg.Globalillumination 5 pulls a ton of power from the gpu. like almost 100 watts more for me. use at own risk.
i keep foliage at far
i run tsr balanced because lumen blocks from signs dont appear as much.
60% gpu usage, i like to keep the 4090 at about that to keep from pulling to much power while i play.
i use the following launch options:
-high -dx12 -NOSPLASH -NoVerifyGC -NOTEXTURESTREAMING
with engine ini as follows:
r.volumetricfog=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.MipBias=0
r.DetailMode=2
r.DBuffer=1
r.Lumen.SampleFog=1
r.Fastvram.volumetricfog=1
r.Shadow.MaxCSMResolution=4096
r.Shadow.MaxResolution=4096
r.Shadow.DistanceScale=2
r.ShadowQuality=4
r.Shadow.PreShadowResolutionFactor=1
r.Shadow.CachePreshadow=1
r.Shadow.PreshadowExpand=0.33
grass.MaxUpdateFrequency=40
grass.DensityScale=2
foliage.MinimumScreenSize=0.00000001
foliage.ForceLOD=-1
foliage.DensityScale=10
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.BatchAsyncBatchSize=9999999
FX.MaxCPUParticlesPerEmitter=50
FX.MaxGPUParticlesSpawnedPerFrame=4096
FX.AllowGPUSorting=1
r.MaterialQualityLevel=3
r.FinishCurrentFrame=0
r.OneFrameThreadLag=0
r.StaticMeshLODDistanceScale=0.1
r.SkeletalMeshLODBias=-10
notexturestreaming loads all textures at max quality to vram, so its a good way to reduce hitching while moving.
i have 0 input lag on a 16MB save with these settings and can hold a steady 60fps on that particular vanilla save.
how to apply:
1.apply in game graphics first and close game with those settings
2.then apply engine ini settings and set engine ini to read me only after saving the engine ini file.
3.set launch options after in steam.
enjoy smooth building or as smooth as it gets with max settings hahahaha
I guess we're meaning the same as the savegame size is the result of the complexity (how many objects were placed).
my save is about 4 times bigger, anyway sounds interesting and I'll dig deeper your approach these days when there is more time - thanks for the advice.
AMD 5800h
32gb ddr 4 3200
NVME SSDs
rtx 3070 Laptop.
Out of Curiosity, I can hit 160 for a short burst. If I OC my GPU and under volt my CPU. but only about 10 min before thermals get me.