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The last time I built a plant using packaged diluted fuel, I needed over 5000 canisters for steady production, even though the calculator said to add only 900
Also, dealing with fluid pipes, make sure you only use one type of pipe for one network. If you feed Mk1 pipes into a Mk2 pipe network, fun stuff happens. Either go full Mk1 or full Mk2.
TL;DR: Use pumps, not valves.
Okay, so I had 10 refineries making packaged diluted fuel, feeding 10 packagers making fuel. Each was it's own chain, 1:1. The final 10 ended in a pipe manifold feeding the refineries making turbofuel. Some of you probably see the problem already.
So, I realized the stubs coming from my packagers weren't emptying into the main line correctly. Tried valves, but it only prolonged the time until the problem (not enough fuel in main line to feed turbofuel refineries) would show up. Did some research, valves are bugged right now, and if the pipe they are on is not completely full behind them they won't allow liquid to flow correctly. At 60ppm per stub, this was never going to happen.
Finally replaced the valves with pumps, basically sucking all the fuel out of the stubs into the main line. So far running 109 Fuel generators with no problems. Going to add the last 2.11 generators and see if it keeps up.
So that's it. Just wanted to give an update on what worked for me, maybe it will help someone else.
TLDR--> Pipes literally put in as they use up in a 1 to 1 ratio, but everything has to be full of fluid before you light off your generators. All refineries, all blenders, all pipes and fluid buffers and finally the generators. Your refineries and blenders maybe cycling on and off, but that is nothing compared to having a 3rd of your generators cycling on and off. Hope this helps out some people.
EXTRA INFO-> This also work with coal power plants. Setup your coal power plants first, add the power lines and connect to existing power network, put all of them into standby mode, hook up the water and make sure its completely full, add your coal product until those reserves are full then come back by and once both internal storage containers are full turn them on one by one starting at the farthest one from the water source. Solids on conveyors with splitters work much better than fluids in that it is predictable.
In case you are wondering why the standby mode instructions, you cannot fill up the generators internal storage unless they are in standby mode and hooked up to the power grid.
If you are trying to get an existing power plant to running 100% up all the time with no generators blinking on and off, here are my suggestions.
First, double check all your math and make sure you are on a 1 to 1 consume vs produce.
2nd put about half your generators or if you have the patience for it all of them into standby mode and left everything fill up and then turn them back on. Should solve the problem you were having.
Again fluids are a funny inconsistent pressure free mess in Satisfactory.
As far as coal generators, I find putting a fluid buffer at the end of each run of 8 generators and letting it fill with water before starting the system, I never have a problem. It can run forever. Solves weird problems with loading a save and running out of water too.
Adding a fuel buffer to the end of the lines might/will help. I personally put an industrial buffer on top of 4 block high 4m foundations, headlift the fuel to it from the blenders with a mark 2 pump and let if completely fill and then connect it to the pipe network of the generators and let gravity do the work of giving my system "pressure". Seems to work well and don't think I mentioned that in my above post. The fuel from the blenders in my case can only go up to the industrial buffer thanks to the pump and the fuel in the generator pipes can not slosh back up to the the buffer because it has no headlift. You might try it and see if it helps but it sounds to me like you might have still have a math problem. I literally just made a turbofuel factory the last two days that is up and stable using the method I outlined above.
And your right about the coal lines they are not as difficult to use as the fuel systems.
I upgraded one of my two coal plants over the weekend to prepare for the turbofuel plant because I needed quite a bit of power to operate the new refineries. Added compact coal to the mix of the coal plant and doubled or tripled my coal plants there. I can't remember exactly how many but I think I am running in excess of 200 coal plants there and some 75 water pumps to feed them. Its a glorious FU to the environmentalists that makes me chuckle every time I see it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243855110
Between this and the valve-limited input to the power rooms' overhead fuel tanks (limited at 75m³/min to a power room with 14 fuel generators running turbofuel, for a requirement of 63m³/min turbofuel) that's enough to keep the main turbofuel piping stable.