Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
So you might create Uranium fuel rods>generate uranium waste>use the waste to create plutonium fuel rods>sink the plutonium fuel rods.
My problem is that the blender I used to make Non-fissile uranium for the plutonium process kept stopping production for no reason and had to be restarted. And I was constantly having to make gas masks to visit the complex.
In the end, I closed it down and converted the whole complex to fuel generators. No maintenance required.
All my production,.use, waste handling, plutonium cell and sink are all planned so that you can go around the plant without protection.
Even belts don't stack muck items to prevent stacking and radiation
https://steamcommunity.com/sharedfiles/filedetails/?id=3138021388
That's built around the arch in the grasslands.
https://steamcommunity.com/sharedfiles/filedetails/?id=3138025053
This is the opposite side from that first image where all the raw materials come in.
https://steamcommunity.com/sharedfiles/filedetails/?id=3138025275
This up top.
Plutonium radiation is much more intense and is the only area I get concerned, all things working properly.
I did however use the Instant plutonium cell alt recipe as this skips a step.
we now have a while other production chain that lets you turn plutonium waste into yet another burnable material.
I would get my info about nuclear form a more recent post on the subject