Satisfactory

Satisfactory

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Dadgrammer Aug 14, 2024 @ 9:51pm
Satisfactory on macOS works perfectly fine, when native port?
I started whit satisfactory on patch 7, and on unreal engine 4, game was unplayable.

But on patch 8 and unreal engine 5, game works perfectly fine, without any issues, performance is above my expectations.

My setup and setting:
M2 Max 96GB Ram
2.5K resolution, max graphic settings
Average 60 fps+ (with streaming setup, without easy 100+)
I’m using whiskey and apple game porting toolkit, to run game.

You can check performance here on my saved live streams.
https://youtube.com/playlist?list=PLccVYsYuuyIlfmd9usfF3bQ3aXt1-N8vR&si=W1vzKCTiq6UgKpNJ

After 1.0 do you guys consider Mac port? From my(software developer) pov, in UE5, when game performs good on gptk you can just export Mac version, and should work easily.
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Showing 1-15 of 20 comments
Zak Aug 15, 2024 @ 1:45am 
The YT Satisfactory Clips Archive does not have the latest clip yet from the yesterday's Twitch stream, so I can't provide a link, but the chances for a Mac release are even lower now. Snutt cited three reasons:

1) Very few people play on Mac, fewer than Linux.
2) Mac users are very vocal, there are few of them, but they complain a lot.
3) Apple makes it increasingly harder to publish on their platform, especially games.

This sounds like what a lot of devs have been saying recently, especially the third reason. So, bottom line: want to play games, get a PC with Windows or maybe Linux if you hate Windows.

https://www.youtube.com/watch?v=A4AHWLHt7fU
Last edited by Zak; Aug 15, 2024 @ 2:23pm
Fenix Aug 15, 2024 @ 2:27am 
Linux is more likely than Mac because Mac is a pain to make.

Thor of PirateSoftware formally of Blizzard Entertainment: why he dropped Mac support
https://youtube.com/shorts/qRQX9fgrI4s?si=dtI47F7_5OfGbacm

Basically his reason is likely to be why most don’t bother with MacOS
0.02% of their sales
Last edited by Fenix; Aug 15, 2024 @ 2:53am
Zak Aug 15, 2024 @ 3:14am 
Not only macOS market share is tiny, but most Mac users are not gamers. People don't buy Macs to play games. There is considerably more gamers per capita among Windows and Linux users.

There are/were even some vocal loonies among Mac users saying that Mac is an educational platform and gaming kills brain cells so Apple should remove all game support from Mac :)

Jobs himself hated gaming and it's a part of Apple culture. Now and then they say they will "take Mac gaming seriously" but nothing ever comes out of this. Apple want people to game on iOS, because it makes money, not because they care about gaming. Valve did more for Linux gaming than Apple did for their own desktop OS.

I abandoned Mac for gaming way back after 3Dfx died and abandoned Macs altogether once I retired. During my work, I dealt with Macs and Apple a lot and it was by far the most difficult company to work with compared to the likes of HP, Dell or Microsoft. Very rigid, very controlling, making IT and devs lives very difficult.

I really can't blame any devs for not wanting to develop games for Mac.
cswiger Aug 15, 2024 @ 9:31am 
Originally posted by Zak:
Not only macOS market share is tiny, but most Mac users are not gamers.
Most computer users are not gamers.

People don't buy Macs to play games. There is considerably more gamers per capita among Windows and Linux users.
Most people buy mobile devices or dedicated consoles like PS5 and XBox to play games.
$197 billion for mobile plus $105 B for consoles versus $80 B for Windows/PC in 2023.

Source: https://www.statista.com/statistics/379682/games-revenue-category/

There are/were even some vocal loonies among Mac users saying that Mac is an educational platform and gaming kills brain cells so Apple should remove all game support from Mac :)
Citation naming and quoting these people?

Jobs himself hated gaming and it's a part of Apple culture.
Wrong. Steve was OK with gaming-- he simply didn't consider it a higher priority than music, photography, health, or communications.

Now and then they say they will "take Mac gaming seriously" but nothing ever comes out of this. Apple want people to game on iOS, because it makes money, not because they care about gaming.
Apple wants to sell hardware. Apple doesn't care whether folks use their iPhones or Macs for audio calls, Facetime video calls, playing music, or playing games.

Valve did more for Linux gaming than Apple did for their own desktop OS.
Valve doesn't care about Linux gaming, just gaming. Valve cares about selling games and they developed their mobile device-- the Steam Deck-- to sell more games on a platform they have complete control over. However, their support of Linux is purely transactional and was driven by the desire to avoid paying Microsoft licensing.

The Steam Deck is cannibalizing Windows/PC marketshare.
Fenix Aug 15, 2024 @ 10:13am 
The Steam Deck is cannibalizing Windows/PC marketshare.
You make that sound like a bad thing…. It isn’t

Besides the Steam Deck is a PC that is Running Linux, sure, but you can’t cannibalize something you are part of.
Last edited by Fenix; Aug 15, 2024 @ 10:15am
cswiger Aug 15, 2024 @ 10:20am 
Originally posted by Fenix:
The Steam Deck is cannibalizing Windows/PC marketshare.
You make that sound like a bad thing…. It isn’t
I have no strong opinions for or against the Steam Deck in general.

For the specific case of Satisfactory, I think Satisfactory makes a better desktop game using KB+M and is not well suited to mobile platforms with controllers-- much less phones with only touchscreens.
Fenix Aug 15, 2024 @ 10:28am 
Nothing stopping anyone from using a kb+m on the deck, just saying…
Jeff Aug 15, 2024 @ 10:47am 
My PC runs Satisfactory at 180 FPS at the beginning of the save (90 - 124 in late save). Nvidia Geforce RTX 4090
cswiger Aug 15, 2024 @ 11:07am 
Originally posted by Fenix:
Nothing stopping anyone from using a kb+m on the deck, just saying…
Sure. If you try it, let me know how well that works out for you. :-)

Besides, if it lacks a modded but vanilla-flavored nVidia 4090, it's not worthy.
Fenix Aug 15, 2024 @ 11:12am 
If I’m streaming it from my gaming pc to the deck it works perfectly, on my 32” monitor with kb+m I have upstairs
I just have to remember to switch to the 16:9 4k monitor and not the 32:9 g9
As it will try and show a 32:9 video stream on a 16:8 screen
Last edited by Fenix; Aug 15, 2024 @ 11:14am
Man's Best Friend Aug 15, 2024 @ 11:14am 
Apple just loves to depreciate things out of the blue. Which is fine for software that's continuously developed (like web browsers, office applications, other business software), but terrible for things like games that often get finished and only get updated for a year or so. Sure, I'm sure some people don't care, but when we already have actual developers shutting down games that would be perfectly fine as offline single players, do you really want to add Apple into it?

"Boy I'd really like to play this game. It's been so long."
Apple: "Sorry, you updated your OS, and we ripped out a component that you needed. What are you gonna do? Cry?"

Microsoft gets a lot of deserved flak for a lot of things, but you can STILL run 30 year old software on Windows 11 with relatively few exceptions. Get a modern mac? I'm not sure you can run software from 10 years ago.
Dadgrammer Aug 15, 2024 @ 11:29am 
Folks… I didn’t want to start pointless fanboy war 🥲

Some general info, Mac steam users doubled looking on steam survey 2022 and 2023.

70%+ use apple silicon already, easy to optimize to one architecture.

I don’t agree with pirate software YouTuber. For me his takes are flaw in roots.

I’m mobile/web developer, from my pov is just export Mac build test run, if loc upload.

Mac gaming are growing trend since game porting toolkit was introduced last year.

Of course last decision are to developer on the end of the day.

For me, gptk version is as same playable as windows native version.
Dadgrammer Aug 15, 2024 @ 11:31am 
I tried to play satisfactory on stream deck, for me is unplayable. Controls are mad.
Dadgrammer Aug 15, 2024 @ 11:35am 
Mac native ports of games.
I played a loot, and didn’t have any issues specific for platform.

Snowrunner (300h), Factorio(500h), Stellaris (300h), total war warhammer 1/2/3, etc
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Date Posted: Aug 14, 2024 @ 9:51pm
Posts: 20