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I have never had 1000ms in a multiplayer game that I have been in.
In case of line issues, it could be even what is saying Nash, if server is from a service, it could be that service had overprovisioned the server
Obviously the host is perfect, no one is connected, but I also have to clarify that we are from Argentina and it is not the best internet in the world, but in no other game does it happen to us that it goes up to 1000ms
if you don't use an external server, one of you is hosting. And residential homes are known for lower band in upload... and at certain moment in the day there could be less than ideal bandwitdh because of over provisioning.
Eventually do a ping test on destination/server IP to check at different times of day for a reference... and during lag times
That can give connection problems, but not lag...
If you can connect, isn't a nat issue
How do you know that?
The host needs to check around what' going on on their PC and network when those spikes are occurring. Something is perhaps slowing down the PC or using up the network bandwidth.
You're having some connectivity issues then. If it only happens during certain times of the day then it's not the game: it's quite clear that something happens that affects your connection.
Host Pc:
I7 9700f
3060ti
16gb ram 2666mhz
is not sufficient?
I passed the saved game to a friend with these specifications and it didn't work well either:
Ryzen 7 5700x
3070ti
32gb ram 3600mhz