Satisfactory

Satisfactory

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iMatrix7 Sep 14, 2024 @ 8:58am
Tips for moving faster and collect more resources...
So. New player here.

I'm currently working on PHASE 1.

I'm at a point where I want to optimize everything I built until now. At this moment, I have in the vicinity 3 iron mines, 1 copper and a limestone one. I noticed that there are more veins far at other spawn points.. but yeah, they are very far from my base that I built at my spawn point. So how I should proceed from here? I don't think I have enough resources to build GIANT connection between the two groups of ore veins... so I don't understand the exact strategy at this point?

Any tips on how I should move from now on?
Originally posted by Evilsod:
Belts have weird jumps in ease of construction.
Mk2 is quite expensive to build compared to Mk1, whereas Mk3 uses a resource you will be mass producing in huge quantities, so slapping down those everywhere becomes a non-issue. You get a similar issue with Mk4 (though not quite as bad) into Mk5.

For now, just build stuff locally if you can. If you set up an outpost, try to get the construction as far as possible on location. Trying to be efficient with resources early game is extremely pointless, because there are usually far more nodes nearby than you'll be able to fully use, so just slap stuff down to make things.
You'll eventually have trains bringing stuff here there and everywhere.
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Showing 1-15 of 15 comments
Paragon Sep 14, 2024 @ 9:02am 
Keep unlocking...soon you will have a jetpack and a buggy
Fuhrer Sep 14, 2024 @ 9:02am 
Your base doesn't necessarily have to be a permanent point, you can always move to greener pastures if you like. You can also deal with limited local resources by overclocking, although power issues can be brutal early game. Worst case, dip into quartz and make some bladerunners so you can start moving faster.
iMatrix7 Sep 14, 2024 @ 9:06am 
Originally posted by Paragon:
Keep unlocking...soon you will have a jetpack and a buggy
Oh, I understand. But I'm wondering, what's the better way to connect two of these spawn points far from each other? Is a giant conveyor belt the only solution to keep all my resources working together? That's my point.

I mean, I know I can have multiple bases, but I don't like the idea to split my resources (if it not necessary).
Start by thinking about your needs first, particularly parts for building. Supplying these parts should be the design priority for every factory. Some will make multiple different parts by themselves. Some will work together with other factories to make just a single part. So long as they keep you from tinking away at that workbench, they're doing their jobs.

The tech for transporting resources across long distances starts in phase 2, along with many other useful goodies. Transportation isn't as important in phase 1, where every part is made using a single base resource. It can be a pain to walk between the factory making your wire and cable and the factory making your concrete. You'll eventually find ways to improve this as well.
Paragon Sep 14, 2024 @ 9:12am 
Connecting them right now...belts and foundations...later you will get trains, trucks
As you gain more tech. trucks, trains and drones become available. So it is possible to build a mega factory. Logistics just become part of the puzzle. Dont stop, keep solving what you can. Sometimes you need to run some conveyers long. But later you may destroy them and rebuild more optimised solutions. In one of my old saves i was running very long pipelines across the map until i got comfortable with trains. The fun of this game is to learn how to optimise as you go.
iMatrix7 Sep 14, 2024 @ 9:18am 
Daaaaaaamn! Trucks? Drones?? TRAAAAINS???? AWESOME! :D Thanks guys! I need to advance then! haha
TH3R4BB!T Sep 14, 2024 @ 9:20am 
Blade Runners > MAM quarts tree

Saves a lot of time walking and you can jump over e.g. pipes on ground level
Shawn Sep 14, 2024 @ 9:23am 
This is one of the fundamental problems that this game is about: Connecting resources to factories across distance.

Also think about what is the most efficient mode for transport. Iron ore vs iron ingots doesn’t make a difference.

But if you need iron plates somewhere, then mining, smelting and producing iron plates at the iron node and shipping the plates is ultimately more efficient. Unless you don’t want to!

Rather you belt it or use later transport modes is up to you.
shoopy Sep 14, 2024 @ 9:47am 
Mk1 belts are amazingly only 1 iron plate per section. It is quite easy to run them long distances for the early game stuff that doesn't need Mk 2 yet.
Urtho Rashkae Sep 14, 2024 @ 10:51am 
if you find your current spot to not be good nuf, convert it to a small factory using local resources and have the materials belt/train to a new spot.

there is an achievement for building up to space, build a ladder stack and look for a new spot when you are way up.
The author of this thread has indicated that this post answers the original topic.
Evilsod Sep 14, 2024 @ 11:29am 
Belts have weird jumps in ease of construction.
Mk2 is quite expensive to build compared to Mk1, whereas Mk3 uses a resource you will be mass producing in huge quantities, so slapping down those everywhere becomes a non-issue. You get a similar issue with Mk4 (though not quite as bad) into Mk5.

For now, just build stuff locally if you can. If you set up an outpost, try to get the construction as far as possible on location. Trying to be efficient with resources early game is extremely pointless, because there are usually far more nodes nearby than you'll be able to fully use, so just slap stuff down to make things.
You'll eventually have trains bringing stuff here there and everywhere.
Agent707 Sep 14, 2024 @ 11:37am 
Originally posted by TH3R4BB!T:
Blade Runners > MAM quarts tree

Saves a lot of time walking and you can jump over e.g. pipes on ground level
This^
Build the MAM and find quarts... and get these leggings.

Game changer.
Urtho Rashkae Sep 14, 2024 @ 11:41am 
and jetpack using chainsaw fuel simplifies easy early flight.

that fuel will give a good jump 3 walls up.
iMatrix7 Sep 14, 2024 @ 11:45am 
Originally posted by Evilsod:
Belts have weird jumps in ease of construction.
Mk2 is quite expensive to build compared to Mk1, whereas Mk3 uses a resource you will be mass producing in huge quantities, so slapping down those everywhere becomes a non-issue. You get a similar issue with Mk4 (though not quite as bad) into Mk5.

For now, just build stuff locally if you can. If you set up an outpost, try to get the construction as far as possible on location. Trying to be efficient with resources early game is extremely pointless, because there are usually far more nodes nearby than you'll be able to fully use, so just slap stuff down to make things.
You'll eventually have trains bringing stuff here there and everywhere.
I will, thank you! <3
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Date Posted: Sep 14, 2024 @ 8:58am
Posts: 15