幸福工厂

幸福工厂

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superchimp 2022 年 12 月 18 日 上午 7:14
Blueprints are currently pointless, or nearly so.
Given that any production line of any size will require a ton of lego brick building blocks (most of which waste space) it seems to me that with the size constraint being so limited on blueprints makes them of very little use. Am I missing something?
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正在显示第 16 - 28 条,共 28 条留言
Illuminia 2022 年 12 月 19 日 上午 6:42 
Mis-align a 4x4x4 multi-story blueprint just once, and have to disassemble it manually piece by piece.... see if you still think 4x4x4 blueprint space is too small.

Blueprints are amazing - I got a late start on FICSMAS, and was able to quickly spin up multiple factory buildings for almost everything, thanks to blueprints.

I built "generic" 3-story blueprints of different factory buildings, with integrated input/output storage:
4x Constructors
4x Assemblers
6x Smelters
4x Foundrys
8x FICSMAS Trees

Then I could easily toss down as many of each as I wanted, feed materials in and set the recipe. (Yes, you can save the recipe as part of the blueprint, but I was making this for "generic" purposes, thus leaving crafting recipe undefined so it would force me to remember to change it.)

I was able to build a "village" of pre-tested, pre-conveyor'd factory buildings in a fraction of the time it would take to design each one manually.


It's also great if you want to build uniform large-scale designs, like fancy elevated Roads with railings/customized colors/stickers, or "support pylons" for things like Train Tracks or Hypertubes.
dendriti 2022 年 12 月 19 日 上午 7:17 
引用自 Illuminia
Mis-align a 4x4x4 multi-story blueprint just once, and have to disassemble it manually piece by piece.... see if you still think 4x4x4 blueprint space is too small.

Blueprints are amazing - I got a late start on FICSMAS, and was able to quickly spin up multiple factory buildings for almost everything, thanks to blueprints.

I built "generic" 3-story blueprints of different factory buildings, with integrated input/output storage:
4x Constructors
4x Assemblers
6x Smelters
4x Foundrys
8x FICSMAS Trees

Then I could easily toss down as many of each as I wanted, feed materials in and set the recipe. (Yes, you can save the recipe as part of the blueprint, but I was making this for "generic" purposes, thus leaving crafting recipe undefined so it would force me to remember to change it.)

you can also save blueprints in groups and subgroups. then you can change each one once, and save it in the relevant "factory subgroup".
ShadowMystic 2022 年 12 月 19 日 上午 7:46 
引用自 SourHammer
Another blue print I use alot is my 4x4 concrete foundation. Saves a ton of time when laying foundations.

Was one of my first BPs. However, I upgraded to '4x4 Foundation with subspace.' I like to feed my stuff down into floor holes rather than with lifts overhead. I included concrete pillars for wall mounts. It has been a huge time saver to plop all that down at once. Zooping can only do so much.
SourHammer 2022 年 12 月 19 日 上午 8:11 
引用自 StillNinja
引用自 SourHammer
Another blue print I use alot is my 4x4 concrete foundation. Saves a ton of time when laying foundations.
Or you could use zooping, select the foundation block for building, hit R to change build mode to zoop, build up to 10 foundations in a line in 2 clicks. Works with ramps too.
Unless you're making multiple floors then it isn't a time saver.
Yea I know zoop, but yolu can only lay down 10 at a time and then you have to use teh customizer to make them concrete. I can lay 16 allready concrete foundations at once with the blue print.
Illuminia 2022 年 12 月 19 日 上午 8:36 
引用自 dendriti
you can also save blueprints in groups and subgroups. then you can change each one once, and save it in the relevant "factory subgroup".

Yes, but a minor issue on that...
Blueprints are specific to the Save Game they are created in.... You can manually copy them from one save to the other, but they get dumped into "Unspecified" category.

I'm working in two different Save Games at the moment. One save is solo, started back in Update 5 and played sporadically since then.... the Other; Multiplayer with a friend, brand new after Update 7. With exception of the FICSMAS factories, I avoid abusing those blueprints in the Multiplayer game; and we build manually for "artistic design".

So the groups/subgroups is a good call out; but I stopped using it since it doesn't carry over when I manually sync blueprints between Save Games.
I'll rearrange them later, once i'm sure I won't be making any other tweaks.
ShadowMystic 2022 年 12 月 19 日 下午 12:01 
引用自 SourHammer
引用自 StillNinja
Or you could use zooping, select the foundation block for building, hit R to change build mode to zoop, build up to 10 foundations in a line in 2 clicks. Works with ramps too.
Unless you're making multiple floors then it isn't a time saver.
Yea I know zoop, but yolu can only lay down 10 at a time and then you have to use teh customizer to make them concrete. I can lay 16 allready concrete foundations at once with the blue print.

You know you can just place concrete foundations without the customizer?

There's a dropdown next to each section after you unlock concrete(or any other material) you can just place concrete instead of the default FICSIT ones.
kLuns 2022 年 12 月 19 日 下午 12:53 
When you have a foundation selected, ready to build hold E and after that press either right or left mouse for previous/ next material
最后由 kLuns 编辑于; 2022 年 12 月 19 日 下午 12:54
dendriti 2022 年 12 月 19 日 下午 1:52 
引用自 Illuminia
引用自 dendriti
you can also save blueprints in groups and subgroups. then you can change each one once, and save it in the relevant "factory subgroup".

Yes, but a minor issue on that...
Blueprints are specific to the Save Game they are created in.... You can manually copy them from one save to the other, but they get dumped into "Unspecified" category.

I'm working in two different Save Games at the moment. One save is solo, started back in Update 5 and played sporadically since then.... the Other; Multiplayer with a friend, brand new after Update 7. With exception of the FICSMAS factories, I avoid abusing those blueprints in the Multiplayer game; and we build manually for "artistic design".

So the groups/subgroups is a good call out; but I stopped using it since it doesn't carry over when I manually sync blueprints between Save Games.
I'll rearrange them later, once i'm sure I won't be making any other tweaks.

Oh damn I don't have any friends so I didn't know that.
Teverant 2022 年 12 月 19 日 下午 3:46 
You build modules that you connect and assemble that would otherwise take a lot of time to make in iterations. It's a game changer to me. I've been using it to make huge prefab storage grids, massive transport bridges, have premade starting platforms to stick out of sheer surfaces.... you name it. I like making smaller part configurations, like infrastructure wall slices that have racks for fluids and materials and a power node, and when I place that down it's also like a palette of the parts I need to extend that wall, or things that make building and moving on to the next construction even faster. I tore apart my whole base and am reconfiguring this way just so it looks nicer and more uniform where I want it to look like that. It also saves hours on repainting things when they come that way 'out of the box'

You just have to think iteratively and in parts rather than plonking a whole building down every time you press the button.

I'll admit I wouldn't /mind/ a bigger grid, but I'm not feeling too limited by this one either
Teverant 2022 年 12 月 19 日 下午 3:47 
Oh, but I do think they need to be A) Cloud saved, because WHYYYY ARE THEY NOT. and B) accessible across saves, or have the option to add a blueprint to a common pool all saves have access to, something
Teverant 2022 年 12 月 19 日 下午 3:49 
I also don't think they're over powered, since you don't get them from the get-go, you still need all the materials, and this game really wants you to build big and build fast. If anything, it's bigger and more from here
Dessembrae 2022 年 12 月 19 日 下午 9:42 
I have found them immensely useful.
For building random stuff in the wild, it is so damn nice to have the basics. Need a 720 smelter factory? Ready to go, no annoying belting and wiring needed. Just connect the one outside socket and everything starts chugging away.
Need a <9u constructor floor? Plug it in, it's good to go. Need a second one? Just pop an extra on top, it's a modular design.
Need assemblers instead? Same thing goes.

Or, if you want to build the factory town of your dreams, why not go all fab5 and overdesign a 4u constructor unit or double assembler? I did and it looks magnificent. Seeing something like that while I whizz past in my choo-choo makes me happy, and now that I can plug it in wherever I feel like, doing some nitty-gritty factory complexes out in the wild and connecting them back to central processing is more fun than ever. I even pre-fabbed the railway support columns so they could look extra spiffy and detailed.

I do wish there could an extra size option or two (I keep running out of vertical space when I try to design certain things so a 2x2x24 option would be fun to build around), but the constraints are reasonable.
XLjedi 2022 年 12 月 20 日 上午 7:04 
The only problem I have with the blueprint pad currently is there seems to be no way to connect it to outside power to test your design. This just seems odd.

I even tried adding a biomass plant to the blueprint pad, but power does not flow?

I'd create entire factory floors with nothing but blueprint pads if there was a way to energize them.
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发帖日期: 2022 年 12 月 18 日 上午 7:14
回复数: 28