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报告翻译问题
Blueprints are amazing - I got a late start on FICSMAS, and was able to quickly spin up multiple factory buildings for almost everything, thanks to blueprints.
I built "generic" 3-story blueprints of different factory buildings, with integrated input/output storage:
4x Constructors
4x Assemblers
6x Smelters
4x Foundrys
8x FICSMAS Trees
Then I could easily toss down as many of each as I wanted, feed materials in and set the recipe. (Yes, you can save the recipe as part of the blueprint, but I was making this for "generic" purposes, thus leaving crafting recipe undefined so it would force me to remember to change it.)
I was able to build a "village" of pre-tested, pre-conveyor'd factory buildings in a fraction of the time it would take to design each one manually.
It's also great if you want to build uniform large-scale designs, like fancy elevated Roads with railings/customized colors/stickers, or "support pylons" for things like Train Tracks or Hypertubes.
you can also save blueprints in groups and subgroups. then you can change each one once, and save it in the relevant "factory subgroup".
Was one of my first BPs. However, I upgraded to '4x4 Foundation with subspace.' I like to feed my stuff down into floor holes rather than with lifts overhead. I included concrete pillars for wall mounts. It has been a huge time saver to plop all that down at once. Zooping can only do so much.
Yes, but a minor issue on that...
Blueprints are specific to the Save Game they are created in.... You can manually copy them from one save to the other, but they get dumped into "Unspecified" category.
I'm working in two different Save Games at the moment. One save is solo, started back in Update 5 and played sporadically since then.... the Other; Multiplayer with a friend, brand new after Update 7. With exception of the FICSMAS factories, I avoid abusing those blueprints in the Multiplayer game; and we build manually for "artistic design".
So the groups/subgroups is a good call out; but I stopped using it since it doesn't carry over when I manually sync blueprints between Save Games.
I'll rearrange them later, once i'm sure I won't be making any other tweaks.
You know you can just place concrete foundations without the customizer?
There's a dropdown next to each section after you unlock concrete(or any other material) you can just place concrete instead of the default FICSIT ones.
Oh damn I don't have any friends so I didn't know that.
You just have to think iteratively and in parts rather than plonking a whole building down every time you press the button.
I'll admit I wouldn't /mind/ a bigger grid, but I'm not feeling too limited by this one either
For building random stuff in the wild, it is so damn nice to have the basics. Need a 720 smelter factory? Ready to go, no annoying belting and wiring needed. Just connect the one outside socket and everything starts chugging away.
Need a <9u constructor floor? Plug it in, it's good to go. Need a second one? Just pop an extra on top, it's a modular design.
Need assemblers instead? Same thing goes.
Or, if you want to build the factory town of your dreams, why not go all fab5 and overdesign a 4u constructor unit or double assembler? I did and it looks magnificent. Seeing something like that while I whizz past in my choo-choo makes me happy, and now that I can plug it in wherever I feel like, doing some nitty-gritty factory complexes out in the wild and connecting them back to central processing is more fun than ever. I even pre-fabbed the railway support columns so they could look extra spiffy and detailed.
I do wish there could an extra size option or two (I keep running out of vertical space when I try to design certain things so a 2x2x24 option would be fun to build around), but the constraints are reasonable.
I even tried adding a biomass plant to the blueprint pad, but power does not flow?
I'd create entire factory floors with nothing but blueprint pads if there was a way to energize them.