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In case of an update make a backup of the save without the cave build just in case and try the best you can in the mean time.
I'm pretty proud of my encased cell factory built right on top of the uranium node - concrete & sulphuric acid in, cells out. And as previously stated, the cells are a lot less radioactive (and less volume) than train-cars hauling raw ore out would be.
- Uranium ore only stacks to 100, and has a "radioactive" value of 15.
- Encased uranium cells stack to 200, and have a radioactive value of 0.5! - much better for transport. Hence why I want to process it ASAP.
I may have to take a peek at update 8 and see if it murders my cell plant or not. Unlike the aboveground biomes, the caves aren't documented as to what'll be changed when.
Mostly because all caves are very much work in progress and might change quite drastically. It's a bit more difficult for players to fix factories underground with these changes compared to when we make changes to the environment on ground.
For my part, I assume I'm starting over completely after early access is concluded anyway.
Your question falsely assumes that world maps are created perfectly in one step out of nothing. Real game development of both the software and the game maps involves thousands of incremental changes, including regressions and rollbacks when experimental ideas don't pan out well.
This happened every time without exception. I could drive in caves just fine, providing I never got out of the vehicle, but if I stepped out of the vehicle while in a cave then *poof* the vehicle instantly appears above the cave where it was parked.