Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yup, once processing paths diverge - so, once I've got a store of iron ingots, say, I'll tend to have some storage for all the useful stages after that. Because of all the various processing units downstream of "iron ingots" it's not really sensible for me to calculate precise demand-over-time, but with storage units present I don't have to, particularly if I store the iron plates to accommodate fluctuations in, say, the reinforced plate production line.
Also note that there's yet another screw recipe, this one using steel beams, that is even more efficient, if you already have adequate production of the steel beams - it's something like a 52:1 ratio, so for Seaview, I'm planning on mostly carting steel beams around and turning them into screws in the production rooms that need it.
1) You produce excess somewhere in your production line because of bad math or funky production ratios
-> Sink it or ignore it because it's useless
2) You produce excess somewhere in your production line because you (might) need it for building
-> You should store this somewhere central instead of in the middle of your factories (would still be better to have dedicated production for this)
3) You produce too little of a component resulting in your productions running <100%
-> Your mistake should be fixed but the excess goods are worthless because your production line is built for a specific throughput
4) Everything works at 100%
-> Storage is useless as it will always be empty
So, storing intermediate products inside your production line is pretty pointless. Especially later in the game when you need 200 machines to produce 1-2 elevator parts it will become a nightmare and any manual interference is really hard to do in a big factory with lots of machines.
Why the need for a additional production site? Seems to be a wast of resources and space and cause logistic problems (if far away). Please explain your statement and idea behind that.
EDIT: Erased what I wrote before. I assume now you are only talking about storage "in between" and not storage in general
This exactly! I could't have said it better myself.
TL:DR You don't *need* to have buffer storage in a well planned factory, but having it doesn't make you a bad engineer.
Play how you choose and tweak where you like.
I actually am using the steel beam screw recipe in my current save because of how many screws it produces. i am making so many screws from the line of constructors, that form the industrial storage container, i am able to supply two different priduction lines and still keep the screws levels topped off in the storage container. I am probably no over producing the screws and many other items now that the bug where some items from the belt were being deleted when split. i make heavy use use of splitters and mergers in my production runs (i think just about everyone does though), so i was having a severe decrease in output becuase of the bug that was fixed in the the 8.2.0 patch.
The common theme in this thread of respondents who are operating storage containers in-line seems to boil down to improper planning and a misuse of resources. If you have a stockpile in the middle of a production, that stockpile should not be a part of that production. Siphon it off. Get it out of the equation. Send it to your component mall or a sink. When you've got factories spread out across the map, the last thing you want to do is traipse around to each of them trying to remember which container on which line in which factory has your random iron rod storage.
that kind of thinking is exactly why the world is still experiencing supply chain shortages worldwide.
I dont get your summary. Who says i dont have a Hub with sink? Do you think i travel the whole map 5 times to build something because i gather everything from all around map? Sorry, but that sounds like you think people who dont play like you, are mentally not capable of grasping a production line.
I just like to have them in line for a buffer, just like i stated in my first post.
My production can keep running even when i, for example rebuild the mine and conveyor belts. Or in a Pure Mine with MK 3 Mine on it, when for some reason the Mine capacity reaches 100 the mine stops working for 10 seconds. That can stall your whole production line, so i have a buffer after that so the mine does not matter that much anymore to keep full on running 24/7. Even if it stops for 10 seconds i have a full storage right behind it from where the factory gets fed.
I also did the same like you, but more to prevent power consumption going up and down too much. Then you get power storage and it doesn't matter anymore.
P.S.
And it would not stall the whole production line when miner reaches 100. Because it means that every following input also has 100 and can run a good minute without miner. Therefore zero stalling.