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In-Line:
=====[Container]=====
End of Line:
==========[Container]
Spur(SS = Smart Splitter, ignore single dashes used only for text visual spacing):
=====[SS]========
--------||
----[Container]
You can build Smart Splitters in Tier 2.
So you only fork to containers - absolutely no stockpile at the end of production lines if you wanna add a new step
like e.g. production line is Modular Frame, and now to decide to go one step further to Heave Modular Frame. So you just add a manufactorer and you wouldn't be happy if you had a container full of Modular Frames at the end of the former line?
P.S. Try ASCII-code ALT+255 instead of dashes (see the new graphic above)
P.P.S.S. found a translation now: spur = storage siding = dead end rail (in this case dead end conveyor belt) https://www.risknet.de/fileadmin/_processed_/1/0/csm_risk_2753_ad4c50bbb4.jpg
I'm not there yet :)
If you/re not producing enough, intermediate storage runs dry too.
Storage for construction can be inline but that's not the way I do it.
In the end it can be a comfort to some just about anywhere having a backup. I had half million cu /m of Oil, Water and Turbofuel in The Baby Grand Save. That was only 3 banks of 8 in that storage. Also made it over to 8.2TW and you might notice I made it to 8.2 before CSS. All that liquid storage in the upper floors of the Factory, no pumps anywhere on the map.
Because it was fun for me :-)
Copper, goes from ore to ingot and from there, it can go one of three ways. So I don't store any ore - literally all I do with it is smelt it into ingots, but the smelted ingots get fed into storage for later processing, and any overproduction gets dumped into the awesome sink.
Similarly, I don't keep aluminium scraps but I do keep the ingots. My only use for Caterium is quickwire, so the caterium line goes all the way to that before it gets stored or sunk.
Similarly, polymer resin oil waste is stored or sunk rather than the individual rubber, plastic, fabric, because I've got a big megafactory, I would rather build out over-production on those three and let each production line take the entire polymer resin supply, if needed, than force a three-way split and maybe come up short on something.
It's nice to know that you can black-start the place without having to start from scratch, isn't it? ;)
That's one of the things that I think I need to do some work on at Seaview. It probably won't happen, and I'm fairly sure I've got it covered off - all of the production rooms have their own power switches, so I can cut a room off from the grid and power it individually if, for instance, I need to make a batch of fuel for turbofuel synthesis, but I've not actually sat down and worked out quite how many biomass burners I would need to do this, and I fear it's rather a lot, even with all those isolation switches...
As an example, let's say I make 2x270. With enough industrial containers I can easily triple that for a short amount of time (6x270, depending on how many containers I use), until the next container in the chain is filled up. This way I can support a smaller side chain even thought the mathematics doesn't directly support until one take time into the equation.
It's definitely beneficial, but you have to be a little careful not to draw the containers too fast too furiously.
I right now do this too. I find that really useful.
I mean a not running Building is basically a waste of time, so it can fill up a Storage and as soon as you need something it is right away available in full abundance.
I did do this on the third factory of this save (I'm building the fourth now) - it works OK, but I found I had a huge mass of extra belts running around and masses of containers that I just never used. Once set up, I never even got off the stairwell on the raw material processing floor, much less rummaged through the containers of stuff there...
Everything except Elevator parts is produced for storage somewhere though.
But for example i have a small factory dedicated to Quickwire, Copper Sheets and AI Limiters. Any factory using those will not get additional buffers.
On the other hand, i do not yet have a factory dedicated to HMFs. These are buffered in an Advanced Control Unit Factory, easily meeting my demand.
I do not care if any production stalls because some buffer is full. For production lines that would stall without sinking i do that, but nowhere else.
One of my next projects on my current save might be to consolidate storage somewhere, since i have now spread out quite far. I started in the Dune desert, and expanded into the Spire Coast, the Swamp and recently the Blue Hole.
one last tip. once you unlock fluid storage, build the fluid storage way up high (think water tower high) and let the gravity help you supply whatever you you need the fluid for. of course you will need pumps to get the fluid up to the storage, but you will not regret setting it up that way later.
Any Factory that wants something goes to the hub to collect what it needs.
Using Drones for this but it is certainly doable with other transport means.
ETA, meant to mention almost all Sinks are located at the Hub and every item Input/Output has one so Buffer there fills it sinks the rest.