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For storage, I just store what I need to use - so plates, rods etc are needed for building materials -oh and a ton of concrete.
The rest I dont generally store, I make and send them straight to the factory that needs them. Screws is a good example really, whatever needs screws (such as RIP's), then just make enough to run that RIP factory. Eventually, you can alt-recipe out certain requirements such as screws. Tho in the beginning, you need them
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Tho whatever floats your boat - do what you like to do, there isn't a right way, whatever you do now you will probably rip up and do differently later
The simplest solution aside from "nothing" is to send them to the AWESOME Sink.
Else, underclock the machine to not make as many or expand the rest of the line so the Screw Constructor is only getting as much ingots as it *needs*.
Therefore it's much better to put a splitter instad of a container between machines to branch/fork your goods to a container for storage purposes only.
In short:
Don't connect containerer in a serial way, connect them/fork them in a parallel way. That saves a lot of space, keeps production lines shorter and that is essential to not run out of space when building on the ground.
Also it's a lot more organized and clean if your entire storage is in one place and not scattered all over your production lines!
Smart splitters help you later to prioritize production and send the overflow to containers.
But since assemblers work slower than constructors, it works also with normal splitters, just a bit less efficient (which in the long run doesn't matter)
Happy pioneering!
Yes, i figured it works better with splitters.
In the beginning you run out of everything everytime. But as soon as you get a bit further you wont have shortages on the "Basics" anymore and no need to have like 5k of them in Store, besides it would take hours and hours to fill that storages with only the overflow.
If you need a stockpile of the basic parts reduce the clock, then more goes to the storage.
The benefit of the overflow setting is that machines don't go on and off because of insufficient input
However: In the long run it's peanuts. A normal splitter will do the job as well and you don't have to readjust the clock speed back to full.
==> 1 Node-1miner-1smelter-1constructor-3 containers
==> for wire and screws:
1 node - 1 smelter - 1 constuctor - 1 constructor - 3 containers
it is not efficient and that doesn't matter because it's working days and nights while you explore the map, while you think, while you plan, while you bulid other stuff, ...
You will have MUCH MORE of everything than you need. That's the whole magic of a fully automated production
This 100%. The whole draw of these games is to play them your way. Speed runner? Competitionist? Efficiency? Artistic design? Trains? Drones? Mega factory? Modular factory? Satellite factory? Wanna just watch the sun travel through the sky? Any and all are completely valid along with whatever else makes it enjoyable for you.
Funny that you mention it.
Is there a way to make the days and nights longer? It somehow kills my immersion when i look up into the sky and see the Planets and Moons travel faster than my Conveyor Belts.
Other than that i make quite some progress. Found some Snails or so in a big Cave System and a Hard Drive. Build now Steel Manufacturing too and am expanding slowly, but steadily.
My first pretty long conveyor is running now too (more than 800m) and it is quite a great feeling when the first Products arrive in the Warehouse :)
Though later in the game (when you tear down your starter factory) you very likely will do the maths and have a dedicated storage system. At that point these bins don't really serve any purpose except if you build massive factories or if you want to start the lines while you are finishing the machines for the downstream product.
Call me when something's on sales!
:-)
P.S.
Later on try not to build too many of the very long belts (just if possible to avoid). People here say they are quite CPU and savegame intensive, but in the first half of the game that doesn't matter.
Yeah im not that far yet. Just now finished my first Steel Factories.
And where would you place your storage containers?
Myself I fork every part to 3 containers each, and in addition at the end of each production line I keep another 4 containers for the next product that gets concatenated.
Thinking about this now ... 4 is maybe too much? The more sophisticated a part gets the slower the machine. Thus 1 small container at the end of line would be sufficient to kick start a new production? Or none?
Why have any? Unless the container is for inventory collection (plates, concrete, pipes, etc), I think even one is too much. Machines already have i/o buffers, and containers don't alter the production rate, so they don't seem to have a purpose most times.