Satisfactory

Satisfactory

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Do you put Storage Units between the Steps of your Factories?
I was wondering if it would be beneficial to build Storage Units between the Steps of certain Factory Buildings.
Like I am pretty much at the start and am building reinforced Plates (Sorry im not playing on English) but i always produce more screws than plates, so the screws just sit there. I produce Screws too seperatly, but would it be beneficial for me to build another Storage Unit for the "overflow" of Screws, because otherwise the Constructor just sits there doing nothing and i am on Coal, so its not like Energy really is a big struggle anymore.

And yes i am really late to the party, but all my hours i have so far (around 23) are since last weekend, so this Game really got me good so far.
Really loving it
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Showing 1-15 of 40 comments
kLuns Oct 13, 2023 @ 6:32am 
There are other solutions to explore, keep figuring things out and develop your own taste and don't forget to have fun.
mackster Oct 13, 2023 @ 6:37am 
Screws are the pain in recipes :)

For storage, I just store what I need to use - so plates, rods etc are needed for building materials -oh and a ton of concrete.

The rest I dont generally store, I make and send them straight to the factory that needs them. Screws is a good example really, whatever needs screws (such as RIP's), then just make enough to run that RIP factory. Eventually, you can alt-recipe out certain requirements such as screws. Tho in the beginning, you need them
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Tho whatever floats your boat - do what you like to do, there isn't a right way, whatever you do now you will probably rip up and do differently later
Maehlice Oct 13, 2023 @ 6:44am 
A machine not having 100% uptime isn't objectively bad.

The simplest solution aside from "nothing" is to send them to the AWESOME Sink.

Else, underclock the machine to not make as many or expand the rest of the line so the Screw Constructor is only getting as much ingots as it *needs*.
Flash✪Gordon Oct 13, 2023 @ 6:51am 
As long you have only a few machines storages in between help you to keep you power consumption flat, but it needs maintenance because the containers will sooner or later also be full or empty. With Power Storages this micromanagement becomes obsolete.

Therefore it's much better to put a splitter instad of a container between machines to branch/fork your goods to a container for storage purposes only.

In short:
Don't connect containerer in a serial way, connect them/fork them in a parallel way. That saves a lot of space, keeps production lines shorter and that is essential to not run out of space when building on the ground.
Also it's a lot more organized and clean if your entire storage is in one place and not scattered all over your production lines!

Smart splitters help you later to prioritize production and send the overflow to containers.

But since assemblers work slower than constructors, it works also with normal splitters, just a bit less efficient (which in the long run doesn't matter)

Happy pioneering!
Last edited by Flash✪Gordon; Oct 13, 2023 @ 8:21am
Originally posted by Doc✪Hollywood Enterprises:
As long you have only a few machines storages in between help you to keep you power consumption flat, but it needs maintenance because the containers will sooner or later also be full or empty. With Power Storages this micromanagement becomes obsolete.

Therefore it's much better to put a splitter instad of a container between machines to branch/fork your goods to a container for storage purposes only.

In short:
Don't connect containerer in a serial way, connect them/fork them in a parallel way. That saves a lot of space, keeps production lines shorter and that is essential to not run out of space when building on the ground.
Also it's a lot more organized and clean if your entire storage is in one place and not scattered all over your production lines!

Smart splitters help you later to prioritize production and send the overflow to containers.

But since assemblers work slower than constructors, it works also with normal splitters, just a bit less efficient (which in the long run doesn't matter)

Happy pioneering!

Yes, i figured it works better with splitters.
In the beginning you run out of everything everytime. But as soon as you get a bit further you wont have shortages on the "Basics" anymore and no need to have like 5k of them in Store, besides it would take hours and hours to fill that storages with only the overflow.
Flash✪Gordon Oct 13, 2023 @ 9:11am 
Originally posted by . -.-. .-.. .. .--. ... .:
besides it would take hours and hours to fill that storages with only the overflow.
It depends how you run your next machines after the fork. You don't need to run them at full speed:

If you need a stockpile of the basic parts reduce the clock, then more goes to the storage.

The benefit of the overflow setting is that machines don't go on and off because of insufficient input

However: In the long run it's peanuts. A normal splitter will do the job as well and you don't have to readjust the clock speed back to full.
Last edited by Flash✪Gordon; Oct 13, 2023 @ 9:16am
Flash✪Gordon Oct 13, 2023 @ 9:25am 
Originally posted by . -.-. .-.. .. .--. ... .:
I the beginning you run out of everything everytime.
ONLY if you don't fully automate. With early belts build only ONE basic part per product line:

==> 1 Node-1miner-1smelter-1constructor-3 containers

==> for wire and screws:
1 node - 1 smelter - 1 constuctor - 1 constructor - 3 containers

it is not efficient and that doesn't matter because it's working days and nights while you explore the map, while you think, while you plan, while you bulid other stuff, ...

You will have MUCH MORE of everything than you need. That's the whole magic of a fully automated production
:ccveryhappy:
Sawakaki Oct 13, 2023 @ 9:53am 
Originally posted by kLuns:
There are other solutions to explore, keep figuring things out and develop your own taste and don't forget to have fun.

This 100%. The whole draw of these games is to play them your way. Speed runner? Competitionist? Efficiency? Artistic design? Trains? Drones? Mega factory? Modular factory? Satellite factory? Wanna just watch the sun travel through the sky? Any and all are completely valid along with whatever else makes it enjoyable for you.
Originally posted by Sawakaki:
Originally posted by kLuns:
There are other solutions to explore, keep figuring things out and develop your own taste and don't forget to have fun.

This 100%. The whole draw of these games is to play them your way. Speed runner? Competitionist? Efficiency? Artistic design? Trains? Drones? Mega factory? Modular factory? Satellite factory? Wanna just watch the sun travel through the sky? Any and all are completely valid along with whatever else makes it enjoyable for you.

Funny that you mention it.
Is there a way to make the days and nights longer? It somehow kills my immersion when i look up into the sky and see the Planets and Moons travel faster than my Conveyor Belts.

Other than that i make quite some progress. Found some Snails or so in a big Cave System and a Hard Drive. Build now Steel Manufacturing too and am expanding slowly, but steadily.
My first pretty long conveyor is running now too (more than 800m) and it is quite a great feeling when the first Products arrive in the Warehouse :)
Wolfgang Oct 13, 2023 @ 10:40am 
At the beginning and especially with a starter factory doing this has its benefits. You don't have to really do the maths and can more go with the "good enough" or "approximately correct" option. It also is a good way to get some stuff for research and unlocking tiers at the start while expanding your starter factory.

Though later in the game (when you tear down your starter factory) you very likely will do the maths and have a dedicated storage system. At that point these bins don't really serve any purpose except if you build massive factories or if you want to start the lines while you are finishing the machines for the downstream product.
Flash✪Gordon Oct 13, 2023 @ 10:43am 
Originally posted by . -.-. .-.. .. .--. ... .:
.

My first pretty long conveyor is running now too (more than 800m) and it is quite a great feeling when the first Products arrive in the Warehouse :)

Call me when something's on sales!

:-)

P.S.
Later on try not to build too many of the very long belts (just if possible to avoid). People here say they are quite CPU and savegame intensive, but in the first half of the game that doesn't matter.
Last edited by Flash✪Gordon; Oct 13, 2023 @ 10:48am
Aven Oct 13, 2023 @ 11:36am 
IMO storage containers are best used as spurs to a production line rather than in-line or end-of-line. If you would like to store some product from a production line, use a smart splitter to branch off to the container itself, with overflow continuing on the production line(or to a sink). Use portable miners to fill the extra slots of the container that you don't want filled with product. This allows you to give priority to refilling the container as well as manage the capacity of the container.
Originally posted by Aven:
IMO storage containers are best used as spurs to a production line rather than in-line or end-of-line. If you would like to store some product from a production line, use a smart splitter to branch off to the container itself, with overflow continuing on the production line(or to a sink). Use portable miners to fill the extra slots of the container that you don't want filled with product. This allows you to give priority to refilling the container as well as manage the capacity of the container.

Yeah im not that far yet. Just now finished my first Steel Factories.
Flash✪Gordon Oct 13, 2023 @ 12:09pm 
Originally posted by Aven:
IMO storage containers are best used as spurs to a production line rather than in-line or end-of-line.
What is the meaning of "spurs to a production line"?

And where would you place your storage containers?

Myself I fork every part to 3 containers each, and in addition at the end of each production line I keep another 4 containers for the next product that gets concatenated.

Thinking about this now ... 4 is maybe too much? The more sophisticated a part gets the slower the machine. Thus 1 small container at the end of line would be sufficient to kick start a new production? Or none?
Last edited by Flash✪Gordon; Oct 13, 2023 @ 12:11pm
Maehlice Oct 13, 2023 @ 12:22pm 
Originally posted by Doc✪Hollywood Enterprises:
Myself I fork every part to 3 containers each, and in addition at the end of each production line I keep another 4 containers for the next product that gets concatenated.

Thinking about this now ... 4 is maybe too much? The more sophisticated a part gets the slower the machine. Thus 1 small container at the end of line would be sufficient to kick start a new production? Or none?

Why have any? Unless the container is for inventory collection (plates, concrete, pipes, etc), I think even one is too much. Machines already have i/o buffers, and containers don't alter the production rate, so they don't seem to have a purpose most times.
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Date Posted: Oct 13, 2023 @ 6:28am
Posts: 40