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Fordítási probléma jelentése
The first part assembly facxtory runs on biofuel too
Crash sites often provide a lot of useable items for quick unlocks so the biofuel milestone is done pretty quick.
I suspect manual feeding is mostly placebo. It gives you something to do while waiting for sufficient amounts of items to be produced, if for whatever reason you don't want to expand. During the biomass phase I tend to keep my factory relatively small, running on 5-6 biomass generators. If I need to wait for production I go exploring or plan the next stage of my factory.
You can make 240 a minute at a bench, one constructer does 15 a minute.
https://satisfactory.wiki.gg/wiki/Craft_Bench
There is a list of speeds here
Also I meant transferring items from one machine to another. There's little reason to do that by hand instead of with belts. Maybe if you overclock a machine enough that it uses screws faster than your fastest belt can transport there could be some theoretical benefit, but then you'd have to be putting in more screws all the time.
Much faster and more efficient than looking at biomass and biofuel manually go 'tink, tink, tink, tink, tink...' for a half hour.
Crafting at the craftbench is really a lot faster than any machine, especially than the assembler and later on a loot faster than the manufacturer. Also it gave me satisfaction for about a month to make everything myself, since you can build craftbench and equipment shop everywhere when exploring the map. One good tip I found out about 450 hours in: press 1x spacebar then you automate crafting till all the ressources are used up. Very neat - you can go to make yourself a coffee, visit the forum or have a nap
Then I begun handfeeding smelters and constructors, did that for another few weeks.
The first thing that I really fully automated was concrete. You just need one constructor who's working days and nights making concrete - and you have enough of it. Build two consturctors and you have more than you need. That was the first time in the game that I noticed how extremly POWERFUL full-automation is (!) Just make sure to concatenate some containers at the output when you set out to explore the world. Doesn't matter how slow the one or the two constructors are: When you come back from exploring these containers are all filled.
Make sure that you find one of the the uranium node and feed the ore directly into the awesome sink. this gives you more coupons than you ever need. First thing to buy: CONCRETE FOUNDATIONS. They dont need metal plate, just pure concrete. Since you already fully-automated it you have now an infinite amount of foundations and ramps to reach every spot in the world that you want.
Another thing that you wanna have is the Blade Runners and the Xenoblade. Makes exploring a lot easier. Later on the vehicle "Explorer".
Other good stuff in the shop for explorers like you and me are the CATWALK STAIRS. They are double as steep as the ramps and you can reach very high mountain tops a lot better. But they need metal rods and plates. So thats for a bit later.
Now that I've said all those things:
In a next playthrough I would automate things a lot earlier. But that is the normal evoluton. The normal process of learning. I enjoy what I did, wouldn't change it. But the next time I will make easier for myself - now that I know how.
So, when we are talking about automation now let me say to you something very important: As long you have Mk1 and Mk2 belts there is really no sense in trying to build smart designs. The belts are just too limiting. Before I came to Satisfactory I played Shapez https://store.steampowered.com/app/1318690/shapez/ it is also an automation game but 2D, and also there the belts are the most important invention/equipment there.
As long you have Mk1 or Mk2 belts:
It can be so easy.
When you get conveyor belts Mk3 or Mk4 then you can begin to make smarter, more efficient designs. That's the point where I am now, Mk.4. This belt speed allows to parallelize all smelters and then merge the output, to input the ingots to parallelized constructors, etc.
But I still like exploring the map more than breaking my head with thinking about where and how to build and organize and STORE all that stuff. These containers really need a lot of space and look ugly and you never know what is inside when you have more and more of them. Making signs I should learn. For now I just put 1 piece of the content of the container and lay it on the output or input. Whe I appraoch the container I see with one glance what it contends.
If I ever mod this game I look for much bigger pockets and smaller containers with more content and a smart labelling that displays what's inside.
Of course the devs want us to have limitated pocket and container spots, so we are more motivated to fully automate everything. But still ... its a pain in the a ss this endless ceaseless micromanagment and not adding to the fun of the game.
I really with the CTRL button would work when putting the content of pockets and containers on the floor.
But yeah, I automate even tho the gardening-sim to feed it is boring.
Just the next step from (Alien-) Biomass to Solid Biofuel takes long, this is one of few thing I would put in a container connected to a constructor connected to a container and then go exploring the world.
https://steamcommunity.com/sharedfiles/filedetails/?id=2686103223
I tend to not do this, simply because I tend to turn my alien protein into DNA capsules to get an early boost in the SINK, because the sooner I get things like the concrete foundations you mentioned or useful things like pipe/conveyor holes or the wire relays that affix to walls and ceilings, the better off I tend to feel.
So I stick to randomly holding down the 'collect' key as I'm running around and end up with a pile of leaves in my inventory to chuck in a bin to turn into biomass then biofuel. Or do a quick pass with a chainsaw around areas I'm going to be developing anyway to clear-cut some trees out of my way and get wood to turn into biomass then into biofuel.
Any time my face is in a crafting GUI, I feel my time is being wasted. But hey, that's, like, my opinion, man.