Satisfactory

Satisfactory

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ChaosEclipse Dec 12, 2024 @ 11:46am
Somersloop throws me for a loop.
So, once you have the upgrade 'production amplifier' you can use somersloops to boost your production. that's all fine and well. does it increase you're electrical power to double the original and then some? yes, but that is somewhat understandable. you need to REALLY compensate, but...aight.

but once you remove the somersloop from the device, because the circuit shut down due to asking too much power, the machine will be stuck on the power requirements that it had when it had the somersloop. meaning, your system won't start up again. it will just shut down instantly.

don't worry. to fix this all you need to do is deconstruct the machine and then rebuild it. and everything else that was attached to it.

it's fixable, but it's still something that, to my knowledge, shouldn't happen.

just wanted to share this.
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Fenix Dec 12, 2024 @ 11:53am 
This happens with power shards too, it must complete the current cycle before changing to the lower power (or higher power if you raise it) requirements.
Just like the 1st cycle of a machine not doubling the output with sloops added, the current cycle must be done for the change to happen.
Kage Goomba Dec 12, 2024 @ 11:54am 
The machine will always stay in its current configuration for a cycle - been a thing for a long time.

Only exception is if its a cold start/from standby (from my own observations) and/or if it finished a cycle and went "yellow" (idle as in not enough materials) - but if it was in the middle of a task - it will stay there until it completes it. Generally speaking.

I suspect if you change the recipe on it - would accomplish the same task.
Last edited by Kage Goomba; Dec 12, 2024 @ 11:55am
Sasheria Dec 12, 2024 @ 12:15pm 
I just turn if off and turn it back on and it resets.
Doc✪Hollywood (Banned) Dec 12, 2024 @ 12:18pm 
Originally posted by Sasheria:
I just turn if off and turn it back on and it resets.
has also the benefit that "efficiency" is reset to actualize
Sasheria Dec 12, 2024 @ 12:22pm 
Originally posted by Gordon✪Gekko:
Originally posted by Sasheria:
I just turn if off and turn it back on and it resets.
has also the benefit that "efficiency" is reset to actualize
good ol "Turn off and turn on" always work ;)
Ryzilynt Dec 12, 2024 @ 12:42pm 
Originally posted by Sasheria:
I just turn if off and turn it back on and it resets.

This
lembos-hauser Dec 12, 2024 @ 1:03pm 
Originally posted by ChaosEclipse:
So, once you have the upgrade 'production amplifier' you can use somersloops to boost your production. that's all fine and well. does it increase you're electrical power to double the original and then some? yes, but that is somewhat understandable. you need to REALLY compensate, but...aight.

but once you remove the somersloop from the device, because the circuit shut down due to asking too much power, the machine will be stuck on the power requirements that it had when it had the somersloop. meaning, your system won't start up again. it will just shut down instantly.

don't worry. to fix this all you need to do is deconstruct the machine and then rebuild it. and everything else that was attached to it.

it's fixable, but it's still something that, to my knowledge, shouldn't happen.

just wanted to share this.

no, the machine does not stuck on the power requirements.

Did you notice, that while youre machine is running, and you're adding a sommersloop or more, your output is not doubled immediatly? right, there is a number in (brackets). the same for energy shards: while the machine is running and you are adding lets say three shards, NOTHING will change, unless the machine finished its product. its cycle. its run. then you will have double items and 150% extra. once you unqeuip your sloops and shards, the same happens: the machine still uses the power it needed and produces double items at 250% speed for this last cycle.

Why?

Because the machine already consumed the needed items. otherwise you could cheat your way up.
Huren Ogeko Dec 12, 2024 @ 3:35pm 
if a single sloopped machine is making the difference from staying within your power production limit and blowing a fuse then you are cutting your power production too close.
build more power plants.

in the mean time...manually town off the offending machine...setup a battery bank and let it charge then using the battery backup maybe you can get that machine to finish its slooped cycle and then continue without it on the next cycle....anyhow solution to avoid deconstructing the offending machine(s)
Cheesecake Dec 12, 2024 @ 4:09pm 
Originally posted by Huren Ogeko:
if a single sloopped machine is making the difference from staying within your power production limit and blowing a fuse then you are cutting your power production too close.
build more power plants.

in the mean time...manually town off the offending machine...setup a battery bank and let it charge then using the battery backup maybe you can get that machine to finish its slooped cycle and then continue without it on the next cycle....anyhow solution to avoid deconstructing the offending machine(s)
Wouldnt it be much faster to turn it off, wait some seconds, then turn it back on? Or even deconstruct the machine and reconstruct it.
Ryzilynt Dec 12, 2024 @ 4:51pm 
Definitely a good idea to make lots of power. This way you aren’t constantly building on eggshells.
Bobucles Dec 12, 2024 @ 4:59pm 
Because the machine already consumed the needed items. otherwise you could cheat your way up.
That's... not a real reason. Every recipe always consumes the same inputs. Sloops only changes the outputs at the very end.
The only thing that could possibly be cheated is the energy cost of production. Get an item to 99%, add slopps, get bonus items for the cost of not slooping. It's... not much of an exploit. No one is going to hand toggle sloops for 5 hours to save a single power plant of energy.

It's also very easy to fix with a 5th grade algebra calculation. Just take the energy going into production, the energy it would have cost to sloop, and push back production that same amount. Life hack, it's something like losing 3/4 of the production step. Or reset it all to 0, that works too.
Last edited by Bobucles; Dec 12, 2024 @ 5:00pm
Kage Goomba Dec 12, 2024 @ 5:12pm 
Originally posted by Bobucles:
Because the machine already consumed the needed items. otherwise you could cheat your way up.
That's... not a real reason. Every recipe always consumes the same inputs. Sloops only changes the outputs at the very end.
The only thing that could possibly be cheated is the energy cost of production. Get an item to 99%, add slopps, get bonus items for the cost of not slooping. It's... not much of an exploit. No one is going to hand toggle sloops for 5 hours to save a single power plant of energy.

It's also very easy to fix with a 5th grade algebra calculation. Just take the energy going into production, the energy it would have cost to sloop, and push back production that same amount. Life hack, it's something like losing 3/4 of the production step. Or reset it all to 0, that works too.

I tend to think the "Cheat/exploit" that folks have discussed - is more illusion/visual and less "literal" in results.

If it was that big of a thing - folks would be exploiting it hard - but thus far all I've seen people doing is just slooping this or that - and it seems a little too much effort for little return at the end of the day in terms of gaming the system in terms of manhandling a machine to squeeze out extra product as you detailed.
eMYNOCK Dec 12, 2024 @ 5:16pm 
only things i sloop do either require much manual work, like alien remains all the way into bio fuel or dna capsules or items that i could produce cia an alternative but without the appropiate resources anywere nearby.
nfgman Dec 12, 2024 @ 5:19pm 
oops
Last edited by nfgman; Dec 12, 2024 @ 5:19pm
Bobucles Dec 12, 2024 @ 5:52pm 
it seems a little too much effort for little return at the end of the day in terms of gaming the system in terms of manhandling a machine to squeeze out extra product as you detailed.
But that's the thing. It doesn't create extra product. Sloop juggling is a meme, an extremely bad one. The current mechanics do more damage than the sloop ""exploit"" could ever generate, and the current mechanics don't do a lot of damage. It is a solution to a problem that doesn't exist.
Last edited by Bobucles; Dec 12, 2024 @ 5:53pm
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Date Posted: Dec 12, 2024 @ 11:46am
Posts: 41