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Just like the 1st cycle of a machine not doubling the output with sloops added, the current cycle must be done for the change to happen.
Only exception is if its a cold start/from standby (from my own observations) and/or if it finished a cycle and went "yellow" (idle as in not enough materials) - but if it was in the middle of a task - it will stay there until it completes it. Generally speaking.
I suspect if you change the recipe on it - would accomplish the same task.
This
no, the machine does not stuck on the power requirements.
Did you notice, that while youre machine is running, and you're adding a sommersloop or more, your output is not doubled immediatly? right, there is a number in (brackets). the same for energy shards: while the machine is running and you are adding lets say three shards, NOTHING will change, unless the machine finished its product. its cycle. its run. then you will have double items and 150% extra. once you unqeuip your sloops and shards, the same happens: the machine still uses the power it needed and produces double items at 250% speed for this last cycle.
Why?
Because the machine already consumed the needed items. otherwise you could cheat your way up.
build more power plants.
in the mean time...manually town off the offending machine...setup a battery bank and let it charge then using the battery backup maybe you can get that machine to finish its slooped cycle and then continue without it on the next cycle....anyhow solution to avoid deconstructing the offending machine(s)
The only thing that could possibly be cheated is the energy cost of production. Get an item to 99%, add slopps, get bonus items for the cost of not slooping. It's... not much of an exploit. No one is going to hand toggle sloops for 5 hours to save a single power plant of energy.
It's also very easy to fix with a 5th grade algebra calculation. Just take the energy going into production, the energy it would have cost to sloop, and push back production that same amount. Life hack, it's something like losing 3/4 of the production step. Or reset it all to 0, that works too.
I tend to think the "Cheat/exploit" that folks have discussed - is more illusion/visual and less "literal" in results.
If it was that big of a thing - folks would be exploiting it hard - but thus far all I've seen people doing is just slooping this or that - and it seems a little too much effort for little return at the end of the day in terms of gaming the system in terms of manhandling a machine to squeeze out extra product as you detailed.