Satisfactory

Satisfactory

View Stats:
~luv Richard Dec 12, 2024 @ 12:33am
How Much Of Late Game Components to Make
Im getting closer to the end game, rn I'm producing radio control units and super computers. I've already built an extra crystal oscillator and computer factory and even producing 26/min and 30/min respectively I can only produce 10/min super computers. I find it easier to produce a component en mass in one factory, so how many of these end game components should I shoot to produce /min?
< >
Showing 1-7 of 7 comments
bob_says_hello Dec 12, 2024 @ 12:43am 
This is the biggest question and answer. Because it's entirely up to you. Needing 100 or 1000 an item to get the milestone. There's nothing wrong with doing 1/min or sub 1/min, but you can also try for 5/min or whatever.
For the milestone only items, generally i'm working on 2-6 /min, just because i thought the goals split well to that - if i were to actually hit go all at the same time, which i haven't actually done yet but whatever.

So it's entirely up to you. If you use a calculator i'd suggest looking at what makes sense from a multiple standpoint. Most end build items dramatically affect the initial resource demands requiring 1 node, or the entire map resources, depending on your needs. If you're not using a calculator, just ballpark everything and round the ratios and just go with whatever.

Another constant consideration late game is power, Particle Accelerators / Quantum Encoders use a lot of power and fluctuate power constantly. Building 20 accelerators may be feasible from a space build standpoint, but maybe not a power one.

So pick a goal and build that, don't worry about what is needed or should be done. You can always sink excess if you want :)
Honorable_D Dec 12, 2024 @ 1:02am 
Honestly, just use the wiki to look ahead. Trying to just choose a production rate with no idea of what is coming and hope it is enough can end in disaster and a whole lot of wasted time.
Freeman Dec 12, 2024 @ 2:09am 
Phase 5 requirements are pretty pathetic, they nerfed the hell out of the grind, EA last phase was much better. The very last item you only need 200 of, dont even need to automate it if you dont want to
jvjd Dec 12, 2024 @ 6:46am 
1000 Pasta , everything else you will be done before this - have fun
Bobucles Dec 12, 2024 @ 6:52am 
Take the main project parts from phase 3 and 4, and point them into a box. One small container of each thing is way more than enough for phase 5, they can all be shut down after that.

The new components for phase 5 are very simple recipes. Copper dust is just a whole lot of copper. An insane amount of copper. Blueprint some copper smelting setups and grab the biggest clusters on the map, this step easily takes the longest. Time crystals is a whole lot of coal. Triangles are a whole lot of SAM ore, mix with existing caterium or aluminum lines for the best result.

The new components have extremely lucrative slooping points. Copper dust sloops in the constructor to give an extra 750 copper/min. Wow. SAM ore constructors also give excellent payout for less than a dozen sloops.

All the final recipes consume monstrous amounts of power. The easiest power solution is rocket fuel. Check out the alt recipe, it goes insanely well with 2/4 sloops. Don't worry about oil boosting tech like diluted fuel or heavy oil residue, it's not needed. Rocket fuel recipes aren't throttled by fuel production.
Even after building a lot of power, invest in battery banks. Make a simple stackable recipe, a platform and ~25 batteries is very easy to stack a ton of. Build the power, let the batteries charge, and burn it all on the final push.
Last edited by Bobucles; Dec 12, 2024 @ 7:02am
Sasheria Dec 12, 2024 @ 7:01am 
I go nuts. since I use train to move everything (that is my personal goal since I LOVE trains)
so all my production produce to fill THREE cargo of train station and "feeder" ;)

That is for everything. So I have a lot of stored stuff
lembos-hauser Dec 13, 2024 @ 1:35am 
Originally posted by ~luv Richard:
Im getting closer to the end game, rn I'm producing radio control units and super computers. I've already built an extra crystal oscillator and computer factory and even producing 26/min and 30/min respectively I can only produce 10/min super computers. I find it easier to produce a component en mass in one factory, so how many of these end game components should I shoot to produce /min?

Easy answer: If you need 1000 nuclear pasta in the end and you are doing 1/min it takes 1000min to make it. If you have the time for that, or if you play AFK, or if you really enjoy exploring, or whatever, go for it.
If you want to make it quicker, build a bigger factory, but building a bigger factroy also takes more time, so may thats the time you saved instead of the 1/min version?

My advice would be: start building simple, ugly, slow set up for your new items. Then take some time to expand it, make it bigger, better, more beautiful. But during this process you will already produce some of the items (slowly, but why not).

This way I had my magnetic generators or however the called already done before I even finished my actual big facotry for them.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 12, 2024 @ 12:33am
Posts: 7