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For the milestone only items, generally i'm working on 2-6 /min, just because i thought the goals split well to that - if i were to actually hit go all at the same time, which i haven't actually done yet but whatever.
So it's entirely up to you. If you use a calculator i'd suggest looking at what makes sense from a multiple standpoint. Most end build items dramatically affect the initial resource demands requiring 1 node, or the entire map resources, depending on your needs. If you're not using a calculator, just ballpark everything and round the ratios and just go with whatever.
Another constant consideration late game is power, Particle Accelerators / Quantum Encoders use a lot of power and fluctuate power constantly. Building 20 accelerators may be feasible from a space build standpoint, but maybe not a power one.
So pick a goal and build that, don't worry about what is needed or should be done. You can always sink excess if you want :)
The new components for phase 5 are very simple recipes. Copper dust is just a whole lot of copper. An insane amount of copper. Blueprint some copper smelting setups and grab the biggest clusters on the map, this step easily takes the longest. Time crystals is a whole lot of coal. Triangles are a whole lot of SAM ore, mix with existing caterium or aluminum lines for the best result.
The new components have extremely lucrative slooping points. Copper dust sloops in the constructor to give an extra 750 copper/min. Wow. SAM ore constructors also give excellent payout for less than a dozen sloops.
All the final recipes consume monstrous amounts of power. The easiest power solution is rocket fuel. Check out the alt recipe, it goes insanely well with 2/4 sloops. Don't worry about oil boosting tech like diluted fuel or heavy oil residue, it's not needed. Rocket fuel recipes aren't throttled by fuel production.
Even after building a lot of power, invest in battery banks. Make a simple stackable recipe, a platform and ~25 batteries is very easy to stack a ton of. Build the power, let the batteries charge, and burn it all on the final push.
so all my production produce to fill THREE cargo of train station and "feeder" ;)
That is for everything. So I have a lot of stored stuff
Easy answer: If you need 1000 nuclear pasta in the end and you are doing 1/min it takes 1000min to make it. If you have the time for that, or if you play AFK, or if you really enjoy exploring, or whatever, go for it.
If you want to make it quicker, build a bigger factory, but building a bigger factroy also takes more time, so may thats the time you saved instead of the 1/min version?
My advice would be: start building simple, ugly, slow set up for your new items. Then take some time to expand it, make it bigger, better, more beautiful. But during this process you will already produce some of the items (slowly, but why not).
This way I had my magnetic generators or however the called already done before I even finished my actual big facotry for them.