Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or 2 cast screw constructors into a rotor assembler.
The designer is okay but its clunky.
Oh yes: And try to load a blueprint in a blueprinter of a different size!
Or try to load a blueprint to edit it, without having all the parts in your pockets. CSS always hated the idea of blueprinters and very, very reluctantly gave in. Ony baby step. Another baby step two years later. Salami tactics. That is why blueprinters are how they are. They gave the community what it wants, without giving the community what it wants. On a abstract level I admire that stubborness.
A tool like the deleting tool and all would be fine, that´s all i asked for!
the only limit is the space.
go to your blueprint and select one and put it into blueprint editor (dont use load blueprint inside the blueprint editor).
after you put down your blueprint you can edit it and save as a new blueprint (after that you can also open it with the editor).
i done this many times and i personally use the 22 x 22 blueprint editor to make blueprints.
However, I can't wait for Kage to tell me how wrong I am and that I am playing wrong.
CSS knows it, but didn't address it so far.
Here is the whole thread
https://steamcommunity.com/app/526870/discussions/0/601901836224437655/