Satisfactory

Satisfactory

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Blueprint-Tool
Why is there no such tool for making blueprints, as like for deleting ("F")
It could just be the same:
Press a button, mark your desired produktion-line components and have it copied to somewhere else.
This stupid Blueprint-Builder-Cube is totally useless afterall, even the upgraded one is just too tiny to build up any working produktion concept.
Or am i the only one who works with mirrored prod-lines?

This is really a pain.

Or do i miss something?
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Showing 1-11 of 11 comments
Several thousand players manage to make VERY useful blueprints with that tool. It just takes getting used to. OR, you could use a mod to give you larger blueprint builders that may suit your needs better.
kLuns Apr 28 @ 10:08am 
You can make small modules like a heavy oil residue refinery with a diluted fuel blender
or 2 cast screw constructors into a rotor assembler.
Yeah going to disagree with you there - blueprints work fine...and even better with 1.1 coming.
Leaper Apr 28 @ 11:07am 
I really do wish there was a satisfactory type blueprint option where you can just mark corners and select everything in the cube as a blueprint.
The designer is okay but its clunky.
Originally posted by H4NK:
Why is there no such tool for making blueprints, as like for deleting ("F")
It could just be the same:
Press a button, mark your desired produktion-line components and have it copied to somewhere else.
It would be too easy. This stubborn swedish company denies anything that makes the building part of the game too much fun. If they add a "elevator splitter" they cripple it at the same time, to make sure it doesn't get too useful, not too much fun. Was the same with zoop, etc. etc. etc. Years after years the same story.

Oh yes: And try to load a blueprint in a blueprinter of a different size!
Or try to load a blueprint to edit it, without having all the parts in your pockets. CSS always hated the idea of blueprinters and very, very reluctantly gave in. Ony baby step. Another baby step two years later. Salami tactics. That is why blueprinters are how they are. They gave the community what it wants, without giving the community what it wants. On a abstract level I admire that stubborness.
Last edited by Flash✪Gordon; Apr 28 @ 12:27pm
H4NK Apr 30 @ 9:25am 
I did not say Blueprint generator does not work (expect the issues FlashGordon mentioned), but it is insufficient!
A tool like the deleting tool and all would be fine, that´s all i asked for!
alan0n Apr 30 @ 9:38am 
Blueprint breaks the connection between a vertical conveyor and a splitter/merger on input/output manifolds in my game. This setup works flawlessly when built by hand, but does not work at all when built from a blueprint. Since that is pretty much what I use to keep things tight and clutter free that makes them basically useless to me.
Last edited by alan0n; Apr 30 @ 9:40am
FWSWBN Apr 30 @ 1:21pm 
You know that you can use any blueprint in any blueprint designer?
the only limit is the space.

go to your blueprint and select one and put it into blueprint editor (dont use load blueprint inside the blueprint editor).
after you put down your blueprint you can edit it and save as a new blueprint (after that you can also open it with the editor).

i done this many times and i personally use the 22 x 22 blueprint editor to make blueprints.
I would absolutely LOVE a feature to switch directions on a splitter/merger/belt combo. Highlight it just as you highlight when you dismantle things and press a key and bam, they are going the other way now. Many of my blueprints are either not that useful, or I need to have many versions of depending on where the materials come in or leave.

However, I can't wait for Kage to tell me how wrong I am and that I am playing wrong.
Originally posted by alan0n:
Blueprint breaks the connection between a vertical conveyor and a splitter/merger on input/output manifolds in my game.
Excactly!

CSS knows it, but didn't address it so far.

Here is the whole thread
https://steamcommunity.com/app/526870/discussions/0/601901836224437655/
Originally posted by H4NK:
Or am i the only one who works with mirrored prod-lines?
Oh I just make a left and right version. It's a bit tedious merging the center manifolds but it's not too bad.
Last edited by junimai233; May 1 @ 4:53am
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