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Or make sure you use a lot of radioactive drones and save plutonium for that.
First hypothesis [satisfactory-calculator.com]
Second hypothesis [satisfactory-calculator.com]
But yeah, I will need a ton of resources (especially copper for the copper powder) in huge quantities. Hence, why I made this thread.
19,2 plutonium with fertile
6,4 plutonium with regular.
ficsonium = plutonium x5
indeed 96 or 32.
Ficsonium might work better combined with space elevator parts, ionized fuel and alien power matrix. Power shards produce extra dark matter residue, that helps you save a bit on sam. But once plutonium gets sunk and uranium gets burned you can tease yourself with the numbers until you figure out what works for you.
It's all a matter of pros vs cons basically. Basically comes down to what you have available.
Not an easy thing to answer.
Frankly standard is my vote at that rate.
That would be 12.8/min going to the sink (with the current plan), so nearly 2 million points/min extra. Though I am effectively losing points using the pressure conversion cubes so I would have 256 Plutonium cells/min for Plutonium fuel rods just for sinking with the standard recipe, which equates to 8.5333 Plutonium fuel rods/min (horrible number) so 1.3 million points extra. Hmmm...