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if you have 5 screw constructors the one in the middle can split between the two assemblers.
5 modular frames require exactly 120 iron ore
you need to make 7.5 reinforced plates and 60 iron rods.
You need to underclock one of the modular frame assemblers to 50% or balance it out with the other 2 assemblers that it makes a total of 250%
What works for both of those setups is starting with the assemblers and setting the recipes. From there you look what they need and go to the previous step. Repeat this untill you are at the miner.
Do you have clock speed unlocked in the mam? It requires 2 blue power slugs.
Note that you don't need to load balance into perfection to get things running. Splitters overflow into the other outputs when one output gets full.
As long as output A = input B you can just make a straight line of splitters feeding the machines. It takes time to fill up but you can fill up manually to win time.
https://satisfactory-calculator.com/
You don't need to upload anything - just put your numbers in - keep in mind it may presume a few things (like miner mk3's) - but the point is - no matter how fast your miner is - the raw materials you feed it are consistent.
It pretty much perfectly uses 240 Iron and produces all of the basic 'Phase 1' parts, and following along the build certainly will help with realizing some of the basic concepts:
https://steamcommunity.com/sharedfiles/filedetails/?id=3299087976
And i stared my self blind on the complex splitting of the screws, rods ect in the whole thing.
Thank you all, gonna give it another whirl later today
The general rule I use is
- produce enough to use all the ore
- make enough of what I directly need of an item, plus a bit more to put in a container
- use the rest for the most advanced item. Sink whatever is surplus
- build my factory in a way that it's doable to re-balance output when needed
Crafting bench <3
Unless you're really, really good with logistics or have already done Satisfactory, looking (too far) ahead can be very frustrating.
As @twifight said, with every new tier and phase, the ratios and quantities of what you need can will change drastically.
What you think is a great idea now from looking ahead might turn out to actually be completely useless. Tearing down and restarting can be frustrating and demoralizing.
I generally recommend taking a "squeaky wheel" approach: Play until you reach a pain point, then address that specific pain point and move on.
That may result in some spaghetti factories, but that in itself isn't bad. If having a spaghetti factory never becomes a pain point, does it matter? (And if that does become the pain point, address it at that time and then move on.)
Base recipes:
1 rotor takes 11.25 ore
1 frame takes 24 ore.
35.25 ore for one of each.
So do the math and you can make 3 19/47 (~3.4) of each per 120 ore. That's a lot of clocks to modify to get it to balance.
Just manifold it - nothing complex about it.