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Rotor and Modular Frames Factory
Greetings
Been banging my head against this problem most of the day, and hoping someone can help me with a general layout, setup for a basic factory that produces the above items from a 120 ore node (pure on mark 1 miner)
Mind you, i dont have any alternate recipes that affect this production, i can overclock if needed. Doesnt have to be 100% efficient but with as minimal loss/clutter as possible.

Dont know if thats possible hope it is though.
Thank you
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Showing 1-12 of 12 comments
kLuns Mar 25 @ 4:17pm 
8 rotors is a perfect 100% clock speed factory and consumes 90 iron ore if you have no alts
if you have 5 screw constructors the one in the middle can split between the two assemblers.

5 modular frames require exactly 120 iron ore
you need to make 7.5 reinforced plates and 60 iron rods.
You need to underclock one of the modular frame assemblers to 50% or balance it out with the other 2 assemblers that it makes a total of 250%

What works for both of those setups is starting with the assemblers and setting the recipes. From there you look what they need and go to the previous step. Repeat this untill you are at the miner.

Do you have clock speed unlocked in the mam? It requires 2 blue power slugs.

Note that you don't need to load balance into perfection to get things running. Splitters overflow into the other outputs when one output gets full.
As long as output A = input B you can just make a straight line of splitters feeding the machines. It takes time to fill up but you can fill up manually to win time.
Last edited by kLuns; Mar 25 @ 4:20pm
You need to learn basics - but if you need something to check your math with

https://satisfactory-calculator.com/

You don't need to upload anything - just put your numbers in - keep in mind it may presume a few things (like miner mk3's) - but the point is - no matter how fast your miner is - the raw materials you feed it are consistent.
Maehlice Mar 25 @ 7:03pm 
Check out this "Now what" factory screenshot from my starter factory guide, 90 Minutes to Coal.

It pretty much perfectly uses 240 Iron and produces all of the basic 'Phase 1' parts, and following along the build certainly will help with realizing some of the basic concepts:

https://steamcommunity.com/sharedfiles/filedetails/?id=3299087976
Sgt Sticks Mar 25 @ 11:33pm 
I think my flaw was i was trying to setup a factory that would give me an equal amount of both at the output, so for a 120 ore input i would aim to get something along the lines of 3.5 ish rotors and modular frames.

And i stared my self blind on the complex splitting of the screws, rods ect in the whole thing.

Thank you all, gonna give it another whirl later today
twifight Mar 26 @ 1:06am 
It's best to let go of wanting perfect numbers. When you get to the next phase you'll need those same items in different amounts. Then the phase after it changes all the numbers again. It will never be perfect.
The general rule I use is
- produce enough to use all the ore
- make enough of what I directly need of an item, plus a bit more to put in a container
- use the rest for the most advanced item. Sink whatever is surplus
- build my factory in a way that it's doable to re-balance output when needed
Originally posted by twifight:
It's best to let go of wanting perfect numbers. When you get to the next phase ...
Was not so much the perfect numbers but more, the lack of power, needed the rotors to go from biomass to coal, just unlocked it, and wanted to setup a quick and dirty setup to get at least some production going without blowing my power - i could always go explore while its running. But looking ahead i did se i need modular frames for future unlocks, figured i combine them.
twifight Mar 26 @ 2:28am 
It's a deadly sin in these discussions, but I'm in tier 8 and still handcraft items whenever I need stuff. Especially with the in-game calculator it's easy to just select the items and number you need and then craft so you can make what you need.

Crafting bench <3
Chillum Mar 26 @ 4:11am 
Originally posted by Sgt Sticks:
Originally posted by twifight:
It's best to let go of wanting perfect numbers. When you get to the next phase ...
Was not so much the perfect numbers but more, the lack of power, needed the rotors to go from biomass to coal, just unlocked it, and wanted to setup a quick and dirty setup to get at least some production going without blowing my power - i could always go explore while its running. But looking ahead i did se i need modular frames for future unlocks, figured i combine them.
personally I usually push for coal fast and hand make the rotors before that. Were I you once I get to coal power with a decent grid and things running hunt hard for alt recipes. There are a couple i prefer to have before where you are and they will help you immensely.
Maehlice Mar 26 @ 4:42am 
Originally posted by Sgt Sticks:
... looking ahead i did se i need modular frames for future unlocks, figured i combine them.

Unless you're really, really good with logistics or have already done Satisfactory, looking (too far) ahead can be very frustrating.

As @twifight said, with every new tier and phase, the ratios and quantities of what you need can will change drastically.

What you think is a great idea now from looking ahead might turn out to actually be completely useless. Tearing down and restarting can be frustrating and demoralizing.




I generally recommend taking a "squeaky wheel" approach: Play until you reach a pain point, then address that specific pain point and move on.

That may result in some spaghetti factories, but that in itself isn't bad. If having a spaghetti factory never becomes a pain point, does it matter? (And if that does become the pain point, address it at that time and then move on.)
Last edited by Maehlice; Mar 26 @ 5:19am
So, you can make equal amounts. Probably. I wouldn't recommend it and would just set up 2 separate lines. Personally I start with 8 rotors and 5 frames as was mentioned above. But because the question was asked I like to answer :steamhappy:

Base recipes:
1 rotor takes 11.25 ore
1 frame takes 24 ore.

35.25 ore for one of each.

So do the math and you can make 3 19/47 (~3.4) of each per 120 ore. That's a lot of clocks to modify to get it to balance.
Sgt Sticks Mar 26 @ 10:44am 
Originally posted by Mister Fabulous:
So do the math and you can make 3 19/47 (~3.4) of each per 120 ore. That's a lot of clocks to modify to get it to balance.
the math was not to hard, but getting the splitters to behave and divide up the materials in the right ratio was a nightmare - in the end, i didnt even have power enough to run the basic, had to shut off half my production til i got some coal power up
Originally posted by Sgt Sticks:
Originally posted by Mister Fabulous:
So do the math and you can make 3 19/47 (~3.4) of each per 120 ore. That's a lot of clocks to modify to get it to balance.
the math was not to hard, but getting the splitters to behave and divide up the materials in the right ratio was a nightmare - in the end, i didnt even have power enough to run the basic, had to shut off half my production til i got some coal power up

Just manifold it - nothing complex about it.
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Date Posted: Mar 25 @ 4:06pm
Posts: 12