Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 10 left over Cells is exactly enough to make 10 Ficsonium, which gives you exactly enough to make 5 per min of Ficsonium Fuel Rods which gives you exactly enough to power 5 Nuclear Reactor. Now, you also need to 10 Plutonium Waste per min to make that Ficsonium which is exactly 10 Plutonium Reactors running. To get 10 Plutonium Reactors running you need exactly 20 Uranium Reactors (assuming no alt recipes).
See how nicely it all works out? You can even dabble in Nuclear power if you want, or have those 10 per min Cells go towards a couple Portals. Willing to Sloop? Now you can have both!
I had no idea they packaged and unpacked at different rates. I had 40 reactors running at 250% making a ♥♥♥♥ ton of waste. I had built out all of the recycling before turning them on. But now i had to scramble. Thankfully i had my machines on a manifold, and I had spaced them out in a large factory, so i was able to squeeze in some extra machines on the unpackage side and shard to balance.
I experienced a similar instance with turbofuel packing/unpacking not matching - kind of an "well....####" moment myself.
Nice little gotcha from the dev's.
My next play-through may very well use these values though, so thanks.
You will see the "pasta" is full in all my screenshots. Also one machine. I think. it's back in the starter factory.
@Honorable: I dig your answer to that most common of newbie questions. It's got real, well thought-through numbers in it.
The portal/Singularity cells come so late in the game that I wasn't even able to build any cells until about two hours before I finished the game, so there was no point in building any portals.
The 30-second delay alone turned me off of portals, let alone the materials cost behind just a single trip.
And I never messed with nuclear power. Again, the negatives far outweighed the benefits. I thought I was required to dabble in nuclear to make some Elevator parts, but nope. Not needed.
So the real fun begins in phase 6.
With the buffed Fuel Gens and new Rocket Fuel, Nuclear has lost some of its luster. However, I consider Nuclear to be pretty damn fun/satisfying to build and a sort of Badge of Honor if you get it automated all the way to Ficsonium Rods.
Nuclear power definitely has a use now, if it makes sense to build nuclear so as to afford teleporting to the nuclear plant.