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Also, don't be afraid of tearing things down and rebuilding. You will have to do that.
I build a production building and a single item on each floor with plenty of room for expansion. That way, as new items are produced, I can build more of what's needed.
Use the sinks to eat up any extra materials/products so that everything always runs at full speed and nothing backs up. Sinks are a good way to test that you are getting proper throughput and that source materials are not bottle-necked.
I never tear down a factory and rebuild. Plan it out well to the best of your current ability , then move to a new spot on the map when you need more production/ new products/materials. Take what you have learned to your new factory.
Electricity can be hidden in foundation pieces using the wall outlet. Try not to build on bare earth. Use foundations, and as previously mentioned try to use logistics floors. Use the lifts and the floor holes.
Make your factories actual factories. Not just a bunch of machines sitting on a single bare slab out in the elements. Avoid filling massive amounts of storage containers when possible. A buffer is fine here and there , but don't get crazy. It is reliable consistent and efficient production that you will need to hit the big parts and production lines in the end.
Both Cast Screws (Directly from Iron Ingots), and Steel Screws (from Steel Beams) are so much better than the regular Recipe. I do have one single constructor making screws tuck away, going into a Storage Container with a Depot on top, but that is all you really need.
Need Screws for a recipe? Route some steel beams or Iron ingots and build the screw next to the machine you need them for, or use alt recipes that removes them completely
I try to max my current max belt speed out of each, low end Item, except Concrete, as I need a ton of it.
But there is no right amount just give yourself room to expand as needed.
screws you dont need much of in general but when a end product wants it you will need LOTS. screws build on site.
Rods you need a fair bit of cause power poles and buildings need them. I tend to have 2-4 stacks on me atways.
Build big leave room for expansion. Personally i use modular factories over megas cause my comp is "eh" and it make more sense to me.
Once you start down trains systems. Expansion is much easier to have reasorces get to another.
You'll for sure want to use something like Satisfactory Planner and looking ahead in the wiki, trying to do this blind will in no way work out for you.
You'll also need components for milestones and building. Filling the elevator is only part of the game. For myself, the starter base became the construction base, where you only need a little of everything, and the real production spread out over the map. That paradigm is outdated with remote storage.
It's not just the number of units, it's the number of units per building. For example, heavy frames/ fused frames are 1:1 but it takes 3 heavy frame manufacturers @100% to feed 2 fused frame blenders @100%. Easy enough to adjust clock rates but there's a whole chain of supply before that.
End game, when you have the mk3 miners and mk5 belts, you probably make as much as the local resources or belts allow, try to use it and sink the overflow.
For two of the final elevator parts, you probably only need one building for each that you'll probably also sloop.
Or. you can be like the rest of us and just try to figure it out as we go. Make a mess. Tear it down. Rebuild or start again.
Not true - it's called exploration - when you start picking up alternate recipes - doesn't take a genius to start asking the question - "I wonder what else I could find?"
Course getting people to google anything these days is a miracle itself.
Really great advice for me was to expand rather than optimize. There's always more iron, limestone, and copper. Instead of shaving off surpluses to allocate somewhere else just tap another vein of ore.
You don't need great monuments to excess with fancy recipes. This thing I built called "The Great Sluice" turns a bunch of crummy impure ore nodes into a massive downpour of iron ingots using the insanely efficient purified iron ingot recipe, but you don't need ridiculously overbuilt projects like The Great Sluice. Just go get more iron and smelt it.
A nuclear power complex is a great first megaproject. You'll make a huge mess, but it'll be fun.