Satisfactory

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Kitet Dec 31, 2024 @ 8:54am
Hypertubes in blueprints
I wanted to build a road blueprint which would include rail and hypertube. I don't seem to be able to build hypertubes in such a way that there's connection between individual blueprint instances when I place it. I always get thrown out of hypertube at the blueprint boundary.

I put a hypretube support precisely on the boundaries across the blueprint, strewn tube between them and removed the one at the end, thinking the tube of 1st instance would somehow connect to the support at the beginning of adjacent instance, but it seems it doesn't work.

Is there a way to make tubes connect somehow or do I have to do it manually after I deploy each bp instance?

...and I suspect the same thing applies to pipes, doesn't it?
Last edited by Kitet; Dec 31, 2024 @ 8:58am
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Showing 1-6 of 6 comments
Soylent_Boob Dec 31, 2024 @ 9:21am 
yes, it applies to all sadly, tubes, belts, pipes, rails, wires, all need to be attached after the blueprint is placed
Fenix Dec 31, 2024 @ 9:26am 
yeah you link Blueprint directly, you have to manually connect them.
But what you can do it, is have a exit the leads to another entrance, with the added bonus of a boost in speed doing so,
Kage Goomba Dec 31, 2024 @ 9:28am 
Blueprints do not connect "connectibles" from blueprint to blueprint - you can do an start/end point or a section - but you still have to connect them.

They do connect whatever is inside the blueprint - just not beyond it.

Frankly short of blueprinting a hypertube section/stand - not much point blueprinting them as they are longer than a blueprint at max length - same with belts/pipes etc.

This also includes Rails btw.
Doc✪Hollywood (Banned) Dec 31, 2024 @ 9:30am 
Originally posted by Kitet:
Is there a way to make tubes connect somehow
There is a very easy way.

The hypertubes must not connect everywhere. There can be a gap. You dont need a transparent tube there. You will easily cross that gap and not even notice it.

Rather the opposite. With such gaps between you can exit hypertubes, or enter, which can be very practical, because you do not want to travel all the times from A to D. Sometimes you want to exit at B or enter at C.
Fenix Dec 31, 2024 @ 9:38am 
Originally posted by Kage Goomba:
Blueprints do not connect "connectibles" from blueprint to blueprint - you can do an start/end point or a section - but you still have to connect them.
if you put an entrance on each section, you will go into the next section of the tube... Granted you have to attach power to each BP you place but that's it.... and depending on how far it is that is going to be a lot of power... at least 1 entrance every 48 meters, 2 if you what a return trip.
Last edited by Fenix; Dec 31, 2024 @ 9:39am
Kage Goomba Dec 31, 2024 @ 9:39am 
Originally posted by Fenix:
Originally posted by Kage Goomba:
Blueprints do not connect "connectibles" from blueprint to blueprint - you can do an start/end point or a section - but you still have to connect them.
if you put an entrance on each section, you will go into the next section of the tube... Granted you have to attach power to is BP you place but that's it.... and depending on how far it is that is going to be a lot of power... at least 1 entrance every 48 meters, 2 if you what a return trip.

Yep pretty much.

I've got sections of my skybridge that have little power plugs and other things to make it easy.

It comes down to how you want to do things and how you want them to look pretty much.
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Date Posted: Dec 31, 2024 @ 8:54am
Posts: 6